Vaynor
2010-11-12, 10:53 PM
http://i25.photobucket.com/albums/c83/Vaynor/llawfeddyg.gif
http://i25.photobucket.com/albums/c83/Vaynor/untitled83.jpg
our greatest fears lie in ourselves and what we may become:
the most unnatural of our own perversions
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/moon_risen.gif
Medium Aberration
Hit Dice: 9d8+18 (58 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armor Class: 26 (+4 Dex, +6 natural, +6 insight), touch 20, flat-footed 22
Base Attack/Grapple: +6/+9 (+15 tentacles)
Attack:
+1 adamantine scalpel +11 (+17 corporeal) melee (1d6+2(+8 corporeal) and 1 Con; 17-20/x3)
and tentacle +10 (+16 corporeal) melee (1d10+1(+7 corporeal) and fear)
Full Attack:
+1 adamantine scalpel +11/+6 (+17/+11 corporeal) melee (1d6+2(+8 corporeal) and 1 Con; 17-20/x3)
and 2 tentacles +10 (+16 corporeal) melee (1d10+1(+7 corporeal) and fear)
Space/Reach: 5 ft./5 ft. (10 ft. tentacles)
Special Attacks: Mortal fear, scalpel, shadowspawn
Special Qualities: Darkvision 60 ft., anatomical prodigy, autonomic tentacles, fast healing 5, immune to fear, surgical modifications
Saves: Fort +11, Ref +13, Will +12
Abilities Str 12, Dex 18, Con 15, Int 23, Wis 19, Cha 20
Skills: Balance +10, Bluff +17, Climb +7, Disguise +17, Escape Artist +10, Forgery +12,
Heal +22, Hide +10, Intimidate +15, Jump +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10,
Knowledge (local) +12, Knowledge (nature) +12, Knowledge (religion) +10, Knowledge (the planes) +12,
Listen +15, Move Silently +10, Sleight of Hand +16, Spot +15, Swim +7, Tumble +10, Use Rope +10
Feats: Weapon Finesse, Combat Reflexes, Improved Initiative, Iron Will, Improved Critical (scalpel)B
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: Standard items and scalpel
Alignment: Always lawful neutral
Advancement: By character class
The lean figure is clothed in a clean white coat and black pants. Atop its seemingly normal body is a face devoid of features except for a single, unblinking eye. One hand rests in a coat pocket, the other limp at its side, clutching a small, surgical blade. Its face is expressionless and its posture stiff yet relaxed. Its feet are wrapped in shadow, the darkness pooling out from beneath it. As time passes under its glare, slender shapes emerge from the shadows, twirling around the figure, spiraling upwards. Eyes emerge from their heads, their mouths opening widely to reveal a set of sharp, shadowy teeth. Sudden, immense fear overwhelms the area as the air grows cold.
All llawfeddyg were once men, but using that word to describe the would be very far from the truth. Obsessed with the knowledge of medicine and anatomy, the llawfeddyg casts out its own mortal fears, which take the form of serpentine shadows emanating from its own shadow. Without fear, the llawfeddyg pursues anatomical perfection, perverting its own image to suit its warped fantasies. However, in order to refine its techniques, it needs practice and “volunteers” for surgery. Due to the fatality rate of its volunteers, the llawfeddyg constantly seeks additional patients.
The llawfeddyg stands six feet high and weighs 150 pounds. It can speak and read all languages. The llawfeddyg does not receive any penalties from aging and cannot die of old age. The llawfeddyg does not need to eat, drink, sleep, or breathe.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/monsters.gif
Combat
The llawfeddyg prefers to attack swiftly and with minimum risk to itself. It will attempt to entrap its opponents using its tentacle attack as often as possible, inspiring fear in the hearts of its enemies to its advantage. If melee combat is necessary, it will use its scalpel primarily, keeping its tentacles on hand as a method of keeping its opponents at bay. If faced with multiple enemies at once or damaged too heavily, it will use its area effect fear attack to give it a chance to regain its health. If forced to, the llawfeddyg will attempt to flee to preserve its life when all other options fail. The llawfeddyg prefers to take prisoners to experiment on after the battle is over, and will stabilize any nearby unconscious enemies if it is not in immediate danger. It will not sacrifice itself to do this, however, it holds its own life above all others, and will gladly perform autopsies if a victim happens to die during combat.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/human_eyes.gif
Anatomical Prodigy (Ex): A llawfeddyg has a masterful knowledge of the anatomies of all creatures. This knowledge allows it to spot weaknesses in the creatures it fights and exploit them to its advantage. When fighting any corporeal creature the llawfeddyg strikes with surgical precision, gaining an insight bonus to all attack and damage rolls equal to its Intelligence modifier.
