The-Mage-King
2010-11-11, 12:34 PM
One Winged Angel (http://tvtropes.org/pmwiki/pmwiki.php/Main/OneWingedAngel)
http://2.bp.blogspot.com/_Gpdj3N-gj-8/StANSqFRiDI/AAAAAAAAAIk/41iG1M7t1EI/s320/Dragon_ball_Frieza_third_form.jpg
"No one who has seen me in this form has lived to tell about it!"
-Frieza, exemplar of One Winged Angel-tude.
Prerequisites:
Skills: Intimidate 10 ranks, Disguise 2 ranks, Spellcraft -OR- Psicraft -OR- Martial Lore 10 ranks
Feats: Improved Toughness
Special: The One Winged Angel must satisfy one of the following, in addition to the above requirements:
1) Spellcasting: Ability to cast 4th level Transmutation spells, or use equivalent level SLAs as a class feature.
-OR-
2) Manifesting: Ability to manifest 4th level Psychometabolism powers, or use equivalent level PLAs as a class feature.
-OR-
3) Maneuvers: Ability to initiate four martial maneuvers, including one of at least 4th level.
Hit Die: d10
Class Skills (4+ Int skill points per level): A One Winged Angel selects any 8 skills to be class skills for him at first level.
LevelBAB (Entry method 1 or 2)BAB (Entry method 3)Fort Save Ref Save Will Save Special
1+0+1+2+0+0One Winged Angel (1/day), Background Music, Ability
2+1+2+3+0+0I Have Only Begun to Fight!
3+2+3+3+1+1One Winged Angel (2/day), Durable, Ability
4+3+4+4+1+1
5+3+5+4+1+1One Winged Angel (3/day), Improved Background Music, Ability, Second Form
6+4+6+5+2+2
7+5+7+5+2+2One Winged Angel (4/day), Ability
8+6+8+6+2+2Behold My True Form and Despair!
9+6+9+6+3+3One Winged Angel (5/day), Ability, Third Form
10+7+10+7+3+3Preemptive Transformation, Unsympathetic Outsider
Special Ability Advancement
LevelSpells Per Day Powers KnownManeuvers KnownManeuvers ReadiedStances Known
1--100
2+1 level of existing spellcasting class+1 level of existing manifesting class010
3+1 level of existing spellcasting class+1 level of existing manifesting class000
4+1 level of existing spellcasting class+1 level of existing manifesting class100
5--011
6+1 level of existing spellcasting class+1 level of existing manifesting class000
7+1 level of existing spellcasting class+1 level of existing manifesting class100
8+1 level of existing spellcasting class+1 level of existing manifesting class010
9+1 level of existing spellcasting class+1 level of existing manifesting class000
10--101
Special Ability Advancement: A One Winged Angel advances in the use of the ability that allowed him to qualify for the class. If a One Winged Angel qualified using method 1, he uses the Spells Per Day column of the above chart. If he qualified using method 2, he uses the Powers Known column of the above chart. If he qualified using method 3, he uses the Maneuvers Known, Maneuvers Readied, and Stances known columns of the above chart.
If he can qualify with two or more of the methods described above, he selects which to advance in at first level. this choice cannot be changed.
Method 1 advancement
Spells per Day: At every level other than 1st, 5th, and 10th, when a new One Winged Angel level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class he belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
If a character had more than one spellcasting class before she became an One Winged Angel, she must decide to which class she adds each level of One Winged Angel for the purpose of determining spells per day.
Method 2 advancement
Powers Known: At every level other than 1st, 5th, and 10th, when a new One Winged Angel level is gained, the character gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
If a character had more than one manifesting class before she became a One Winged Angel, she must decide to which class he adds each level of One Winged Angel for the purpose of determining power points per day, powers known, and manifester level.
Method 3 advancement
Maneuvers: At first level, select four disciplines to be your class disciplines. These may not be changed.
At each odd-numbered level, you gain a new maneuver known from one of those disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full One Winged Angel levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At each even numbered level, you gain an additional maneuver readied per day.
Stances Known: At 1st, 5th, and 10th levels, you learn a new martial stance from one of your class disciplines. You must meet a stance’s prerequisite to learn it.
One Winged Angel (Su): At first level a One Winged Angel has, somehow, created a second, more dangerous, form that they can take when in peril. While in One Winged Angel state they gain an +2 untyped bonus to Strength, Dexterity, and Constitution, Spell Resistance equal to 10 plus their total hit dice, and are able to access their abilities from their menu selections. At first level, a One Winged Angel may enter this state once per day. This increases by one at each other odd numbered level.
