Lix Lorn
2010-11-10, 07:07 PM
Worldrender
You think ARMOUR will stop my sword? Distance won’t save you. Tough skin wouldn’t save you. A million years separating us would not save you. And you think armour will?
A Worldrender is a strange being in any sense of the word. Whether by training, instinct, or sheer indifference to physics and common sense, they have learnt an art of supreme power: the art of using a weapon to channel power, and ‘cut’ abstract concepts. A Worldrender can cut away the concept of heat, plunging his target into a zone of absolute frost, or simply Rend at the idea of life, removing part or all of their life energy itself.
Needless to say, this strangest of arts usually leaves opponents at a loss.
Abilities: The most important ability for a Worldrender is Charisma, as it governs their primary class abilities. However, Strength, Constitution and Dexterity are important, as the Worldrender is a primarily short ranged character.
Races: Worldrenders are most commonly found among humans, which have the requisite mix of varying abilities and self-centredness that leads to Rending ability. Elves are also relatively common; their twin respects for magical power and skill with a blade combining naturally into the art.
Alignment: Worldrenders tend towards extremes of law or chaos, with the latter being more common. However, all alignments are represented in their ‘ranks.’
Starting Gold: Same as a Cleric.
Starting Age: Same as a Sorcerer.
Class Skills
The Worldrender's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana, The Planes, Religion) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int
Hit Dice: d8
THE WORLDRENDER
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Rend Levels Per Day
Maximum Rend Level
1st
+1
+0
+0
+2
Concept Rending
2
1
2nd
+2
+0
+0
+3
Rend Weight
3
1
3rd
+3
+1
+1
+3
-
4
2
4th
+4
+1
+1
+4
Rend Mastery
6
2
5th
+5
+1
+1
+4
-
8
3
6th
+6/+1
+2
+2
+5
Rend Weakness
11
3
7th
+7/+2
+2
+2
+5
-
14
4
8th
+8/+3
+2
+2
+6
Greater Rend Weight
18
4
9th
+9/+4
+3
+3
+6
-
22
5
10th
+10/+5
+3
+3
+7
Lightning Rend
27
5
11th
+11/+6/+1
+3
+3
+7
-
32
6
12th
+12/+7/+2
+4
+4
+8
Guardian Rend
38
6
13th
+13/+8/+3
+4
+4
+8
-
46
7
14th
+14/+9/+4
+4
+4
+9
Greater Rend Mastery
53
7
15th
+15/+10/+5
+5
+5
+9
-
60
8
16th
+16/+11/+6/+1
+5
+5
+10
Greater Lightning Rend
68
8
17th
+17/+12/+7/+2
+5
+5
+10
-
76
9
18th
+18/+13/+8/+3
+6
+6
+11
Double Rend
85
9
19th
+19/+14/+9/+4
+6
+6
+11
Expert Rend
94
9
20th
+20/+15/+10/+5
+6
+6
+12
Master Rend
104
9
Weapon Proficiencies: A Worldrender is proficient in all armour and shields, all simple weapons, and any one slashing weapon.
Concept Rending (Su): A Worldrender’s primary ability is to affect reality by cutting at abstract ideals. Why this works, even most Worldrenders could not tell you, but it certainly appears to.
A Worldrender has a Rending Level equal to their class level.
A Rend is generally used as a standard action, or an attack action at level ten or higher.
If a Saving throw is permitted, the DC is always 10 + half the user's class level + the Worldrender’s Charisma modifier.
A Worldrender’s Rends per day is not limited per se, but the total number of levels his Rends can have is given in the above table. In addition, they gain a bonus number of rend levels determined by the following table, which has a formula of 0.5*Charisma Modifier*Class Level:
Score
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11t h
12th
13th
14th
15th
16th
17th
18th
19th
20th
10-11
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12-13
1
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-15
2
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
3
3
4
6
8
9
10
12
14
15
16
18
20
21
22
24
26
27
28
30
18-19
4
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
20-21
5
7
9
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-23
6
8
10
12
15
18
21
24
27
30
33
36
39
42
45
48
5 1
54
57
60
24-25
7
9
11
14
17
21
24
28
31
35
38
42
45
49
52
56
5 9
63
66
70
26-27
8
11
14
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-29
9
12
15
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-31
10
13
16
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
A Worldrender learns one Rend at each odd level*, including first, of any one level he could utilise.
*Short on rends. More will be added when I have time/inspiration/get off my lazy butt.
Rend Weight (Su): A Worldrender of 2nd level tends to have a favoured weapon, and he quickly becomes accustomed to it. Often, they won’t even feel its weight, wielding a weapon of tremendous size as easily as a normal being wields a sword.
They may wield any weapon as if it were one size category closer to theirs in all ways that this would aid them: its weight is reduced, it can be wielded with less penalty (or no penalty if this reduction makes it count as a weapon of the user’s size) and it deals more damage than a smaller weapon would.
At 8th level, a Worldrender's skills increase so that he may now change a weapon’s effective size by up to two size categories, using the same rules as before. In addition, he may perform a ritual with any weapon in his possession to change it into any size that he could utilise with this ability. This ritual takes one hour, and uses special materials costing 300gp. It may not work on artifacts, or any other weapon of great importance.
Rend Mastery (Ex): A Worldrender of 4th level is generally beginning to grow used to their skills. When using Rends, they may use their charisma modifier instead of their strength or dexterity modifier for any attack rolls they make.
At 14th level, their understanding of metaphysical combat has heightened their abilities in the physical. They may use their charisma modifier for any attack roll they make, not just those used for Rends.
Rend Weakness (Su): A Worldrender of at least 6th level is protected by a shifting field of unreality, barely perceptible. They gain a Deflection bonus to their armour class equal to their charisma modifier. This field is slightly mitigated by the presence of heavy materials: When wearing heavy armour, this AC bonus is halved.
Lightning Rend (Su): A Worldrender of at least 10th level can cut the rules of reality at a moment’s notice. They may use Rends as attack actions.
An attack action is the time it would take to make an attack. This is usually a standard action, but if you would be able to make multiple attacks, you may use more than one in a single round.
A Worldrender can use Rends and normal attacks interchangeably, if they are able to make more than one attack in a round.
At 16th level, a Worldrender may make one Rend per round as a swift action.
Guardian Rend (Ex): A 12th level Worldrender can turn aside his foes attacks with his own weapon. Once per round, whenever any opponent makes an attack roll against them, the Worldrender may make their own attack roll at their highest base attack bonus. If they roll higher the attack is blocked.
Use of this ability is announced after the result for the enemy’s attack roll is seen.
This ability may be used to block abilities other than weapons that require an attack roll, but doing so is treated as a Supernatural ability.
Double Rend (Su): An 18th level Worldrender understands the fundamental ways in which he alters reality. This understanding allows him to combine two Rends into a single strike.
Whenever a Worldrender of this level uses a Rend, he may also use a second Rend as part of the same attack action. They must have the same target, and he must pay the cost to use both of them, as well as an additional cost of one level.
Expert Rend (Ex): A 19th level Worldrender can cut the fabric of reality without using a weapon. They gain the Improved Unarmed Strike feat as a bonus feat, if they do not already have it, and may treat their hands as slashing weapons. They may make Rends while unarmed.
