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Rumel
2010-11-10, 02:38 PM
The Sword and Shield

http://img523.imageshack.us/img523/9890/warrior2eq5.jpg

You are a warrior. You fight. You kill. You have no mercy and call no place home. You never back down from a challenge and will never quit. You are a Warrior!

Alignment:
Any

Level|BAB|Fort|Ref|Will|Special|Manuevers Known|Manuevers Ready (Granted)|Stances Known

1st|+1|2|1|2|Powerful Blow +1, Feat, Strike (1)|5|4(2)|1

2nd|+2|3|1|3|Block Arrows, Powerful Blow +3|6|5(2)|1

3rd|+3|3|2|3|DR=1, Powerful Blow +4|7|5(3)|1

4th|+4|4|2|4|AC= +1, Strike (2), Feat, Block Blows, Powerful Blows +6, AC Bonus= 1|8|6(3)|2

5th|+5|4|2|4|Strong Defense, Powerful Blows +7|9|6(4)|2

6th|+6/+1|5|3|5|Grip, DR=2, Powerful Blow +9|10|7(4)|2

7th|+7/+2|5|3|5|Bash, Powerful Blow +10|11|8(4)|2

8th|+8/+3|6|3|6|Feat, Strike (3), Power, AC Bonus= 2, Wounding, Powerful Blow +12|12|8(5)|3

9th|+9/+4|6|4|6|DR=3, Powerful Blow +13|13|9(5)|3

10th|+10/+5|7|4|7|Greater Strong Defense, Parry, Powerful Blow +15|14|9(5)|3

11th|+11/+6/+1|7|4|7|Daze, Powerful Blow +16|15|10(6)|3

12th|+12/+7/+2|8|5|8|Feat, Strike (4), AC Bonus= 3, DR=4, Powerful Blow +18|16|10(6)|4

13th|+13/+8/+3|8|5|8|Greater Bash, Powerful Blow +19|17|11(6)|4

14th|+14/+9/+4|9|5|9|Greater Wounding, Powerful Blow +21|18|11(7)|4

15th|+15/+10/+5|9|6|9|Dual-Bladed, DR=5, Powerful Blow +22|19|12(7)|4

16th|+16/+11/+6/+1|10|6|10|Greater Power, Feat, AC Bonus= 4, Strike (5), Powerful Blow +24|20|12(7)|5

17th|+17/+12/+7/+2|10|6|10|Greater Daze, Powerful Blow +25|21|13(8)|5

18th|+18/+13/+8/+3|11|7|11|DR=6, Perfect Bash, Powerful Blow +27|22|13(8)|5

19th|+19/+14/+9/+4|11|7|11|Perfect Strike, Feat, Perfect Block, Powerful Blow +28|23|14(8)|5

20th|+20/+15/+10/+5|12|7|12|Stance Mastery, AC Bonus= 5, Perfect Parry, DR=7, Deflection, Powerful Blow +30|24|14(9)|6



Hit Die:
d12's

Class Skills:
The Sword & Shield’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Martial Lore, and Swim (Str).

Skill Points:
4+Int mod (*4 at 1st level)

Class Features:
All of the following are class features of the Sword & Shield Warrior...

Weapon and Armor Proficiency:
A Sword and Shield is proficient with all slashing weapons (including Slashing/Piercing and so on) and light, medium and heavy armor, also shields (including tower shields)

Desciplines:
you can gain maneuvers and stances from Tiger Claw, Stone Dragon, Devoted Spirit and Desert Wind Desciplines. You gain maneuvers granted as a Crusader, you have a certain number of granted manuevers as on the list. When you use a maneuver you gain another one at random, you may make a d20 roll to choose the maneuver you gain back at a DC of 10+ maneuver level. You gain a bonus on said checks equal to 1/4 your class levels.

Powerful Blow: You gain the ability to swing your sword harder with the momentum of your shield. You gain a bonus to all damage rolls while wielding both a shield and a sword equal to 1.5*your class levels. The increase to damage is labeled on the table.

Feats: you gain feats from the fighter bonus feat list with an effective fighter level equal to your Sword and Shield levels.