A One Winged Angel may only enter the One Winged Angel state when he would be dropped below 1/4th maximum hit points, by taking a immediate action to fall prone, followed by taking no actions during his next turn. Until the beginning of the turn after he takes the immediate action, the One Winged Angel cannot be damaged or be affected by any harmful abilities (this includes the damage that would have put his hit points below 1/4th maximum). At the beginning of the following turn, the One Winged Angel regains hp equal to twice his total hit dice, as well as floats to his feet.
This ability lasts for thirty minutes per class level per use, and may be left whenever you decide to.
Ability: At first level and every subsequent odd numbered level, you gain an ability chosen from a list presented in the following post. Once chosen, this ability may not be changed. You only have access to these abilities while in One Winged Angel state.
Background Music (Ex): Whenever you enter One Winged Angel state, you manifest an extraordinary piece of background music that is active most of the time. The type of music for this class feature is usually something foreboding, with ominous Latin chanting, but may be something else. This effect gives the One Winged Angel a -10 penalty on Move Silently checks, but a +5 bonus on Intimidate checks made in a duel of wills or to demoralize an opponent. This cannot be suppressed in any way, but stops playing when you leave One Winged Angel state.
I Have Only Begun to Fight! (Ex): At second level, an One Winged Angel learns how to take advantage of the momentary pause his enemies have when it looks like he went down. The turn after he enters his One Winged Angel state, he may force every creature involved in the encounter that he activated it in to make a new initiative check, and abide by its results. This ability changes the initiative order for the rest of the battle to the new results. For all intents and purposes, this ability ends the previous encounter and starts a new one.*
Durable (Ex): At third level, a One Winged Angel's body is used to the punishment it takes on a regular basis. He gains 9 hp, and another 3 hp at each subsequent One Winged Angel level.
Improved Background Music (Su): At fifth level, a One Winged Angel's background music becomes even greater in power. They gain a +10 bonus on Intimidate checks made in a duel of wills or to demoralize and opponent, and they gain a +2 competence bonus on all skill checks, attack rolls, and damage rolls made while in One Winged Angel state. Furthermore, any allies within 30 feet gain a +5 bonus on Intimidate checks made in a duel of will or to demoralize an opponent.
Second Form (Su): At fifth level, an One Winged Angel can take on a further transformed state if he is in great enough peril. If, while in his primary One Winged Angel state, an attack would reduce his hit points to below 1/4th maximum, the One Winged Angel may choose to enter his second form in a manner exactly like entering his first form. When he does so, he retains all of the benefits of his normal form and his first transformation, gains an additional A ability while in this second form, increases the bonus to his Strength, Dexterity, and Constitution scores to +4, and increases the Spell Resistance to 15 plus total hit dice. Activating this uses one use of One Winged Angel for the day. At 7th level, this form gains an additional ability, and at 9th level, it gains another.
Behold My True Form and Despair! (Ex): At eighth level, a One Winged Angel has finally figured out the perfect method of demoralizing his foes. On the first round after transforming into One Winged Angel state, or any variants thereof, he may make an Intimidate check to demoralize all opponents within sixty feet of him as a swift action. The shaken condition from this effect lasts a number of rounds equal to the One Winged Angel's Charisma modifier.
Third Form (Su): At 9th level, an One Winged Angel can take on a still further transformed state if he is in great enough peril. If, while in his second One Winged Angel state, an attack would reduce his hit points to below 1/4th maximum, the One Winged Angel may choose to enter his third form in a manner exactly like entering his first form. When he does so, he retains all of the benefits of both of his previous transformations, gains an additional ability while in this third form, increases the bonus to his Strength, Dexterity, and Constitution scores to +6, and increases the Spell Resistance to 20 plus total hit dice. Activating this uses two uses of One Winged Angel for the day.
Preemptive Transformation (Su): At tenth level, a One Winged Angel has learned how to use his abilities without as much risk to himself as before. He may activate his One Winged Angel states if an attack would bring him below 1/2th his maximum hp. All other requirements to enter a further state (being in primary state for second form, ect.) remain the same.
Unsympathetic Outsider (Su): At tenth level, a One Winged Angel has learned the final attack of this class. A number of times equal to his Charisma modifier per day, while in any of his One Winged Angel states, he may use the Unsympathetic Outsider ability. Activating this ability takes a swift action, and each use has one of several possible effects.
Choose one of the following when you activate Unsympathetic Outsider:
Increase the save DC of a spell, power, SLA, PLA, maneuver, or other ability that requires a save by 3.
Multiply damage by 1.5 for a spell, power, SLA, PLA, maneuver, or other ability that deals damage to an opponent.
Completely overcome Energy Immunity for a spell, power, SLA, PLA, maneuver, or other ability that deals energy damage.
*Yes, abilities that are per-encounter do recover. For all sides.