Master Rend (Ex): A Worldrender of 20th level understands sharp objects completely. He knows how they cut logic, how they enter flesh, and the way to disembowel a minotaur for the best beef. He may add one to the threat range and critical modifier of any slashing weapon he wields.
RENDS
Rends are always used with attacks, and can deal normal weapon damage along with their effects, if in weapon range. Regardless of weapon range, the Rends cannot affect a target further away than 10ft per point of Charisma modifier the user possesses.
Unless otherwise specified, a Rend requires a roll to hit and has no effect if it misses.
A Rend that does NOT require an attack roll reduces it's DC when used as part of a full attack. If a Worldrender makes a Rend as an iterative attack, or any other attack with a penalty on the attack roll, the Rend's DC is reduced by half the penalty on attack rolls.
By using more levels than normal, the Rend can often be enhanced. If so, they are treated as this higher level for all effects, including save DCs. If a Rend mimics a spell, it has no components unless the spell requires an XP cost, or has components with a price of 1000gp or more. In this case, the XP cost is the same as the spell. In the case of a gold cost, they (or the target, if willing) may pay XP equal to the gold cost divided by five, or provide the gold component in some way during the casting of the spell.
Rends are similar to spells, albeit in a more raw and destructive form. They can be dispelled exactly as a spell, using their Rending level in place of a Caster level.
Rend List
1st:
Rend Darkness: Control light and create a number of prismatic effects.
Rend Energy: Fire energy blasts.
Rend Flesh: Deal more damage with weapon attacks and make your weapon magical.
Rend Will: Charm and dominate foes.
2nd:
Rend Courage: Frighten opponents.
Rend Loneliness: Summon creatures.
Rend Sight: Become invisible or ethereal.
Rend Truth: Create illusions.
3rd:
Rend Health: Deal damage.
Rend Matter: Disintegrate creatures and objects.
Rend Pain: Heals damage.
Rend Senses: Blocks senses.
4th:
Rend Emotion: Remove emotions to be replaced with another.
Rend Harm: Heals ability score damage and negative levels.
Rend Vitality: Deals negative levels.
5th:
Rend Gravity: Reverse gravity.
Rend Knowledge: Remove class features, racial abilities and feats.
Rend Weight: Allows you to fly.
6th:
Rend Logic: Changes targets into small animals.
Rend Magic: Creates an antimagic field.
Rend Weather: Change and remove weather elements.
7th:
Rend Death: Resurrects target.
Rend Fate: Instantly reroll a d20 roll.
Rend Life: Instantly kill target.
8th:
Rend Sanity: Renders target insane.
Rend Stability: Destabilizes a region of space, creating a number of hostile effects.
Rend Thoughts: Your thoughts are protected from the world.
9th:
Rend Reality: Create almost any effect.
Rend Space: Create a hole that leads anywhere.
Rend Time: Stop time.
Epic:
Rend Society: Change the fabric of society itself.
Rend Descriptions
Rend Darkness
Minimum Level: One
You take control of the light in an area, removing the photons' natural tendency to fade.
This rend functions as the psionic power control light, or the spell Light.
Enhancements
Second Level
This rend functions as the Darkness spell.
Third Level
This rend functions as prismatic mist.
Fourth Level
This rend functions as either Daylight or Deeper Darkness.
Fifth Level
This rend functions as prismatic ray.
Seventh Level
This rend functions as prismatic spray.
Eighth Level
This rend functions as prismatic wall.
Ninth Level
This rend functions as prismatic sphere.
Rend Energy
Minimum Level: One
By damaging the balance of elemental forces, the Worldrender summons an elemental blast at his foe.
This deals 1d4 damage per Render Level, with a maximum of 5d4. This damage is either fire, cold, electricity, acid, or sonic.
Enhancements:
Second Level
The damage die is increased to a d6.
Third Level
The Rend’s damage cap is increased to 10d6.
Fourth Level
The spell deals an additional affect, depending on its type.
An Acid Rend causes the target to be sickened for one round, unless they make a fortitude save.
A Cold Rend causes blindness for one round, unless the target makes a fortitude save.
An Electrical Rend causes a round of entanglement, unless the target makes a fortitude save.
A Fire Rend causes dazing for one round, unless the target makes a fortitude save.
A Sonic Rend causes deafening for one round, unless the target makes a fortitude save.
In addition, the user may choose to make his attack an area of effect. If he does, then the attack is made as either a line with range equal to that of a normal ranged use of this strike, or a cone of half that length. This attack does not require an attack roll, and allows a reflex save for half damage. However, if used as part of a melee attack, an attack roll is still required if you wish to deal normal weapon damage.
Fifth Level
The Rend’s damage cap is increased to 15d6.
Sixth Level
The damage die is increased to d8.
Seventh Level
The damage die is increased to a d10.
Eighth Level
The Rend’s damage cap is increased to 20d10
Ninth Level
The damage die is increased to d12, and it no longer has a cap on its damage.
Rend Will
Minimum Level: One
The Render slashes at his foes personality, weakening their resolve.
This Rend affects the target as per Charm Person.
Enhancements
Fourth Level
This Rend affects the target as Charm Monster instead.
Fifth Level
This Rend affects the target as Dominate Person instead.
Ninth Level
This Rend affects the target as Dominate Monster instead.
Rend Flesh
Minimum Level: One
The Render disdains fancy attacks and clever tactics, and simply tears at the foe's body, ripping his body apart with sublime power.
This attack adds your charisma modifier to damage, and may be used at twice the normal range. It deals damage at range as if the target was within melee range.
Enhancements
Third Level
In addition, the weapon used for this attack gains a +1 enhancement bonus to attack or damage rolls for each four render levels you possess. This lasts for one minute per render level, and does work before this attack is made.
Fourth Level
In addition, the sheer force of the strike bows enemies back, rent into shreds. They must make a fortitude save, or be knocked back five feet per point of charisma modifier you possess.
Rend Courage
Minimum Level: Two
Cutting at your opponents personality, you remove their courage, scaring them. The target must make a will save or be frightened for a number of rounds equal to your charisma modifier. If they pass, they are instead shaken for a round.
Enhancements
Third Level
Foes who are unaffected by fear effects for any reason are still subject to this effect, but gain a +4 to the roll.
Fifth Level
The affected foe is instead panicked. In addition, foes normally unaffected by fear only gain a +2 on this save.
Rend Loneliness
Minimum Level: Two
This Rend allows the user to summon allies to him. It mimics the effect of a Summon I spell of any kind - Nature's Ally, Monster, Undead, Ice Beast, etc.
Enhancements:
Any Level
This Rend instead mimics a Summon spell of level (Levels spent-1). It must still be from one of the numbered lines.
Rend Sight
Minimum Level: Two
The Render slashes their image from existence, making them impossible to find.
This rend duplicates the effect of the spell Invisibility.
Enhancements
Fourth Level
The Rend instead mimics the effects of Greater Invisibility
Seventh Level
The Rend makes the user ethereal, with all benefits and weaknesses this grants. In addition, any armour or weapons they wield are treated as Ghost Touch. This lasts for one round per level.
Rend Truth
Minimum Level: Two
Tearing at the lines of truth, you allow a bit of illusion into the world.
This rend functions as minor image.