Strike: your blades can bypass the toughest armor, you gain one of the four allignments, any sword you use is considered to be made of those items for bypassing DR. You gain one more of each at the indicated levels (you may trade an alignment for ghost touched weapons)

Block Arrows: you can use your shield to deflect any projectiles (except for splash weapons). You may make an apposed attack roll against one ranged attack to block the shot per round.

Damage Reduction: you gain DR/- that stacks with one other form of DR. Basically no matter what, you have a minimum of DR/- equal to the amount on the table.

Armor Class Bonus: you gain a bonus to your shield bonus equal to the amount depicted on the table.

Block Blows: as block arrows above, but with one melee attack.

Strong Defense: you gain a bonus to AC equal to 1/2 your Str mod as Natural Armor (which stacks with other forms of natural armor)

Grip: you may wield a two handed weapon in one hand as if useing a one handed weapon without penalty. Also, you gain additional DR equal to your shield AC bonus.

Power: your weapons deal an extra .5 Str damage, for example a light weapon would now deal 1*Str mod and a 1 handed weapon would deal 1.5*Str mod.

Bash: you may make a shield bash attempt whenever you make a successful melee attack with your sword. (max 1 every round), you also gain improved shield bash as a bonus feat.

Wounding: any sword you use has the wounding enhancement dealing 1 point of Con damage on a successful hit. (this does not stack with a weapon with this enhancement already.

Greater Strong Defence: You may now add your full Str mod to your Armor instead of half.

Parry: whenever you make a successful block against an attack with your block ability, you may make an attack of opportunity with you sword only.

Daze: you may hit someone with your shield stunning them for 1 round. You must land a bash attack you may cause a Daze 2/Encounter*1/2 class levels.

Greater Bash: whenever you hit with your sword, you may make an AoO against a foe with your shield. (Max= 1 per six BaB+1), and gain the collision property while bashing. Plus, he may push the victim back 5 feet+ Class level (rounded down to nearest 5)

Greater Wounding as wounding, but will continue to bleed once an hour until healed.

Armory: You gain heavy armor optimazation as a bonus feat.

Greater Power: as power but increase mod size by one more step. For example when wielding a one handed weapon you would add 2*Str mod instead of 1.5*Str mod.

Greater Daze: As Daze but lasts 1d4-1 rounds. Also, you may choose to make victim fall prone or be pushed back 5ft.

Perfect Bash: your shield now does damage as if it was one size category larger and you may make a daze strike if two or more shield bashes land on the same target in one turn.

Perfect Strike: your weapons are devastating. You bypass all DR except fro DR/-, also your weapons are considerd to be ghost touched. Also, at 25 HD you gain the ability to bypass Epic DR

Perfect Block: as block except 2 times a round+ 1 every 10 HD above 20.

Stance Mastery: you may have two stances active at the same time.

Perfect Parry whenever you block an attack with Perfect Block you gain an AoO which the perfect bash ability works with.

AustontheGreat1
2010-11-10, 05:53 PM
I haven't read it yet, but at first glance, you should add in sections describing maneuvers and stances. (recovery method, available disciplines, etc...)

blackjack217
2010-11-10, 06:03 PM
Also I think you are not proficient with light and medium armor which might be a problem at extremely low levels

monkman
2010-11-10, 07:43 PM
The Sword and Shield

http://img523.imageshack.us/img523/9890/warrior2eq5.jpg

You are a warrior. You fight. You kill. You have no mercy and call no place home. You never back down from a challenge and will never quit. You are a Warrior!

Alignment:
Any

Level|BAB|Fort|Ref|Will|Special|Manuevers Known|Manuevers Ready (Granted)|Stances Known|Dr|Sheild Bonus

1st|+1|2|1|2|Powerful Blow +1, Feat, Strike (1)|5|4(2)|1|0|0

2nd|+2|3|1|3|Block Arrows, Powerful Blow +3|6|5(2)|1|0|0

3rd|+3|3|2|3|Powerful Blow +4|7|5(3)|1|1|0

4th|+4|4|2|4| Strike (2), Feat, Block Blows, Powerful Blows +6|8|6(3)|2|1|1

5th|+5|4|2|4|Strong Defense, Powerful Blows +7|9|6(4)|2|1|1

6th|+6/+1|5|3|5|Grip,, Powerful Blow +9|10|7(4)|2|2|1

7th|+7/+2|5|3|5|Bash, Powerful Blow +10|11|8(4)|2|2|1

8th|+8/+3|6|3|6|Feat, Strike (3), Power, Wounding, Powerful Blow +12|12|8(5)|3|2|2