This ability applies to the llawfeddyg’s body as well, its knowledge of its own anatomy allowing it to move its body in a manner that prevents serious damage from being done (by missing vital organs), or avoiding damage altogether. The llawfeddyg gains an insight bonus to its armor class equal to its Intelligence modifier.
The llawfeddyg gains an insight bonus equal to its Intelligence modifier on all Heal checks.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/cut_blood.gif
Surgical Modifications (Ex): The llawfeddyg is a master surgeon and has spent time operating on itself in order to perfect its own body. The llawfeddyg has altered the way its body functions, removing the need for a mouth and nose entirely (and has naturally removed them from his face). The llawfeddyg does not need to eat, drink, breathe, or sleep, and does not age. Additionally, despite its low strength, the llawfeddyg has modified its body to more efficiently and capably perform physical activities as well as increasing its perception. The llawfeddyg has a bonus equal to its Intelligence modifier on the following skills: Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Sleight of Hand, Spot, Swim, Tumble, and Use Rope. Additionally, the llawfeddyg gains an insight bonus equal to its Intelligence modifier on Fortitude and Reflex saves.
Additionally, the llawfeddyg has an increased metabolism, allowing it to heal its own body at a greatly increased pace, granting the llawfeddyg fast healing 5.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/beef_salute.gif
Scalpel (Ex): The llawfeddyg’s main weapon is its scalpel, or surgical knife. The scalpel is considered a +1 wounding scalpel made of adamantine except when noted otherwise. This item is always included in a llawfeddyg’s treasure in addition to normal treasure. The scalpel is described below.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/dread_heartbeat.gif
Shadowspawn (Su): The llawfeddyg’s fear is externally personified as two serpentine shadows. The shadows grant the llawfeddyg two tentacle attacks with a 10 foot reach. Whenever the llawfeddyg succeeds on an attack with one of his tentacles, it may make an immediate grapple check against its target with an insight bonus equal to its Intelligence modifier. If the grapple check succeeds, the tentacle latches on to the head of its target, rendering it immobilized as long as the tentacle remains attached. At the end of the first round of attachment, the victim may attempt to get free by making a grapple check against the tentacle or making a DC 19 Fortitude save. This save is Charisma-based. While latched onto an opponent, the tentacle deals tentacle damage each round until removed, and cannot attack any other opponents. The llawfeddyg can move up to 30 feet away from an ensnared target before the tentacle is forced to detach.
Autonomic Tentacles: The shadowspawn act independently of the llawfeddyg (although commanded by it) allowing the llawfeddyg to make tentacle attacks without disrupting its actions. If a llawfeddyg does not make a full-attack during its turn it may make a single tentacle attack as a swift action. Additionally, when making a full attack that includes both of its two tentacles, neither tentacle receives a penalty to their attack roll due to being secondary attacks.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/fears.gif
Mortal Fear (Su): The fear of our own mortality petrifies the mightiest of warriors. By attacking his foes with his own, conquered fears, the llawfeddyg introduces that fear unto their minds. Upon a successful hit with the llawfeddyg’s tentacles, the target must succeed on a DC 19 Will save or be shaken. Additionally, as a standard action, the llawfeddyg may send out a wave of fear in a 30-foot radius, causing any who fail a DC 19 Will save to be shaken. This fear effect is cumulative as normal. The saves are Charisma-based.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/darker_place.gif
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/punchline.jpg
Credit for quotes and images to Clive Barker
New Weapon
Scalpel: A small blade commonly used for performing surgeries, the scalpel is incredibly sharp. The scalpel is a light simple weapon, dealing 1d4 piercing and slashing damage with a critical threat range of 19-20/x3. The scalpel grants a +2 bonus on Heal checks when performing surgery of any kind. A scalpel is always masterwork.
Weight: 1 lb; Cost: 310 gp.
