Nich_Critic
2010-11-10, 02:39 PM
Hey all,
I'm running Ravenloft for 4 players, but this seems to apply regardless of what I'm running. I seem to have a lot of trouble tracking the health of many otherwise identical monsters. How I tend to manage is I write down the max health of each type of unit, and then as the PC's begin to engage them, I move down the list subtracting health. I run into trouble, though, if they're spreading their attacks over all the enemies. Particularly if I have 7+ of a single type of enemy, I quickly lose track of which ones lost which amount of health.
We tend to play on square grid maps with push pins as characters. We have about 6 colors, so 4 go to the PC's, and I get 2 for differentiating types of units (also to help the players do the same). We have *some* marked pins, but the owner of them is kind of anal about it. I would like to have pins marked with numbers 1 to X to represent my monsters, which would solve the issue, except for the aforementioned anal ness.
So, to all DM's: How do you keep track of which enemies have taken what damage when you have lots of identical enemies?
I'm running Ravenloft for 4 players, but this seems to apply regardless of what I'm running. I seem to have a lot of trouble tracking the health of many otherwise identical monsters. How I tend to manage is I write down the max health of each type of unit, and then as the PC's begin to engage them, I move down the list subtracting health. I run into trouble, though, if they're spreading their attacks over all the enemies. Particularly if I have 7+ of a single type of enemy, I quickly lose track of which ones lost which amount of health.
We tend to play on square grid maps with push pins as characters. We have about 6 colors, so 4 go to the PC's, and I get 2 for differentiating types of units (also to help the players do the same). We have *some* marked pins, but the owner of them is kind of anal about it. I would like to have pins marked with numbers 1 to X to represent my monsters, which would solve the issue, except for the aforementioned anal ness.
So, to all DM's: How do you keep track of which enemies have taken what damage when you have lots of identical enemies?