9th|+9/+4|6|4|6|Powerful Blow +13|13|9(5)|3|3|2

10th|+10/+5|7|4|7|Greater Strong Defense, Parry, Powerful Blow +15|14|9(5)|3|3|2

11th|+11/+6/+1|7|4|7|Daze, Powerful Blow +16|15|10(6)|3|3|2

12th|+12/+7/+2|8|5|8|Feat, Strike (4), Powerful Blow +18|16|10(6)|4|4|3

13th|+13/+8/+3|8|5|8|Greater Bash, Powerful Blow +19|17|11(6)|4|4|3

14th|+14/+9/+4|9|5|9|Greater Wounding, Powerful Blow +21|18|11(7)|4|4|3

15th|+15/+10/+5|9|6|9|Dual-Bladed, Powerful Blow +22|19|12(7)|4|5|3

16th|+16/+11/+6/+1|10|6|10|Greater Power, Feat, Strike (5), Powerful Blow +24|20|12(7)|5|5|4

17th|+17/+12/+7/+2|10|6|10|Greater Daze, Powerful Blow +25|21|13(8)|5|5|4

18th|+18/+13/+8/+3|11|7|11|DR=6, Perfect Bash, Powerful Blow +27|22|13(8)|5|6|4


19th|+19/+14/+9/+4|11|7|11|Perfect Strike, Feat, Perfect Block, Powerful Blow +28|23|14(8)|5|6|4

20th|+20/+15/+10/+5|12|7|12|Stance Mastery, Perfect Parry, Deflection, Powerful Blow +30|24|14(9)|6|7|5




Hit Die:
d12's

Class Skills:
The Sword & Shield’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Maybe martial lore(TOB)
Maybe jump, and knowlegne
Skill Points:
4+Int mod (*4 at 1st level)

Class Features:
All of the following are class features of the Sword & Shield Warrior...

Weapon and Armor Proficiency:
A Sword and Shield is proficient with all slashing weapons and heavy armor, also shields (including tower shields), you can gain maneuvers and stances from Tiger Claw, Stone Dragon, Devoted Spirit and Desert Wind. You gain maneuvers granted as a Crusader.
Would a slashing/piercing weapon count? And it should be all armor.You cant get heavy without the other armors.
Powerful Blow: You gain the ability to swing your sword harder with the momentum of your shield. You gain a bonus to all damage rolls while wielding both a shield and a sword equal to 1.5*your class levels.
What is the +#(number on the table)?
Feats: you gain feats from the fighter bonus feat list with an effective fighter level equal to your Sword and Shield levels.

Strike: your blades can bypass the toughest armor, you gain one of the four allignments and one of the srd materials and any sword you use is considered to be made of those items for bypassing DR. You gain one more of each at the indicated levels (you may trade an alignment for ghost touched weapons)
Maybe it should be only alignement and are you able to change the material somehow?
(admantium to cold iron)

Block Arrows: you can use your shield to deflect any projectiles. You may make an apposed attack roll against one ranged attack to block the shot.
Can you block thing like alacamist fire or acid?Damage Reduction: you gain appropriate damagereduction for a creature of your alignment as the table lists.
Look at the table.Armor Class Bonus:
you gain a bonus to your shield bonus equal to the amount depicted on the table.
Look at the table and what type of ability is it?{Ex,Su}
Block Blows: as block arrows above, but with one melee attack.
What type of attacks can you block?(gargantuan creature vs medium sword and sheild)
How many times per round?
Maybe instead you could have increase Dr if it is blocked
Check players hand book 2 for some nice sheild feats..