Enhancements:
Third Level
This rend functions as major image.
Fifth Level
This rend functions as persistent image.
Sixth Level
This rend mimics your choice of Shadow Evocation and Shadow Conjuration.
Eight Level
This rend mimics your choice of Greater Shadow Evocation and Greater Shadow Conjuration.
Rend Health
Minimum Level: Three
The user slashes at the sum of all health in the multiverse, skilfully removing a little of his targets.
This deals the target 2d8 plus the user's Render level (maximum 10) damage.
Enhancements
Fifth Level
The Rend deals the target 4d8 plus the user's Render level (maximum 20) damage.
Seventh Level
The Rend deals the target ten damage per Render level, maximum 150.
Rend Matter
Minimum Level: Three
The Worldrender isolates and cuts away the forces that hold the world together.
This ability deals 1d6 slashing damage to a target creature or object per Render level to a maximum of 10d6 damage. If the target is reduced to 0 hitpoints, the Render totally overwhelms the forces that holds it together and it literally falls apart, turning to dust as Disintegrate.
Enhancements
Fourth Level
The damage die is increased to d8
Fifth Level
The Rend's damage cap is raised to 20d8
Sixth Level
The damage die is increased to 2d6
Seventh Level
The Rend's damage cap is raised to 40d6
Eighth Level
The damage die is increased to 2d8
Ninth Level
The Rend ignores any DR and/or Hardness that its target possesses. In addition, it no longer has a damage cap.
Rend Pain
Minimum Level: Three
The user attacks the concept of pain and injury, removing a little bit of it from the world.
This heals the target of 2d8 hit points, plus their Render level (maximum 10).
Enhancements:
Fifth Level
The Rend heals 4d8 hit points, plus their render level (maximum 20).
Seventh Level
The Rend heals ten hit points per caster level, maximum 150.
Rend Senses
Minimum Level: Three
You cut at your target's connection to the outside, blocking off their ability to sense.
Select one of the five senses. The target must make a fortitude save or have that sense completely blocked for one minute per render level, as detailed below.
Visual: The subject is blinded.
Auditory: The subject is deafened.
Tactile: The subject receives no stimulation from their nerve endings, causing them to lose mobility, becoming effectively entangled and receiving a 10% spell failure chance with any spell with somatic components.
Olfactory: The subject cannot smell, which suppresses scent and all similar abilities. This also renders the subject immune to scent based attacks, such as the secondary effect of ghoul touch.
Gustatory: The subject cannot taste, rendering all material placed in their mouth to seem completely bland.
Enhancements:
Fourth Level
Select two senses.
Fifth Level
Select three senses.
Sixth Level
Select four senses.
Seventh Level
All senses are blocked.
Rend Emotion
Minimum Level: Four
You slice through the deepest feelings of your target, creating a vacuum in which another emotion will flow.
This rend functions as the emotion spell, except you select either the three positively affecting emotions (friendship, hope, rage) or the three negatively affecting emotions (despair, fear, hate) and roll 1d3 to select one.
Enhancements
Fifth Level
You may select the emotion to be given.
Rend Harm
Minimum Level: Four
The user separates the part of the universe that weakens his target, and removes it. This Rend has the effects of Restoration.
Enhancements
Ninth Level
This Rend instead functions as Greater Restoration.
Rend Vitality
Minimum Level: Four
The user slashes at their target, ripping at their very life force.
This Rend affects the target as per the spell Enervation.
Enhancements
Ninth Level
This Rend instead functions as Energy Drain.
Rend Knowledge
Minimum Level: Five
Reaching into the neural pathways of your target, you cut off some of their knowledge.
Select one known racial ability or feat/class feature of your target. That ability is suppressed for 1 round per Render level. The former allows a Fortitude save to negate and the latter allows a Will save. The chosen ability/feat may not be a prerequisite for another, and abilities that upgrade as the character grows, such as spellcasting or sneak attack, are merely reduced to the previous step.
Rend Gravity
Minimum Level: Five
The Worldrender reverse the force of gravity upon a chosen foe, sending them careening helplessly upwards.
This ability acts as the spell Reverse Gravity, but initially only affects a single target with the effect extending 20 ft/Render level (so this Rend cast at level 7 would launch a single enemy 140 ft upwards).
Enhancements
Fifth Level
The Render can now choose to target one 10 ft square area for every 2 Render levels with this spell but the effect cuts off after only 5ft/Render level.
Sixth Level
The effect of the area version of this Rend now extends to 10 ft/Render level. In addition, if this Rend is used to target a single foe the effect now extends 30 ft/Render level.
Seventh Level
The Worldrender can choose to center this ability upon himself in a 30 ft radial burst targeting a number of living creatures within that area equal to half his Render level. The upward effect extends 25 ft/Render level.
Ninth level
The effect of the area version of this Rend increases to 15 ft/Render level. The burst effect increases to 30 ft/Render level and the single target effect increases to 50 ft/Render level.
Rend Weight
Minimum Level: Five
The user removes his weight, to a point. This allows him to fly. This Rend has the same effect as the spell Fly, or Overland Flight, his choice.
Enhancements
Seventh Level
The user gains a flight speed of 70ft/perfect for 1 hour/level.
Rend Logic
Minimum Level: Six
The user strikes at the enemy’s being, changing their form. The target is affected as per Baleful Polymorph.
Rend Magic
Minimum Level: Six
The user, relying on his martial skills, removes all unnatural powers from the area, cutting off the flow of magic, psionics, and even his own connection to the primal fabric of creation. This Rend may not be used to strike a target, but only as an area of affect. This Rend creates an Antimagic Field centred on the user.
Enhancements
Ninth Level
The Rend targets a single foe. That foe may not use any ability or item that would not function in an Antimagic field, but is still affected by them. They are entitled to a fortitude save to negate this effect.
Rend Weather
Minimum Level: Six
You find the currents of the sky, and calm them.
This rend functions as control weather (including casting time), but only allows removal of weather elements.
Enhancements
Seventh Level (1)
You may both add and remove weather elements.
Seventh Level (2)
The casting time is reduced to a single full round action, and then requires a minute to take effect.
Ninth Level
You gain the benefits of both Seventh Level effects.
Rend Death
Minimum Level: Seven
The Worldrender crosses the only line that shouldn’t be crossed-he ends death, and returns someone to life.
This Rend requires ten minutes of preparation directly before it is used, and functions as Resurrection.
Enhancements
Ninth Level (1)
The Rend instead functions as True Resurrection.
Ninth Level (2)
The Rend functions the same way as Resurrection, but does not have a gold or exp cost.
Rend Fate
Minimum Level: Seven
You slice through the very strings of fate.
You or an ally may reroll any one attack roll, saving throw, skill check or ability check that has just been made. This may be done after the results of the first check are known, but the second roll must be kept, even if it's worse. This rend may be used as an immediate action.
Enhancements
Eighth Level
Your rend is beyond instantaneous. This rend is now used as a free action, even in or during an opponents turn or action.
Rend Life
Minimum Level: Seven
The Worldrender cuts at his enemies life force, intending to sever his soul from his body. The target must make a fortitude save or be slain instantly. On a critical hit, the save DC is raised by three.
