kkortekaas
2010-11-09, 03:44 PM
I've got a problem with one of my player's character concepts and I'm having difficulty articulating the problem too him.
We're using Iron Heroes (a D&D 3.5 Alternative although many of the mechanics are the same.) and he plans on making a dagger thrower and benefiting from the following feat(s).
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RAZOR FIEND [FINESSE]
You wield daggers with lethal speed and precision. You deliver a storm of metal with your throwing daggers, while in close combat you slash your opponents into bloody ribbons.
Base Mastery: 1
Prerequisite: Dagger. To gain this feat’s benefits, you must be proficient with the dagger you wield.
Benefit: In your hands, a dagger becomes a blur of lethal metal. You gain the benefits of the Quick Draw general feat (see page 117) with all daggers. In combat, you may take an additional attack when you use a full attack action while armed only with one or two daggers. You gain this benefit when using a dagger in a ranged or melee attack. However, these attacks trade speed for hitting power. You make the bonus attack at your highest base attack bonus, but all of your attacks (including the bonus attack) suffer a –2 penalty. You gain only half your Strength bonus to damage when you fight in this manner. These penalties last until the beginning of your next action.
Special: When using Razor Fiend to gain additional attacks, you receive only half the normal bonus damage from any Power feats you use.
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QUICK DRAW [GENERAL]
Prerequisite: Base attack bonus +1
Benefit: You can ready a weapon much faster than normal. You may draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see “Sleight of Hand” in Chapter Four) as a move action. A character who has selected this feat may throw weapons at her full normal rate of attacks (much like a character with a bow).
Normal: Without this feat, you may draw a weapon as a move action and draw a hidden weapon as a standard action.
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Now, my understanding of this is as follows, he starts with a dagger in each hand, throws them both and then quickdraws another dagger and throws it as well resulting in him being weaponless at the end of the round.
My difficulty in this, is that come the next round, he feels like he should be able to essentially quick draw 3 daggers.
For whatever reason, I've got difficulty seeing a 1st level character pulling off being able to do this.
Am I crazy?
We're using Iron Heroes (a D&D 3.5 Alternative although many of the mechanics are the same.) and he plans on making a dagger thrower and benefiting from the following feat(s).
-----------------------------------------------------------
RAZOR FIEND [FINESSE]
You wield daggers with lethal speed and precision. You deliver a storm of metal with your throwing daggers, while in close combat you slash your opponents into bloody ribbons.
Base Mastery: 1
Prerequisite: Dagger. To gain this feat’s benefits, you must be proficient with the dagger you wield.
Benefit: In your hands, a dagger becomes a blur of lethal metal. You gain the benefits of the Quick Draw general feat (see page 117) with all daggers. In combat, you may take an additional attack when you use a full attack action while armed only with one or two daggers. You gain this benefit when using a dagger in a ranged or melee attack. However, these attacks trade speed for hitting power. You make the bonus attack at your highest base attack bonus, but all of your attacks (including the bonus attack) suffer a –2 penalty. You gain only half your Strength bonus to damage when you fight in this manner. These penalties last until the beginning of your next action.
Special: When using Razor Fiend to gain additional attacks, you receive only half the normal bonus damage from any Power feats you use.
-----------------------------------------------------------
QUICK DRAW [GENERAL]
Prerequisite: Base attack bonus +1
Benefit: You can ready a weapon much faster than normal. You may draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see “Sleight of Hand” in Chapter Four) as a move action. A character who has selected this feat may throw weapons at her full normal rate of attacks (much like a character with a bow).
Normal: Without this feat, you may draw a weapon as a move action and draw a hidden weapon as a standard action.
-----------------------------------------------------------
Now, my understanding of this is as follows, he starts with a dagger in each hand, throws them both and then quickdraws another dagger and throws it as well resulting in him being weaponless at the end of the round.
My difficulty in this, is that come the next round, he feels like he should be able to essentially quick draw 3 daggers.
For whatever reason, I've got difficulty seeing a 1st level character pulling off being able to do this.
Am I crazy?