Strong Defense: 1/2 of your Dex bonus to AC is Str based and the other half is Dex based. The Str bonus is not affected by maximum dexterity penalties from armor.
How do you calculate this?What happens if you have 18str and -6 dex? and maybe giv a +1 to the max dex.(heavy armor optimisation,Races of stone)
Grip: you may wield a two handed weapon in one hand as if useing a one handed weapon without penalty.
Maybe instead is should be with both,weapon and sword and with the sheild you get more Dr defended from block Something.

Bash: you may make a shield bash attempt whenever you make a successful melee attack with your sword. (max 1 every round)
Maybe also give them improved sheild bash.

Wounding: any sword you use has the wounding enhancement dealing 1 point of Con damage on a successful hit.

Greater Strong Defence: You may now add your full Str mod to your Armor instead of your Dex and face no max Dex penalties.
Same as above. but there should be still a max dex.

Parry: whenever you make a successful block against an attack with your block ability, you may make an attack of opportunity.
With sheild or with weapon?
How about you bash and they move 5+str mod ft back or something.Daze: you may hit someone with your shield stunning them for 1 round. You must land a bash attack you may cause a Daze 2/Encounter.
Should stack with class lv. Maybe 1 time/2class lvs.

Greater Bash: whenever you hit with your sword, you may make an AoO against a foe with your shield. (Max= 1 per six BaB+1)
What happens if there are no other enemys,Also did you mean.
When you do an AOp you may attack with your sheild as well as your sword.
Greater Wounding as wounding, but 2 points of Con damage.
Collision would be better,+5 damage per attack.Dual-Bladed: You can wield a boucle weapon in one hand and gain Two Weapon fighting as a bonus feat.
???why exacly do you need this and What is a Boucle?
Greater Power: as power but increase mod size by one more step. For example when wielding a one handed weapon you would add 2*Str mod instead of 1.
That dosent work.
1handed weapon=+1*str mod
2handed weapon=1.5*str mod
Greater Daze: As Daze but 5 times per encounter and lasts 1d4-1 rounds.
Check above and the improvement is goood.

Perfect Bash: your shield now does damage as if it was one size category larger and you may make a daze strike if two or more sheila bashes land on the same target in one turn.
Allow 2 attack with the sheild+improving the size and what would happen with sheild spikes?
Perfect Strike: your weapons are devastating. You bypass all DR except fro DR/-, also your weapons are considerd to be ghost touched.
Do you pass Dr/epic?
Perfect Block: as block except 4 times around and works with the perfect bash ability.
It dosent seem to make sence with the perfect bash and 2 attack would be much better.

Stance Mastery: you may have two stances active at the same time.

Perfect Parry whenever you block an attack with Perfect Block you gain an AoO which the perfect bash ability works with.

Heavy Armor Optimization| [1] Armor Proficiency (heavy),| BAB +4| Reduce armor check penalty by 1 and increase armor class bonus by 1 |Races of Stone.

Rumel
2010-11-10, 08:44 PM
I'll be fixing this one thing at a time and will say when I'm done so please don't freak if I miss you at first. Thanks for the help. Do you think the basic idea is good (I thought you didn't get enough bonuses normally while useing a sword and shield)

absolmorph
2010-11-10, 08:52 PM
I like this idea. Sword and board should be viable, dammit!

Let's see...

Maneuvers: Place the explanation of which disciplines he has access to and the recover mechanic in a separate section. Also, if you're using the Crusader recovery mechanic, keep his maneuvers in line with the Crusader's (and maybe drop Desert Wind, it doesn't seem to fit the theme as well as the others).

Powerful Blow: Clarify that the number given on the table is 1.5x the class level. This might be a a bit too high, especially at higher levels.

(Perfect) Block Arrow/Blow: Clarify the 1/round limiter on Block Arrow and Block Blow, and the 4/round limit on Perfect Block.

Strong Defense: If I understand this correctly, you get .5x Str modifier to AC and .5x Dex modifier to AC, rather than getting just your Dex modifier.
Clarify this. And AC gets hit hard enough as-is, giving the Str part the ability to go above and beyond the Max Dex is fine. It'll take work to make it over powered.