Enhancements
Ninth Level
The Worldrender slashes at all the life around him. All beings within 40ft other than the user must make a fortitude save or be slain instantly, starting with the nearest. (in case of a tie, enemies are affected before allies)
The Render may not force more saving throws with this Rend than his Rending level.
When Enhanced in this manner, this Rend does not require an attack roll.
Rend Sanity
Minimum Level: Eight
The user severs the string that keeps their target sane. This Rend has the same effect as the spell Insanity.
Enhancements
Ninth Level
The Insanity caused by this Rend can only be removed by Wish, Miracle, or effects of a similar scale.
Rend Stability
Minimum Level: Eight
You tear apart the inherent stability of the space around you, disrupting everything.
In an area 40' in radius, any creature trying to cast a spell, use a spell-like ability, activate a supernatural ability, or manifest a psionic power in the spell's area has a 20% chance of failure. Spell completion items, such as scrolls, also have this failure chance.
Creatures within this area take 1 point of damage for every two render levels you have in each round they become or remain within the area.
All squares are treated as difficult terrain, including airborne ones.
Rend Thoughts
Minimum Level: Eight
The Render cuts the world away from his thoughts, protecting them. He is affected as per Mind Blank.
Rend Reality
Minimum Level: Nine
The Render damages the very fabric of logic and reason, reshaping it for their desires.
This spell functions as Limited Wish.
Rend Space
Minimum Level: Nine
The user creates a hole in reality, leading anywhere. The target may be on any plane accessible by Plane Shift, in any location accessible in that plane by Greater Teleport. Others can follow you through the hole, which persists for one round/level.
Rend Time
Minimum Level: Nine
The user cuts time, stopping it briefly. This Rend functions as the spell Time Stop.
Rend Society (Epic)
Minimum Level: Ten
You split your identity from your body. Your body is in suspended animation, helpless and still vulnerable to attack. Your identity-form is invincible, immaterial (as incorporeal, but unhindered by anything), and undetectable.
In this form, you can use the following spells and powers as SLAs at-will:
Charm (Psionic)
Read Thoughts (Psionic)
Song of Discord
False Sensory Input (Psionic)
Dominate (Psionic)
Modify Memory
Mass Suggestion
Mind Probe (Psionic)
Greater Plane Shift (self only)
Greater Teleport (self only)
These ignore all immunities and barriers (but can only target creatures with Int scores), and have a DC as if they were 10th level.
You may stay in this form for up to 1 hour/Render level, at which time you are forcibly placed back into your body.
Feats
Student of the Blade
Prerequisites: Intelligence, about to take or have already taken at least one level of Worldrender
Benefits: You may use Intelligence to power Worldrender class abilities, including Rends, rather than Charisma.
Normal: The jocks are better fighters.
There Is No Sword
Prerequisites: Wisdom 13, about to take or have already taken at least one level of Worldrender
Benefits: You may use Wisdom to power Worldrender class abilities, including Rends, rather than Charisma.
Normal: There's a spoon as well.
Reality Shatter
Prerequisites: About to take or have already taken at least one level of Worldrender
Benefits: Worldrender class abilities that specify Slashing weapons instead apply to Bludgeoning weapons.
Normal: A hammer can't cut holes in the world.
Piercing Insight
Prerequisites: About to take or have already taken at least one level of Worldrender
Benefits: Worldrender class abilities that specify Slashing weapons instead apply to Piercing weapons.
Normal: You can't split a molecule with a spearhead.
Rending Stamina
Prerequisites: Ability to use Rends.
Benefit: On taking this feat, you gain two additional rend levels per day, plus an additional time for each time you've taken this feat before.
Special: You may take this feat more than once, but never more times than half your charisma modifier.
Extra Rend
Prerequisites: Ability to use Rends.
Benefit: You know one extra rend of a level you can use or lower.
Practiced Render
Prerequisites: Ability to use Rends.
Benefit: Your Render level increases by +4. This can't increase your Render level beyond your HD. However, even if you can't benefit from the full bonus immediately, if you later gain nonrender-level HD you may be able to apply the rest of the bonus.
Martial Rending
Prerequisites: Ability to use Rends and initiate Maneuvers.
Benefit: You may use a rend that requires a standard action in combination with a maneuver that requires a standard action, or a rend that requires an attack action as part of any maneuver that grants an attack, unless they conflict.
Normal: You may not use both these abilities with a single attack.
Render's Companion
Prerequisites: Rend Loneliness.
Benefit: Your Rend Loneliness mimics a Summon spell of level equal to the nuimber of levels spent to it, but has a duration of 'Until dismissed or this Rend is used again.' You may summon the same creature more than once; it remembers.
Normal: People get sick of your self-centredness.
Improved Rending (Epic)
Prerequisites: Must have access to 9th level rends
Benefits: All rends require one less rend level to use, to a minimum of one rend level.
Normal: You must pay normally.
Epic Rend (Epic)
Prerequisites: Must have access to 9th level rends
Benefits: Select one epic level rend. You may use that rend as normal, paying 10 rend levels per use.
Normal: Only epic spellcasters get epic goodies.
PLAYING A WORLDRENDER
Religion: Religion is something that often has little meaning for a Worldrender. Having discovered the power to shatter reality's most basic laws with a symbolic cut, they sometimes believe themselves almost deific themselves. However, some do follow a religious path. Some believe themselves instruments of the gods, and Wee Jas has several worshippers who believe Rending to be another form of magic.
Other Classes: Most casting classes vary between awe and hatred. The sheer ease with which the Worldrenders seem to work can irritate their hard earned study, or cause kinship with the natural sorcerers. Some think them an intriguing breed to study.
Combat: A Worldrender serves best as a mid to short range fighter. Using a weapon such as a dagger to bombard their foes from a distance is a valid strategy, but using an immense axe is also perfectly valid, allowing them to do impressive damage even without using rends.
Advancement: Most Worldrenders remain single classed, due to the comples nature of the techniques. However, a more martial class can serve as a useful addition, increasing their power and survivability when not using rends. Alternatively, using another form of magic can add much needed diversity.
WORLDRENDERS IN THE WORLD
“No way through? I'll just cut a hole in that wall. Yes, the adamantine wall. Your point?”
Daily Life: A Worldrender lives life to the full. Their power is both trained and instinctive, capable of doing nearly anything. Some take time daily to study their techniques, while others merely practice with their chosen weapon.
Notables: The conquering warlord-king William Thomas is a powerful Worldrender, and his newly established empire contains many worldrenders among its ranks. However, the King's daughter is also a worldrender, and a far less savoury one. Mixing her skills with that of necromancy, she seeks to take his throne for her own.
Organizations: Few organisations exist for Renders, although some magical guilds accept them.
NPC Reaction
Worldrenders generally inspire the same reaction as casters-a healthy amount of respect, tinged with either fear, jealousy, or adoration.
WORLDRENDERS IN THE GAME
Adaptation: The Worldrenders could be given divine fluff, perhaps as an order of empowered champions. Alternatively, they could be made simple another form of arcanist. By changing from slashing to piercing weapons, or bludgeoning, a different feel could be evoked.
Encounters: A Worldrender can be a powerful opponent, capable of doing a lot of damage at a not-inconsiderable distance. They fulfil a role similar to an arcanist. However, due to their lower per-day uses, they are more powerful in short encounters.