--------------------
Give me a second to put up a second post...
http://2.bp.blogspot.com/_Gpdj3N-gj-8/StANSqFRiDI/AAAAAAAAAIk/41iG1M7t1EI/s320/Dragon_ball_Frieza_third_form.jpg
"No one who has seen me in this form has lived to tell about it!"
-Frieza, exemplar of One Winged Angel-tude.
Prerequisites:
Skills: Intimidate 10 ranks, Disguise 2 ranks, Spellcraft -OR- Psicraft -OR- Martial Lore 10 ranks
Feats: Improved Toughness
Special: The One Winged Angel must satisfy one of the following, in addition to the above requirements:
1) Spellcasting: Ability to cast 4th level Transmutation spells, or use equivalent level SLAs as a class feature.
-OR-
2) Manifesting: Ability to manifest 4th level Psychometabolism powers, or use equivalent level PLAs as a class feature.
-OR-
3) Maneuvers: Ability to initiate four martial maneuvers, including one of at least 4th level.
Hit Die: d10
Class Skills (4+ Int skill points per level): A One Winged Angel selects any 8 skills to be class skills for him at first level.
LevelBAB (Entry method 1 or 2)BAB (Entry method 3)Fort Save Ref Save Will Save Special
1+0+1+2+0+0One Winged Angel (1/day), Background Music, Ability
2+1+2+3+0+0I Have Only Begun to Fight!
3+2+3+3+1+1One Winged Angel (2/day), Durable, Ability
4+3+4+4+1+1
5+3+5+4+1+1One Winged Angel (3/day), Improved Background Music, Ability, Second Form
6+4+6+5+2+2
7+5+7+5+2+2One Winged Angel (4/day), Ability
8+6+8+6+2+2Behold My True Form and Despair!
9+6+9+6+3+3One Winged Angel (5/day), Ability, Third Form
10+7+10+7+3+3Preemptive Transformation, Unsympathetic Outsider
Special Ability Advancement
LevelSpells Per Day Powers KnownManeuvers KnownManeuvers ReadiedStances Known
1--100
2+1 level of existing spellcasting class+1 level of existing manifesting class010
3+1 level of existing spellcasting class+1 level of existing manifesting class000
4+1 level of existing spellcasting class+1 level of existing manifesting class100
5--011
6+1 level of existing spellcasting class+1 level of existing manifesting class000
7+1 level of existing spellcasting class+1 level of existing manifesting class100
8+1 level of existing spellcasting class+1 level of existing manifesting class010
9+1 level of existing spellcasting class+1 level of existing manifesting class000
10--101
Special Ability Advancement: A One Winged Angel advances in the use of the ability that allowed him to qualify for the class. If a One Winged Angel qualified using method 1, he uses the Spells Per Day column of the above chart. If he qualified using method 2, he uses the Powers Known column of the above chart. If he qualified using method 3, he uses the Maneuvers Known, Maneuvers Readied, and Stances known columns of the above chart.
If he can qualify with two or more of the methods described above, he selects which to advance in at first level. this choice cannot be changed.
Method 1 advancement
Spells per Day: At every level other than 1st, 5th, and 10th, when a new One Winged Angel level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class he belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
If a character had more than one spellcasting class before she became an One Winged Angel, she must decide to which class she adds each level of One Winged Angel for the purpose of determining spells per day.
Method 2 advancement
Powers Known: At every level other than 1st, 5th, and 10th, when a new One Winged Angel level is gained, the character gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
If a character had more than one manifesting class before she became a One Winged Angel, she must decide to which class he adds each level of One Winged Angel for the purpose of determining power points per day, powers known, and manifester level.
Method 3 advancement
Maneuvers: At first level, select four disciplines to be your class disciplines. These may not be changed.
At each odd-numbered level, you gain a new maneuver known from one of those disciplines. You must meet a maneuver’s prerequisite to learn it. You add your full One Winged Angel levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At each even numbered level, you gain an additional maneuver readied per day.
Stances Known: At 1st, 5th, and 10th levels, you learn a new martial stance from one of your class disciplines. You must meet a stance’s prerequisite to learn it.
One Winged Angel (Su): At first level a One Winged Angel has, somehow, created a second, more dangerous, form that they can take when in peril. While in One Winged Angel state they gain an +2 untyped bonus to Strength, Dexterity, and Constitution, Spell Resistance equal to 10 plus their total hit dice, and are able to access their abilities from their menu selections. At first level, a One Winged Angel may enter this state once per day. This increases by one at each other odd numbered level.