Wounding: Should an enemy be too tough for the character (what exactly is the class name? Warrior?) to beat by damage, this could prove to be lethal. At level 20 (with a level in Barbarian to get Pounce), you can deal 8 Con damage with a charge. With an actual Wounding weapon, that becomes 12.
Take, for example, a Pitfiend. With just the ability, he just lost almost a third of his Con. You just yoinked 72 HP off his max, dealt 112 damage (28*4) and then there's normal weapon damage, and Power Attack damage. Power Attack adds 160 (20*4*2 from Leap Attack). That's a total of 344 (effective) damage. So, yeah. Maybe give them Collision (starting with a weaker version, perhaps). The normal Collision property adds a flat +5 damage, with a +2 effective enhancement bonus increase.

Rumel
2010-11-10, 09:08 PM
I like this idea. Sword and board should be viable, dammit!

Let's see...

Maneuvers: Place the explanation of which disciplines he has access to and the recover mechanic in a separate section. Also, if you're using the Crusader recovery mechanic, keep his maneuvers in line with the Crusader's (and maybe drop Desert Wind, it doesn't seem to fit the theme as well as the others).

Powerful Blow: Clarify that the number given on the table is 1.5x the class level. This might be a a bit too high, especially at higher levels.

(Perfect) Block Arrow/Blow: Clarify the 1/round limiter on Block Arrow and Block Blow, and the 4/round limit on Perfect Block.

Strong Defense: If I understand this correctly, you get .5x Str modifier to AC and .5x Dex modifier to AC, rather than getting just your Dex modifier.
Clarify this. And AC gets hit hard enough as-is, giving the Str part the ability to go above and beyond the Max Dex is fine. It'll take work to make it over powered.

Wounding: Should an enemy be too tough for the character (what exactly is the class name? Warrior?) to beat by damage, this could prove to be lethal. At level 20 (with a level in Barbarian to get Pounce), you can deal 8 Con damage with a charge. With an actual Wounding weapon, that becomes 12.
Take, for example, a Pitfiend. With just the ability, he just lost almost a third of his Con. You just yoinked 72 HP off his max, dealt 112 damage (28*4) and then there's normal weapon damage, and Power Attack damage. Power Attack adds 160 (20*4*2 from Leap Attack). That's a total of 344 (effective) damage. So, yeah. Maybe give them Collision (starting with a weaker version, perhaps). The normal Collision property adds a flat +5 damage, with a +2 effective enhancement bonus increase.

What's this "Collision" thing I keep hearing about?

absolmorph
2010-11-10, 09:11 PM
What's this "Collision" thing I keep hearing about?
Collision is a weapon property.
It's a +2 property (so, a +1 weapon with Collision would have an effective bonus, for costs and such, of +3) that gives +5 to damage.

blackjack217
2010-11-10, 09:14 PM
one thing does this include exotic weapons? (right now it does I want to know if that was intended

Rumel
2010-11-10, 09:24 PM
one thing does this include exotic weapons? (right now it does I want to know if that was intended

Yes it does.

Moose Man
2010-11-10, 09:25 PM
i like this. the perfect defender of the cliche'd damsel in distress.

Rumel
2010-11-10, 10:04 PM
All done, I think I fixed alot of it.

monkman
2010-11-10, 10:29 PM
Level|BAB|Fort|Ref|Will|Special|Manuevers Known|Manuevers Ready (Granted)|Stances Known|Dr|Sheild Bonus

1st|+1|2|0|2|Powerful Blow +1, Feat, Strike (1)|5|4(2)|1|0|0

2nd|+2|3|0|3|Block Arrows, Powerful Blow +3|6|5(2)|1|0|0

3rd|+3|3|1|3|Powerful Blow +4|7|5(3)|1|1|0

4th|+4|4|1|4| Strike (2), Feat, Block Blows, Powerful Blows +6|8|6(3)|2|1|1

5th|+5|4|1|4|Strong Defense, Powerful Blows +7|9|6(4)|2|1|1

6th|+6/+1|5|2|5|Grip,, Powerful Blow +9|10|7(4)|2|2|1

7th|+7/+2|5|2|5|Bash, Powerful Blow +10|11|8(4)|2|2|1

8th|+8/+3|6|2|6|Feat, Strike (3), Power, Wounding, Powerful Blow +12|12|8(5)|3|2|2