Honourable mention for Rend/Feat contributions: Morcleon
You think ARMOUR will stop my sword? Distance won’t save you. Tough skin wouldn’t save you. A million years separating us would not save you. And you think armour will?
A Worldrender is a strange being in any sense of the word. Whether by training, instinct, or sheer indifference to physics and common sense, they have learnt an art of supreme power: the art of using a weapon to channel power, and ‘cut’ abstract concepts. A Worldrender can cut away the concept of heat, plunging his target into a zone of absolute frost, or simply Rend at the idea of life, removing part or all of their life energy itself.
Needless to say, this strangest of arts usually leaves opponents at a loss.
Abilities: The most important ability for a Worldrender is Charisma, as it governs their primary class abilities. However, Strength, Constitution and Dexterity are important, as the Worldrender is a primarily short ranged character.
Races: Worldrenders are most commonly found among humans, which have the requisite mix of varying abilities and self-centredness that leads to Rending ability. Elves are also relatively common; their twin respects for magical power and skill with a blade combining naturally into the art.
Alignment: Worldrenders tend towards extremes of law or chaos, with the latter being more common. However, all alignments are represented in their ‘ranks.’
Starting Gold: Same as a Cleric.
Starting Age: Same as a Sorcerer.
Class Skills
The Worldrender's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana, The Planes, Religion) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int
Hit Dice: d8
THE WORLDRENDER
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Rend Levels Per Day
Maximum Rend Level
1st
+1
+0
+0
+2
Concept Rending
2
1
2nd
+2
+0
+0
+3
Rend Weight
3
1
3rd
+3
+1
+1
+3
-
4
2
4th
+4
+1
+1
+4
Rend Mastery
6
2
5th
+5
+1
+1
+4
-
8
3
6th
+6/+1
+2
+2
+5
Rend Weakness
11
3
7th
+7/+2
+2
+2
+5
-
14
4
8th
+8/+3
+2
+2
+6
Greater Rend Weight
18
4
9th
+9/+4
+3
+3
+6
-
22
5
10th
+10/+5
+3
+3
+7
Lightning Rend
27
5
11th
+11/+6/+1
+3
+3
+7
-
32
6
12th
+12/+7/+2
+4
+4
+8
Guardian Rend
38
6
13th
+13/+8/+3
+4
+4
+8
-
46
7
14th
+14/+9/+4
+4
+4
+9
Greater Rend Mastery
53
7
15th
+15/+10/+5
+5
+5
+9
-
60
8
16th
+16/+11/+6/+1
+5
+5
+10
Greater Lightning Rend
68
8
17th
+17/+12/+7/+2
+5
+5
+10
-
76
9
18th
+18/+13/+8/+3
+6
+6
+11
Double Rend
85
9
19th
+19/+14/+9/+4
+6
+6
+11
Expert Rend
94
9
20th
+20/+15/+10/+5
+6
+6
+12
Master Rend
104
9
Weapon Proficiencies: A Worldrender is proficient in all armour and shields, all simple weapons, and any one slashing weapon.
Concept Rending (Su): A Worldrender’s primary ability is to affect reality by cutting at abstract ideals. Why this works, even most Worldrenders could not tell you, but it certainly appears to.
A Worldrender has a Rending Level equal to their class level.
A Rend is generally used as a standard action, or an attack action at level ten or higher.
If a Saving throw is permitted, the DC is always 10 + half the user's class level + the Worldrender’s Charisma modifier.
A Worldrender’s Rends per day is not limited per se, but the total number of levels his Rends can have is given in the above table. In addition, they gain a bonus number of rend levels determined by the following table, which has a formula of 0.5*Charisma Modifier*Class Level:
Score
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11t h
12th
13th
14th
15th
16th
17th
18th
19th
20th
10-11
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
12-13
1
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-15
2
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
3
3
4
6
8
9
10
12
14
15
16
18
20
21
22
24
26
27
28
30
18-19
4
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
20-21
5
7
9
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-23
6
8
10
12
15
18
21
24
27
30
33
36
39
42
45
48
5 1
54
57
60
24-25
7
9
11
14
17
21
24
28
31
35
38
42
45
49
52
56
5 9
63
66
70
26-27
8
11
14
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-29
9
12
15
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-31
10
13
16
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
A Worldrender learns one Rend at each odd level*, including first, of any one level he could utilise.
*Short on rends. More will be added when I have time/inspiration/get off my lazy butt.
Rend Weight (Su): A Worldrender of 2nd level tends to have a favoured weapon, and he quickly becomes accustomed to it. Often, they won’t even feel its weight, wielding a weapon of tremendous size as easily as a normal being wields a sword.
They may wield any weapon as if it were one size category closer to theirs in all ways that this would aid them: its weight is reduced, it can be wielded with less penalty (or no penalty if this reduction makes it count as a weapon of the user’s size) and it deals more damage than a smaller weapon would.
At 8th level, a Worldrender's skills increase so that he may now change a weapon’s effective size by up to two size categories, using the same rules as before. In addition, he may perform a ritual with any weapon in his possession to change it into any size that he could utilise with this ability. This ritual takes one hour, and uses special materials costing 300gp. It may not work on artifacts, or any other weapon of great importance.
Rend Mastery (Ex): A Worldrender of 4th level is generally beginning to grow used to their skills. When using Rends, they may use their charisma modifier instead of their strength or dexterity modifier for any attack rolls they make.
At 14th level, their understanding of metaphysical combat has heightened their abilities in the physical. They may use their charisma modifier for any attack roll they make, not just those used for Rends.
Rend Weakness (Su): A Worldrender of at least 6th level is protected by a shifting field of unreality, barely perceptible. They gain a Deflection bonus to their armour class equal to their charisma modifier. This field is slightly mitigated by the presence of heavy materials: When wearing heavy armour, this AC bonus is halved.
Lightning Rend (Su): A Worldrender of at least 10th level can cut the rules of reality at a moment’s notice. They may use Rends as attack actions.
An attack action is the time it would take to make an attack. This is usually a standard action, but if you would be able to make multiple attacks, you may use more than one in a single round.
A Worldrender can use Rends and normal attacks interchangeably, if they are able to make more than one attack in a round.
At 16th level, a Worldrender may make one Rend per round as a swift action.
Guardian Rend (Ex): A 12th level Worldrender can turn aside his foes attacks with his own weapon. Once per round, whenever any opponent makes an attack roll against them, the Worldrender may make their own attack roll at their highest base attack bonus. If they roll higher the attack is blocked.
Use of this ability is announced after the result for the enemy’s attack roll is seen.
This ability may be used to block abilities other than weapons that require an attack roll, but doing so is treated as a Supernatural ability.
Double Rend (Su): An 18th level Worldrender understands the fundamental ways in which he alters reality. This understanding allows him to combine two Rends into a single strike.
Whenever a Worldrender of this level uses a Rend, he may also use a second Rend as part of the same attack action. They must have the same target, and he must pay the cost to use both of them, as well as an additional cost of one level.
Expert Rend (Ex): A 19th level Worldrender can cut the fabric of reality without using a weapon. They gain the Improved Unarmed Strike feat as a bonus feat, if they do not already have it, and may treat their hands as slashing weapons. They may make Rends while unarmed.
