Rumel
2010-11-10, 02:38 PM
The Sword and Shield
http://img523.imageshack.us/img523/9890/warrior2eq5.jpg
You are a warrior. You fight. You kill. You have no mercy and call no place home. You never back down from a challenge and will never quit. You are a Warrior!
Alignment:
Any
Level|BAB|Fort|Ref|Will|Special|Manuevers Known|Manuevers Ready (Granted)|Stances Known
1st|+1|2|1|2|Powerful Blow +1, Feat, Strike (1)|5|4(2)|1
2nd|+2|3|1|3|Block Arrows, Powerful Blow +3|6|5(2)|1
3rd|+3|3|2|3|DR=1, Powerful Blow +4|7|5(3)|1
4th|+4|4|2|4|AC= +1, Strike (2), Feat, Block Blows, Powerful Blows +6, AC Bonus= 1|8|6(3)|2
5th|+5|4|2|4|Strong Defense, Powerful Blows +7|9|6(4)|2
6th|+6/+1|5|3|5|Grip, DR=2, Powerful Blow +9|10|7(4)|2
7th|+7/+2|5|3|5|Bash, Powerful Blow +10|11|8(4)|2
8th|+8/+3|6|3|6|Feat, Strike (3), Power, AC Bonus= 2, Wounding, Powerful Blow +12|12|8(5)|3
9th|+9/+4|6|4|6|DR=3, Powerful Blow +13|13|9(5)|3
10th|+10/+5|7|4|7|Greater Strong Defense, Parry, Powerful Blow +15|14|9(5)|3
11th|+11/+6/+1|7|4|7|Daze, Powerful Blow +16|15|10(6)|3
12th|+12/+7/+2|8|5|8|Feat, Strike (4), AC Bonus= 3, DR=4, Powerful Blow +18|16|10(6)|4
13th|+13/+8/+3|8|5|8|Greater Bash, Powerful Blow +19|17|11(6)|4
14th|+14/+9/+4|9|5|9|Greater Wounding, Powerful Blow +21|18|11(7)|4
15th|+15/+10/+5|9|6|9|Dual-Bladed, DR=5, Powerful Blow +22|19|12(7)|4
16th|+16/+11/+6/+1|10|6|10|Greater Power, Feat, AC Bonus= 4, Strike (5), Powerful Blow +24|20|12(7)|5
17th|+17/+12/+7/+2|10|6|10|Greater Daze, Powerful Blow +25|21|13(8)|5
18th|+18/+13/+8/+3|11|7|11|DR=6, Perfect Bash, Powerful Blow +27|22|13(8)|5
19th|+19/+14/+9/+4|11|7|11|Perfect Strike, Feat, Perfect Block, Powerful Blow +28|23|14(8)|5
20th|+20/+15/+10/+5|12|7|12|Stance Mastery, AC Bonus= 5, Perfect Parry, DR=7, Deflection, Powerful Blow +30|24|14(9)|6
Hit Die:
d12's
Class Skills:
The Sword & Shield’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Martial Lore, and Swim (Str).
Skill Points:
4+Int mod (*4 at 1st level)
Class Features:
All of the following are class features of the Sword & Shield Warrior...
Weapon and Armor Proficiency:
A Sword and Shield is proficient with all slashing weapons (including Slashing/Piercing and so on) and light, medium and heavy armor, also shields (including tower shields)
Desciplines:
you can gain maneuvers and stances from Tiger Claw, Stone Dragon, Devoted Spirit and Desert Wind Desciplines. You gain maneuvers granted as a Crusader, you have a certain number of granted manuevers as on the list. When you use a maneuver you gain another one at random, you may make a d20 roll to choose the maneuver you gain back at a DC of 10+ maneuver level. You gain a bonus on said checks equal to 1/4 your class levels.
Powerful Blow: You gain the ability to swing your sword harder with the momentum of your shield. You gain a bonus to all damage rolls while wielding both a shield and a sword equal to 1.5*your class levels. The increase to damage is labeled on the table.
Feats: you gain feats from the fighter bonus feat list with an effective fighter level equal to your Sword and Shield levels.
Strike: your blades can bypass the toughest armor, you gain one of the four allignments, any sword you use is considered to be made of those items for bypassing DR. You gain one more of each at the indicated levels (you may trade an alignment for ghost touched weapons)
Block Arrows: you can use your shield to deflect any projectiles (except for splash weapons). You may make an apposed attack roll against one ranged attack to block the shot per round.
Damage Reduction: you gain DR/- that stacks with one other form of DR. Basically no matter what, you have a minimum of DR/- equal to the amount on the table.
Armor Class Bonus: you gain a bonus to your shield bonus equal to the amount depicted on the table.