9th|+9/+4|6|3|6|Powerful Blow +13|13|9(5)|3|3|2

10th|+10/+5|7|3|7|Greater Strong Defense, Parry, Powerful Blow +15|14|9(5)|3|3|2

11th|+11/+6/+1|7|3|7|Daze, Powerful Blow +16|15|10(6)|3|3|2

12th|+12/+7/+2|8|4|8|Feat, Strike (4), Powerful Blow +18|16|10(6)|4|4|3

13th|+13/+8/+3|8|4|8|Greater Bash, Powerful Blow +19|17|11(6)|4|4|3

14th|+14/+9/+4|9|4|9|Greater Wounding, Powerful Blow +21|18|11(7)|4|4|3

15th|+15/+10/+5|9|5|9|Dual-Bladed, Powerful Blow +22|19|12(7)|4|5|3

16th|+16/+11/+6/+1|10|5|10|Greater Power, Feat, Strike (5), Powerful Blow +24|20|12(7)|5|5|4

17th|+17/+12/+7/+2|10|5|10|Greater Daze, Powerful Blow +25|21|13(8)|5|5|4

18th|+18/+13/+8/+3|11|6|11|DR=6, Perfect Bash, Powerful Blow +27|22|13(8)|5|6|4


19th|+19/+14/+9/+4|11|6|11|Perfect Strike, Feat, Perfect Block, Powerful Blow +28|23|14(8)|5|6|4

20th|+20/+15/+10/+5|12|6|12|Stance Mastery, Perfect Parry, Deflection, Powerful Blow +30|24|14(9)|6|7|5



Rumel, i Think that you should use this table, It eliminates the *DR=# and the AC=#* and it has a good reflex save.

blackjack217
2010-11-10, 10:41 PM
If you want a tank type (which is traditional for a sword and board) I would suggest that all hostile creatures (within a certain distance) must make a will save or be forced to attack you.

Moose Man
2010-11-12, 06:19 PM
the Spartans in 300 were all Sword and shields.

Zaakar
2010-11-13, 05:02 AM
the Spartans in 300 were all Sword and shields.
But they used spears alot :smallconfused:
Maybe a PrC? :smalltongue:

DaragosKitsune
2010-11-14, 04:50 AM
But they used spears alot :smallconfused:
Maybe a PrC? :smalltongue:

I'd say an feat. I don't see gaining proficiency in piercing weapons and the ability to use them for a specific class as worth a PrC. Maybe an ACF?

Soulblazer87
2010-11-14, 01:50 PM
Spartans, like EVERY army of that time used a defencive wall. They used spears and shields, set against charge, with a second and third line behind the first so as to switch once an enemy somehow managed to get through or the spears were lodged to deep to pull out and stab. Once the charge was over, they whipped out their swords and went into mellee. They were in fact laughed at because they used short swords (not the weapons, their swords were shorter), but it gave them a great advantage in combat due to maneuvrability. They used quite a bit of finesse in fighting in fact.

Dead_Jester
2010-11-14, 09:40 PM
They used quite a bit of finesse in fighting in fact.

Well, if finesse can be applied to Ancient warfare. Although they did use more technique than the average army, the fighting conditions were simply not adapted to finesse in combat. The finesse came more in the actual tactics than in the melee combat.

As for this class, I have to agree with the rest of the previous posters. I don't see a reason why this class should be limited to slashing weapons. Also, if this is kept, abilities referring to swords should ref to slashing weapons instead, unless it was intended to only apply to a few weapons (if this is the case, a list should be made).

Also, Desert Wind just doesn't seem like a very warrior-ish discipline, more like a martial artist thing because of it's mystical nature. I would say that Diamond Mind would be more adapted, or maybe one of the homebrew disciplines on these forums (might I suggest Army of One?)

Soulblazer87
2010-11-16, 04:37 PM
You are correct. What few know is that spartans also had a few levels of rogue, they were masters of flanking when their ranks broke. You should hear some stories of them, some will turn your guts.

You are correct about using other weapons as well. Specialization leads to predictability leads to death.

There are a few disciplines out there that have a strictly martial focus, dnd-wiki may give you some info on some of them, but in the end, you can't predict every discipline, the DM may houserule a few in.