Master Rend (Ex): A Worldrender of 20th level understands sharp objects completely. He knows how they cut logic, how they enter flesh, and the way to disembowel a minotaur for the best beef. He may add one to the threat range and critical modifier of any slashing weapon he wields.
RENDS
Rends are always used with attacks, and can deal normal weapon damage along with their effects, if in weapon range. Regardless of weapon range, the Rends cannot affect a target further away than 10ft per point of Charisma modifier the user possesses.
Unless otherwise specified, a Rend requires a roll to hit and has no effect if it misses.
A Rend that does NOT require an attack roll reduces it's DC when used as part of a full attack. If a Worldrender makes a Rend as an iterative attack, or any other attack with a penalty on the attack roll, the Rend's DC is reduced by half the penalty on attack rolls.
By using more levels than normal, the Rend can often be enhanced. If so, they are treated as this higher level for all effects, including save DCs. If a Rend mimics a spell, it has no components unless the spell requires an XP cost, or has components with a price of 1000gp or more. In this case, the XP cost is the same as the spell. In the case of a gold cost, they (or the target, if willing) may pay XP equal to the gold cost divided by five, or provide the gold component in some way during the casting of the spell.
Rends are similar to spells, albeit in a more raw and destructive form. They can be dispelled exactly as a spell, using their Rending level in place of a Caster level.
Rend List
1st:
Rend Darkness: Control light and create a number of prismatic effects.
Rend Energy: Fire energy blasts.
Rend Flesh: Deal more damage with weapon attacks and make your weapon magical.
Rend Will: Charm and dominate foes.
2nd:
Rend Courage: Frighten opponents.
Rend Loneliness: Summon creatures.
Rend Sight: Become invisible or ethereal.
Rend Truth: Create illusions.
3rd:
Rend Health: Deal damage.
Rend Matter: Disintegrate creatures and objects.
Rend Pain: Heals damage.
Rend Senses: Blocks senses.
4th:
Rend Emotion: Remove emotions to be replaced with another.
Rend Harm: Heals ability score damage and negative levels.
Rend Vitality: Deals negative levels.
5th:
Rend Gravity: Reverse gravity.
Rend Knowledge: Remove class features, racial abilities and feats.
Rend Weight: Allows you to fly.
6th:
Rend Logic: Changes targets into small animals.
Rend Magic: Creates an antimagic field.
Rend Weather: Change and remove weather elements.
7th:
Rend Death: Resurrects target.
Rend Fate: Instantly reroll a d20 roll.
Rend Life: Instantly kill target.
8th:
Rend Sanity: Renders target insane.
Rend Stability: Destabilizes a region of space, creating a number of hostile effects.
Rend Thoughts: Your thoughts are protected from the world.
9th:
Rend Reality: Create almost any effect.
Rend Space: Create a hole that leads anywhere.
Rend Time: Stop time.
Epic:
Rend Society: Change the fabric of society itself.
Rend Descriptions
Rend Darkness
Minimum Level: One
You take control of the light in an area, removing the photons' natural tendency to fade.
This rend functions as the psionic power control light, or the spell Light.
Enhancements
Second Level
This rend functions as the Darkness spell.
Third Level
This rend functions as prismatic mist.
Fourth Level
This rend functions as either Daylight or Deeper Darkness.
Fifth Level
This rend functions as prismatic ray.
Seventh Level
This rend functions as prismatic spray.
Eighth Level
This rend functions as prismatic wall.
Ninth Level
This rend functions as prismatic sphere.
Rend Energy
Minimum Level: One
By damaging the balance of elemental forces, the Worldrender summons an elemental blast at his foe.
This deals 1d4 damage per Render Level, with a maximum of 5d4. This damage is either fire, cold, electricity, acid, or sonic.
Enhancements:
Second Level
The damage die is increased to a d6.
Third Level
The Rend’s damage cap is increased to 10d6.
Fourth Level
The spell deals an additional affect, depending on its type.
An Acid Rend causes the target to be sickened for one round, unless they make a fortitude save.
A Cold Rend causes blindness for one round, unless the target makes a fortitude save.
An Electrical Rend causes a round of entanglement, unless the target makes a fortitude save.
A Fire Rend causes dazing for one round, unless the target makes a fortitude save.
A Sonic Rend causes deafening for one round, unless the target makes a fortitude save.
In addition, the user may choose to make his attack an area of effect. If he does, then the attack is made as either a line with range equal to that of a normal ranged use of this strike, or a cone of half that length. This attack does not require an attack roll, and allows a reflex save for half damage. However, if used as part of a melee attack, an attack roll is still required if you wish to deal normal weapon damage.
Fifth Level
The Rend’s damage cap is increased to 15d6.
Sixth Level
The damage die is increased to d8.
Seventh Level
The damage die is increased to a d10.
Eighth Level
The Rend’s damage cap is increased to 20d10
Ninth Level
The damage die is increased to d12, and it no longer has a cap on its damage.
Rend Will
Minimum Level: One
The Render slashes at his foes personality, weakening their resolve.
This Rend affects the target as per Charm Person.
Enhancements
Fourth Level
This Rend affects the target as Charm Monster instead.
Fifth Level
This Rend affects the target as Dominate Person instead.
Ninth Level
This Rend affects the target as Dominate Monster instead.
Rend Flesh
Minimum Level: One
The Render disdains fancy attacks and clever tactics, and simply tears at the foe's body, ripping his body apart with sublime power.
This attack adds your charisma modifier to damage, and may be used at twice the normal range. It deals damage at range as if the target was within melee range.
Enhancements
Third Level
In addition, the weapon used for this attack gains a +1 enhancement bonus to attack or damage rolls for each four render levels you possess. This lasts for one minute per render level, and does work before this attack is made.
Fourth Level
In addition, the sheer force of the strike bows enemies back, rent into shreds. They must make a fortitude save, or be knocked back five feet per point of charisma modifier you possess.
Rend Courage
Minimum Level: Two
Cutting at your opponents personality, you remove their courage, scaring them. The target must make a will save or be frightened for a number of rounds equal to your charisma modifier. If they pass, they are instead shaken for a round.
Enhancements
Third Level
Foes who are unaffected by fear effects for any reason are still subject to this effect, but gain a +4 to the roll.
Fifth Level
The affected foe is instead panicked. In addition, foes normally unaffected by fear only gain a +2 on this save.
Rend Loneliness
Minimum Level: Two
This Rend allows the user to summon allies to him. It mimics the effect of a Summon I spell of any kind - Nature's Ally, Monster, Undead, Ice Beast, etc.
Enhancements:
Any Level
This Rend instead mimics a Summon spell of level (Levels spent-1). It must still be from one of the numbered lines.
Rend Sight
Minimum Level: Two
The Render slashes their image from existence, making them impossible to find.
This rend duplicates the effect of the spell Invisibility.
Enhancements
Fourth Level
The Rend instead mimics the effects of Greater Invisibility
Seventh Level
The Rend makes the user ethereal, with all benefits and weaknesses this grants. In addition, any armour or weapons they wield are treated as Ghost Touch. This lasts for one round per level.
Rend Truth
Minimum Level: Two
Tearing at the lines of truth, you allow a bit of illusion into the world.
This rend functions as minor image.
Enhancements:
Third Level
This rend functions as major image.