Block Blows: as block arrows above, but with one melee attack.
Strong Defense: you gain a bonus to AC equal to 1/2 your Str mod as Natural Armor (which stacks with other forms of natural armor)
Grip: you may wield a two handed weapon in one hand as if useing a one handed weapon without penalty. Also, you gain additional DR equal to your shield AC bonus.
Power: your weapons deal an extra .5 Str damage, for example a light weapon would now deal 1*Str mod and a 1 handed weapon would deal 1.5*Str mod.
Bash: you may make a shield bash attempt whenever you make a successful melee attack with your sword. (max 1 every round), you also gain improved shield bash as a bonus feat.
Wounding: any sword you use has the wounding enhancement dealing 1 point of Con damage on a successful hit. (this does not stack with a weapon with this enhancement already.
Greater Strong Defence: You may now add your full Str mod to your Armor instead of half.
Parry: whenever you make a successful block against an attack with your block ability, you may make an attack of opportunity with you sword only.
Daze: you may hit someone with your shield stunning them for 1 round. You must land a bash attack you may cause a Daze 2/Encounter*1/2 class levels.
Greater Bash: whenever you hit with your sword, you may make an AoO against a foe with your shield. (Max= 1 per six BaB+1), and gain the collision property while bashing. Plus, he may push the victim back 5 feet+ Class level (rounded down to nearest 5)
Greater Wounding as wounding, but will continue to bleed once an hour until healed.
Armory: You gain heavy armor optimazation as a bonus feat.
Greater Power: as power but increase mod size by one more step. For example when wielding a one handed weapon you would add 2*Str mod instead of 1.5*Str mod.
Greater Daze: As Daze but lasts 1d4-1 rounds. Also, you may choose to make victim fall prone or be pushed back 5ft.
Perfect Bash: your shield now does damage as if it was one size category larger and you may make a daze strike if two or more shield bashes land on the same target in one turn.
Perfect Strike: your weapons are devastating. You bypass all DR except fro DR/-, also your weapons are considerd to be ghost touched. Also, at 25 HD you gain the ability to bypass Epic DR
Perfect Block: as block except 2 times a round+ 1 every 10 HD above 20.
Stance Mastery: you may have two stances active at the same time.
Perfect Parry whenever you block an attack with Perfect Block you gain an AoO which the perfect bash ability works with.
http://img523.imageshack.us/img523/9890/warrior2eq5.jpg
You are a warrior. You fight. You kill. You have no mercy and call no place home. You never back down from a challenge and will never quit. You are a Warrior!
Alignment:
Any
Level|BAB|Fort|Ref|Will|Special|Manuevers Known|Manuevers Ready (Granted)|Stances Known
1st|+1|2|1|2|Powerful Blow +1, Feat, Strike (1)|5|4(2)|1
2nd|+2|3|1|3|Block Arrows, Powerful Blow +3|6|5(2)|1
3rd|+3|3|2|3|DR=1, Powerful Blow +4|7|5(3)|1
4th|+4|4|2|4|AC= +1, Strike (2), Feat, Block Blows, Powerful Blows +6, AC Bonus= 1|8|6(3)|2
5th|+5|4|2|4|Strong Defense, Powerful Blows +7|9|6(4)|2
6th|+6/+1|5|3|5|Grip, DR=2, Powerful Blow +9|10|7(4)|2
7th|+7/+2|5|3|5|Bash, Powerful Blow +10|11|8(4)|2
8th|+8/+3|6|3|6|Feat, Strike (3), Power, AC Bonus= 2, Wounding, Powerful Blow +12|12|8(5)|3
9th|+9/+4|6|4|6|DR=3, Powerful Blow +13|13|9(5)|3
10th|+10/+5|7|4|7|Greater Strong Defense, Parry, Powerful Blow +15|14|9(5)|3
11th|+11/+6/+1|7|4|7|Daze, Powerful Blow +16|15|10(6)|3
12th|+12/+7/+2|8|5|8|Feat, Strike (4), AC Bonus= 3, DR=4, Powerful Blow +18|16|10(6)|4
13th|+13/+8/+3|8|5|8|Greater Bash, Powerful Blow +19|17|11(6)|4
14th|+14/+9/+4|9|5|9|Greater Wounding, Powerful Blow +21|18|11(7)|4
15th|+15/+10/+5|9|6|9|Dual-Bladed, DR=5, Powerful Blow +22|19|12(7)|4
16th|+16/+11/+6/+1|10|6|10|Greater Power, Feat, AC Bonus= 4, Strike (5), Powerful Blow +24|20|12(7)|5
17th|+17/+12/+7/+2|10|6|10|Greater Daze, Powerful Blow +25|21|13(8)|5
18th|+18/+13/+8/+3|11|7|11|DR=6, Perfect Bash, Powerful Blow +27|22|13(8)|5
19th|+19/+14/+9/+4|11|7|11|Perfect Strike, Feat, Perfect Block, Powerful Blow +28|23|14(8)|5
20th|+20/+15/+10/+5|12|7|12|Stance Mastery, AC Bonus= 5, Perfect Parry, DR=7, Deflection, Powerful Blow +30|24|14(9)|6
Hit Die:
d12's
Class Skills:
The Sword & Shield’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Martial Lore, and Swim (Str).