A One Winged Angel may only enter the One Winged Angel state when he would be dropped below 1/4th maximum hit points, by taking a immediate action to fall prone, followed by taking no actions during his next turn. Until the beginning of the turn after he takes the immediate action, the One Winged Angel cannot be damaged or be affected by any harmful abilities (this includes the damage that would have put his hit points below 1/4th maximum). At the beginning of the following turn, the One Winged Angel regains hp equal to twice his total hit dice, as well as floats to his feet.
This ability lasts for thirty minutes per class level per use, and may be left whenever you decide to.
Ability: At first level and every subsequent odd numbered level, you gain an ability chosen from a list presented in the following post. Once chosen, this ability may not be changed. You only have access to these abilities while in One Winged Angel state.
Background Music (Ex): Whenever you enter One Winged Angel state, you manifest an extraordinary piece of background music that is active most of the time. The type of music for this class feature is usually something foreboding, with ominous Latin chanting, but may be something else. This effect gives the One Winged Angel a -10 penalty on Move Silently checks, but a +5 bonus on Intimidate checks made in a duel of wills or to demoralize an opponent. This cannot be suppressed in any way, but stops playing when you leave One Winged Angel state.
I Have Only Begun to Fight! (Ex): At second level, an One Winged Angel learns how to take advantage of the momentary pause his enemies have when it looks like he went down. The turn after he enters his One Winged Angel state, he may force every creature involved in the encounter that he activated it in to make a new initiative check, and abide by its results. This ability changes the initiative order for the rest of the battle to the new results. For all intents and purposes, this ability ends the previous encounter and starts a new one.*
Durable (Ex): At third level, a One Winged Angel's body is used to the punishment it takes on a regular basis. He gains 9 hp, and another 3 hp at each subsequent One Winged Angel level.
Improved Background Music (Su): At fifth level, a One Winged Angel's background music becomes even greater in power. They gain a +10 bonus on Intimidate checks made in a duel of wills or to demoralize and opponent, and they gain a +2 competence bonus on all skill checks, attack rolls, and damage rolls made while in One Winged Angel state. Furthermore, any allies within 30 feet gain a +5 bonus on Intimidate checks made in a duel of will or to demoralize an opponent.
Second Form (Su): At fifth level, an One Winged Angel can take on a further transformed state if he is in great enough peril. If, while in his primary One Winged Angel state, an attack would reduce his hit points to below 1/4th maximum, the One Winged Angel may choose to enter his second form in a manner exactly like entering his first form. When he does so, he retains all of the benefits of his normal form and his first transformation, gains an additional A ability while in this second form, increases the bonus to his Strength, Dexterity, and Constitution scores to +4, and increases the Spell Resistance to 15 plus total hit dice. Activating this uses one use of One Winged Angel for the day. At 7th level, this form gains an additional ability, and at 9th level, it gains another.
Behold My True Form and Despair! (Ex): At eighth level, a One Winged Angel has finally figured out the perfect method of demoralizing his foes. On the first round after transforming into One Winged Angel state, or any variants thereof, he may make an Intimidate check to demoralize all opponents within sixty feet of him as a swift action. The shaken condition from this effect lasts a number of rounds equal to the One Winged Angel's Charisma modifier.
Third Form (Su): At 9th level, an One Winged Angel can take on a still further transformed state if he is in great enough peril. If, while in his second One Winged Angel state, an attack would reduce his hit points to below 1/4th maximum, the One Winged Angel may choose to enter his third form in a manner exactly like entering his first form. When he does so, he retains all of the benefits of both of his previous transformations, gains an additional ability while in this third form, increases the bonus to his Strength, Dexterity, and Constitution scores to +6, and increases the Spell Resistance to 20 plus total hit dice. Activating this uses two uses of One Winged Angel for the day.
Preemptive Transformation (Su): At tenth level, a One Winged Angel has learned how to use his abilities without as much risk to himself as before. He may activate his One Winged Angel states if an attack would bring him below 1/2th his maximum hp. All other requirements to enter a further state (being in primary state for second form, ect.) remain the same.
Unsympathetic Outsider (Su): At tenth level, a One Winged Angel has learned the final attack of this class. A number of times equal to his Charisma modifier per day, while in any of his One Winged Angel states, he may use the Unsympathetic Outsider ability. Activating this ability takes a swift action, and each use has one of several possible effects.
Choose one of the following when you activate Unsympathetic Outsider:
Increase the save DC of a spell, power, SLA, PLA, maneuver, or other ability that requires a save by 3.
Multiply damage by 1.5 for a spell, power, SLA, PLA, maneuver, or other ability that deals damage to an opponent.
Completely overcome Energy Immunity for a spell, power, SLA, PLA, maneuver, or other ability that deals energy damage.
*Yes, abilities that are per-encounter do recover. For all sides.
--------------------
Give me a second to put up a second post...