Fifth Level
This rend functions as persistent image.
Sixth Level
This rend mimics your choice of Shadow Evocation and Shadow Conjuration.
Eight Level
This rend mimics your choice of Greater Shadow Evocation and Greater Shadow Conjuration.
Rend Health
Minimum Level: Three
The user slashes at the sum of all health in the multiverse, skilfully removing a little of his targets.
This deals the target 2d8 plus the user's Render level (maximum 10) damage.
Enhancements
Fifth Level
The Rend deals the target 4d8 plus the user's Render level (maximum 20) damage.
Seventh Level
The Rend deals the target ten damage per Render level, maximum 150.
Rend Matter
Minimum Level: Three
The Worldrender isolates and cuts away the forces that hold the world together.
This ability deals 1d6 slashing damage to a target creature or object per Render level to a maximum of 10d6 damage. If the target is reduced to 0 hitpoints, the Render totally overwhelms the forces that holds it together and it literally falls apart, turning to dust as Disintegrate.
Enhancements
Fourth Level
The damage die is increased to d8
Fifth Level
The Rend's damage cap is raised to 20d8
Sixth Level
The damage die is increased to 2d6
Seventh Level
The Rend's damage cap is raised to 40d6
Eighth Level
The damage die is increased to 2d8
Ninth Level
The Rend ignores any DR and/or Hardness that its target possesses. In addition, it no longer has a damage cap.
Rend Pain
Minimum Level: Three
The user attacks the concept of pain and injury, removing a little bit of it from the world.
This heals the target of 2d8 hit points, plus their Render level (maximum 10).
Enhancements:
Fifth Level
The Rend heals 4d8 hit points, plus their render level (maximum 20).
Seventh Level
The Rend heals ten hit points per caster level, maximum 150.
Rend Senses
Minimum Level: Three
You cut at your target's connection to the outside, blocking off their ability to sense.
Select one of the five senses. The target must make a fortitude save or have that sense completely blocked for one minute per render level, as detailed below.
Visual: The subject is blinded.
Auditory: The subject is deafened.
Tactile: The subject receives no stimulation from their nerve endings, causing them to lose mobility, becoming effectively entangled and receiving a 10% spell failure chance with any spell with somatic components.
Olfactory: The subject cannot smell, which suppresses scent and all similar abilities. This also renders the subject immune to scent based attacks, such as the secondary effect of ghoul touch.
Gustatory: The subject cannot taste, rendering all material placed in their mouth to seem completely bland.
Enhancements:
Fourth Level
Select two senses.
Fifth Level
Select three senses.
Sixth Level
Select four senses.
Seventh Level
All senses are blocked.
Rend Emotion
Minimum Level: Four
You slice through the deepest feelings of your target, creating a vacuum in which another emotion will flow.
This rend functions as the emotion spell, except you select either the three positively affecting emotions (friendship, hope, rage) or the three negatively affecting emotions (despair, fear, hate) and roll 1d3 to select one.
Enhancements
Fifth Level
You may select the emotion to be given.
Rend Harm
Minimum Level: Four
The user separates the part of the universe that weakens his target, and removes it. This Rend has the effects of Restoration.
Enhancements
Ninth Level
This Rend instead functions as Greater Restoration.
Rend Vitality
Minimum Level: Four
The user slashes at their target, ripping at their very life force.
This Rend affects the target as per the spell Enervation.
Enhancements
Ninth Level
This Rend instead functions as Energy Drain.
Rend Knowledge
Minimum Level: Five
Reaching into the neural pathways of your target, you cut off some of their knowledge.
Select one known racial ability or feat/class feature of your target. That ability is suppressed for 1 round per Render level. The former allows a Fortitude save to negate and the latter allows a Will save. The chosen ability/feat may not be a prerequisite for another, and abilities that upgrade as the character grows, such as spellcasting or sneak attack, are merely reduced to the previous step.
Rend Gravity
Minimum Level: Five
The Worldrender reverse the force of gravity upon a chosen foe, sending them careening helplessly upwards.
This ability acts as the spell Reverse Gravity, but initially only affects a single target with the effect extending 20 ft/Render level (so this Rend cast at level 7 would launch a single enemy 140 ft upwards).
Enhancements
Fifth Level
The Render can now choose to target one 10 ft square area for every 2 Render levels with this spell but the effect cuts off after only 5ft/Render level.
Sixth Level
The effect of the area version of this Rend now extends to 10 ft/Render level. In addition, if this Rend is used to target a single foe the effect now extends 30 ft/Render level.
Seventh Level
The Worldrender can choose to center this ability upon himself in a 30 ft radial burst targeting a number of living creatures within that area equal to half his Render level. The upward effect extends 25 ft/Render level.
Ninth level
The effect of the area version of this Rend increases to 15 ft/Render level. The burst effect increases to 30 ft/Render level and the single target effect increases to 50 ft/Render level.
Rend Weight
Minimum Level: Five
The user removes his weight, to a point. This allows him to fly. This Rend has the same effect as the spell Fly, or Overland Flight, his choice.
Enhancements
Seventh Level
The user gains a flight speed of 70ft/perfect for 1 hour/level.
Rend Logic
Minimum Level: Six
The user strikes at the enemy’s being, changing their form. The target is affected as per Baleful Polymorph.
Rend Magic
Minimum Level: Six
The user, relying on his martial skills, removes all unnatural powers from the area, cutting off the flow of magic, psionics, and even his own connection to the primal fabric of creation. This Rend may not be used to strike a target, but only as an area of affect. This Rend creates an Antimagic Field centred on the user.
Enhancements
Ninth Level
The Rend targets a single foe. That foe may not use any ability or item that would not function in an Antimagic field, but is still affected by them. They are entitled to a fortitude save to negate this effect.
Rend Weather
Minimum Level: Six
You find the currents of the sky, and calm them.
This rend functions as control weather (including casting time), but only allows removal of weather elements.
Enhancements
Seventh Level (1)
You may both add and remove weather elements.
Seventh Level (2)
The casting time is reduced to a single full round action, and then requires a minute to take effect.
Ninth Level
You gain the benefits of both Seventh Level effects.
Rend Death
Minimum Level: Seven
The Worldrender crosses the only line that shouldn’t be crossed-he ends death, and returns someone to life.
This Rend requires ten minutes of preparation directly before it is used, and functions as Resurrection.
Enhancements
Ninth Level (1)
The Rend instead functions as True Resurrection.
Ninth Level (2)
The Rend functions the same way as Resurrection, but does not have a gold or exp cost.
Rend Fate
Minimum Level: Seven
You slice through the very strings of fate.
You or an ally may reroll any one attack roll, saving throw, skill check or ability check that has just been made. This may be done after the results of the first check are known, but the second roll must be kept, even if it's worse. This rend may be used as an immediate action.
Enhancements
Eighth Level
Your rend is beyond instantaneous. This rend is now used as a free action, even in or during an opponents turn or action.
Rend Life
Minimum Level: Seven
The Worldrender cuts at his enemies life force, intending to sever his soul from his body. The target must make a fortitude save or be slain instantly. On a critical hit, the save DC is raised by three.
Enhancements
Ninth Level
The Worldrender slashes at all the life around him. All beings within 40ft other than the user must make a fortitude save or be slain instantly, starting with the nearest. (in case of a tie, enemies are affected before allies)
The Render may not force more saving throws with this Rend than his Rending level.