Skill Points:
4+Int mod (*4 at 1st level)
Class Features:
All of the following are class features of the Sword & Shield Warrior...
Weapon and Armor Proficiency:
A Sword and Shield is proficient with all slashing weapons (including Slashing/Piercing and so on) and light, medium and heavy armor, also shields (including tower shields)
Desciplines:
you can gain maneuvers and stances from Tiger Claw, Stone Dragon, Devoted Spirit and Desert Wind Desciplines. You gain maneuvers granted as a Crusader, you have a certain number of granted manuevers as on the list. When you use a maneuver you gain another one at random, you may make a d20 roll to choose the maneuver you gain back at a DC of 10+ maneuver level. You gain a bonus on said checks equal to 1/4 your class levels.
Powerful Blow: You gain the ability to swing your sword harder with the momentum of your shield. You gain a bonus to all damage rolls while wielding both a shield and a sword equal to 1.5*your class levels. The increase to damage is labeled on the table.
Feats: you gain feats from the fighter bonus feat list with an effective fighter level equal to your Sword and Shield levels.
Strike: your blades can bypass the toughest armor, you gain one of the four allignments, any sword you use is considered to be made of those items for bypassing DR. You gain one more of each at the indicated levels (you may trade an alignment for ghost touched weapons)
Block Arrows: you can use your shield to deflect any projectiles (except for splash weapons). You may make an apposed attack roll against one ranged attack to block the shot per round.
Damage Reduction: you gain DR/- that stacks with one other form of DR. Basically no matter what, you have a minimum of DR/- equal to the amount on the table.
Armor Class Bonus: you gain a bonus to your shield bonus equal to the amount depicted on the table.
Block Blows: as block arrows above, but with one melee attack.
Strong Defense: you gain a bonus to AC equal to 1/2 your Str mod as Natural Armor (which stacks with other forms of natural armor)
Grip: you may wield a two handed weapon in one hand as if useing a one handed weapon without penalty. Also, you gain additional DR equal to your shield AC bonus.
Power: your weapons deal an extra .5 Str damage, for example a light weapon would now deal 1*Str mod and a 1 handed weapon would deal 1.5*Str mod.
Bash: you may make a shield bash attempt whenever you make a successful melee attack with your sword. (max 1 every round), you also gain improved shield bash as a bonus feat.
Wounding: any sword you use has the wounding enhancement dealing 1 point of Con damage on a successful hit. (this does not stack with a weapon with this enhancement already.
Greater Strong Defence: You may now add your full Str mod to your Armor instead of half.
Parry: whenever you make a successful block against an attack with your block ability, you may make an attack of opportunity with you sword only.
Daze: you may hit someone with your shield stunning them for 1 round. You must land a bash attack you may cause a Daze 2/Encounter*1/2 class levels.
Greater Bash: whenever you hit with your sword, you may make an AoO against a foe with your shield. (Max= 1 per six BaB+1), and gain the collision property while bashing. Plus, he may push the victim back 5 feet+ Class level (rounded down to nearest 5)
Greater Wounding as wounding, but will continue to bleed once an hour until healed.
Armory: You gain heavy armor optimazation as a bonus feat.
Greater Power: as power but increase mod size by one more step. For example when wielding a one handed weapon you would add 2*Str mod instead of 1.5*Str mod.
Greater Daze: As Daze but lasts 1d4-1 rounds. Also, you may choose to make victim fall prone or be pushed back 5ft.
Perfect Bash: your shield now does damage as if it was one size category larger and you may make a daze strike if two or more shield bashes land on the same target in one turn.
Perfect Strike: your weapons are devastating. You bypass all DR except fro DR/-, also your weapons are considerd to be ghost touched. Also, at 25 HD you gain the ability to bypass Epic DR
Perfect Block: as block except 2 times a round+ 1 every 10 HD above 20.
Stance Mastery: you may have two stances active at the same time.
Perfect Parry whenever you block an attack with Perfect Block you gain an AoO which the perfect bash ability works with.