When Enhanced in this manner, this Rend does not require an attack roll.
Rend Sanity
Minimum Level: Eight
The user severs the string that keeps their target sane. This Rend has the same effect as the spell Insanity.
Enhancements
Ninth Level
The Insanity caused by this Rend can only be removed by Wish, Miracle, or effects of a similar scale.
Rend Stability
Minimum Level: Eight
You tear apart the inherent stability of the space around you, disrupting everything.
In an area 40' in radius, any creature trying to cast a spell, use a spell-like ability, activate a supernatural ability, or manifest a psionic power in the spell's area has a 20% chance of failure. Spell completion items, such as scrolls, also have this failure chance.
Creatures within this area take 1 point of damage for every two render levels you have in each round they become or remain within the area.
All squares are treated as difficult terrain, including airborne ones.
Rend Thoughts
Minimum Level: Eight
The Render cuts the world away from his thoughts, protecting them. He is affected as per Mind Blank.
Rend Reality
Minimum Level: Nine
The Render damages the very fabric of logic and reason, reshaping it for their desires.
This spell functions as Limited Wish.
Rend Space
Minimum Level: Nine
The user creates a hole in reality, leading anywhere. The target may be on any plane accessible by Plane Shift, in any location accessible in that plane by Greater Teleport. Others can follow you through the hole, which persists for one round/level.
Rend Time
Minimum Level: Nine
The user cuts time, stopping it briefly. This Rend functions as the spell Time Stop.
Rend Society (Epic)
Minimum Level: Ten
You split your identity from your body. Your body is in suspended animation, helpless and still vulnerable to attack. Your identity-form is invincible, immaterial (as incorporeal, but unhindered by anything), and undetectable.
In this form, you can use the following spells and powers as SLAs at-will:
Charm (Psionic)
Read Thoughts (Psionic)
Song of Discord
False Sensory Input (Psionic)
Dominate (Psionic)
Modify Memory
Mass Suggestion
Mind Probe (Psionic)
Greater Plane Shift (self only)
Greater Teleport (self only)
These ignore all immunities and barriers (but can only target creatures with Int scores), and have a DC as if they were 10th level.
You may stay in this form for up to 1 hour/Render level, at which time you are forcibly placed back into your body.
Feats
Student of the Blade
Prerequisites: Intelligence, about to take or have already taken at least one level of Worldrender
Benefits: You may use Intelligence to power Worldrender class abilities, including Rends, rather than Charisma.
Normal: The jocks are better fighters.
There Is No Sword
Prerequisites: Wisdom 13, about to take or have already taken at least one level of Worldrender
Benefits: You may use Wisdom to power Worldrender class abilities, including Rends, rather than Charisma.
Normal: There's a spoon as well.
Reality Shatter
Prerequisites: About to take or have already taken at least one level of Worldrender
Benefits: Worldrender class abilities that specify Slashing weapons instead apply to Bludgeoning weapons.
Normal: A hammer can't cut holes in the world.
Piercing Insight
Prerequisites: About to take or have already taken at least one level of Worldrender
Benefits: Worldrender class abilities that specify Slashing weapons instead apply to Piercing weapons.
Normal: You can't split a molecule with a spearhead.
Rending Stamina
Prerequisites: Ability to use Rends.
Benefit: On taking this feat, you gain two additional rend levels per day, plus an additional time for each time you've taken this feat before.
Special: You may take this feat more than once, but never more times than half your charisma modifier.
Extra Rend
Prerequisites: Ability to use Rends.
Benefit: You know one extra rend of a level you can use or lower.
Practiced Render
Prerequisites: Ability to use Rends.
Benefit: Your Render level increases by +4. This can't increase your Render level beyond your HD. However, even if you can't benefit from the full bonus immediately, if you later gain nonrender-level HD you may be able to apply the rest of the bonus.
Martial Rending
Prerequisites: Ability to use Rends and initiate Maneuvers.
Benefit: You may use a rend that requires a standard action in combination with a maneuver that requires a standard action, or a rend that requires an attack action as part of any maneuver that grants an attack, unless they conflict.
Normal: You may not use both these abilities with a single attack.
Render's Companion
Prerequisites: Rend Loneliness.
Benefit: Your Rend Loneliness mimics a Summon spell of level equal to the nuimber of levels spent to it, but has a duration of 'Until dismissed or this Rend is used again.' You may summon the same creature more than once; it remembers.
Normal: People get sick of your self-centredness.
Improved Rending (Epic)
Prerequisites: Must have access to 9th level rends
Benefits: All rends require one less rend level to use, to a minimum of one rend level.
Normal: You must pay normally.
Epic Rend (Epic)
Prerequisites: Must have access to 9th level rends
Benefits: Select one epic level rend. You may use that rend as normal, paying 10 rend levels per use.
Normal: Only epic spellcasters get epic goodies.
PLAYING A WORLDRENDER
Religion: Religion is something that often has little meaning for a Worldrender. Having discovered the power to shatter reality's most basic laws with a symbolic cut, they sometimes believe themselves almost deific themselves. However, some do follow a religious path. Some believe themselves instruments of the gods, and Wee Jas has several worshippers who believe Rending to be another form of magic.
Other Classes: Most casting classes vary between awe and hatred. The sheer ease with which the Worldrenders seem to work can irritate their hard earned study, or cause kinship with the natural sorcerers. Some think them an intriguing breed to study.
Combat: A Worldrender serves best as a mid to short range fighter. Using a weapon such as a dagger to bombard their foes from a distance is a valid strategy, but using an immense axe is also perfectly valid, allowing them to do impressive damage even without using rends.
Advancement: Most Worldrenders remain single classed, due to the comples nature of the techniques. However, a more martial class can serve as a useful addition, increasing their power and survivability when not using rends. Alternatively, using another form of magic can add much needed diversity.
WORLDRENDERS IN THE WORLD
“No way through? I'll just cut a hole in that wall. Yes, the adamantine wall. Your point?”
Daily Life: A Worldrender lives life to the full. Their power is both trained and instinctive, capable of doing nearly anything. Some take time daily to study their techniques, while others merely practice with their chosen weapon.
Notables: The conquering warlord-king William Thomas is a powerful Worldrender, and his newly established empire contains many worldrenders among its ranks. However, the King's daughter is also a worldrender, and a far less savoury one. Mixing her skills with that of necromancy, she seeks to take his throne for her own.
Organizations: Few organisations exist for Renders, although some magical guilds accept them.
NPC Reaction
Worldrenders generally inspire the same reaction as casters-a healthy amount of respect, tinged with either fear, jealousy, or adoration.
WORLDRENDERS IN THE GAME
Adaptation: The Worldrenders could be given divine fluff, perhaps as an order of empowered champions. Alternatively, they could be made simple another form of arcanist. By changing from slashing to piercing weapons, or bludgeoning, a different feel could be evoked.
Encounters: A Worldrender can be a powerful opponent, capable of doing a lot of damage at a not-inconsiderable distance. They fulfil a role similar to an arcanist. However, due to their lower per-day uses, they are more powerful in short encounters.
Honourable mention for Rend/Feat contributions: Morcleon