http://i25.photobucket.com/albums/c83/Vaynor/untitled83.jpg
our greatest fears lie in ourselves and what we may become:
the most unnatural of our own perversions
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/moon_risen.gif
Medium Aberration
Hit Dice: 9d8+18 (58 hp)
Initiative: +8
Speed: 50 ft. (10 squares)
Armor Class: 26 (+4 Dex, +6 natural, +6 insight), touch 20, flat-footed 22
Base Attack/Grapple: +6/+9 (+15 tentacles)
Attack:
+1 adamantine scalpel +11 (+17 corporeal) melee (1d6+2(+8 corporeal) and 1 Con; 17-20/x3)
and tentacle +10 (+16 corporeal) melee (1d10+1(+7 corporeal) and fear)
Full Attack:
+1 adamantine scalpel +11/+6 (+17/+11 corporeal) melee (1d6+2(+8 corporeal) and 1 Con; 17-20/x3)
and 2 tentacles +10 (+16 corporeal) melee (1d10+1(+7 corporeal) and fear)
Space/Reach: 5 ft./5 ft. (10 ft. tentacles)
Special Attacks: Mortal fear, scalpel, shadowspawn
Special Qualities: Darkvision 60 ft., anatomical prodigy, autonomic tentacles, fast healing 5, immune to fear, surgical modifications
Saves: Fort +11, Ref +13, Will +12
Abilities Str 12, Dex 18, Con 15, Int 23, Wis 19, Cha 20
Skills: Balance +10, Bluff +17, Climb +7, Disguise +17, Escape Artist +10, Forgery +12,
Heal +22, Hide +10, Intimidate +15, Jump +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10,
Knowledge (local) +12, Knowledge (nature) +12, Knowledge (religion) +10, Knowledge (the planes) +12,
Listen +15, Move Silently +10, Sleight of Hand +16, Spot +15, Swim +7, Tumble +10, Use Rope +10
Feats: Weapon Finesse, Combat Reflexes, Improved Initiative, Iron Will, Improved Critical (scalpel)B
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: Standard items and scalpel
Alignment: Always lawful neutral
Advancement: By character class
The lean figure is clothed in a clean white coat and black pants. Atop its seemingly normal body is a face devoid of features except for a single, unblinking eye. One hand rests in a coat pocket, the other limp at its side, clutching a small, surgical blade. Its face is expressionless and its posture stiff yet relaxed. Its feet are wrapped in shadow, the darkness pooling out from beneath it. As time passes under its glare, slender shapes emerge from the shadows, twirling around the figure, spiraling upwards. Eyes emerge from their heads, their mouths opening widely to reveal a set of sharp, shadowy teeth. Sudden, immense fear overwhelms the area as the air grows cold.
All llawfeddyg were once men, but using that word to describe the would be very far from the truth. Obsessed with the knowledge of medicine and anatomy, the llawfeddyg casts out its own mortal fears, which take the form of serpentine shadows emanating from its own shadow. Without fear, the llawfeddyg pursues anatomical perfection, perverting its own image to suit its warped fantasies. However, in order to refine its techniques, it needs practice and “volunteers” for surgery. Due to the fatality rate of its volunteers, the llawfeddyg constantly seeks additional patients.
The llawfeddyg stands six feet high and weighs 150 pounds. It can speak and read all languages. The llawfeddyg does not receive any penalties from aging and cannot die of old age. The llawfeddyg does not need to eat, drink, sleep, or breathe.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/monsters.gif
Combat
The llawfeddyg prefers to attack swiftly and with minimum risk to itself. It will attempt to entrap its opponents using its tentacle attack as often as possible, inspiring fear in the hearts of its enemies to its advantage. If melee combat is necessary, it will use its scalpel primarily, keeping its tentacles on hand as a method of keeping its opponents at bay. If faced with multiple enemies at once or damaged too heavily, it will use its area effect fear attack to give it a chance to regain its health. If forced to, the llawfeddyg will attempt to flee to preserve its life when all other options fail. The llawfeddyg prefers to take prisoners to experiment on after the battle is over, and will stabilize any nearby unconscious enemies if it is not in immediate danger. It will not sacrifice itself to do this, however, it holds its own life above all others, and will gladly perform autopsies if a victim happens to die during combat.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/human_eyes.gif
Anatomical Prodigy (Ex): A llawfeddyg has a masterful knowledge of the anatomies of all creatures. This knowledge allows it to spot weaknesses in the creatures it fights and exploit them to its advantage. When fighting any corporeal creature the llawfeddyg strikes with surgical precision, gaining an insight bonus to all attack and damage rolls equal to its Intelligence modifier.
This ability applies to the llawfeddyg’s body as well, its knowledge of its own anatomy allowing it to move its body in a manner that prevents serious damage from being done (by missing vital organs), or avoiding damage altogether. The llawfeddyg gains an insight bonus to its armor class equal to its Intelligence modifier.
The llawfeddyg gains an insight bonus equal to its Intelligence modifier on all Heal checks.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/cut_blood.gif
Surgical Modifications (Ex): The llawfeddyg is a master surgeon and has spent time operating on itself in order to perfect its own body. The llawfeddyg has altered the way its body functions, removing the need for a mouth and nose entirely (and has naturally removed them from his face). The llawfeddyg does not need to eat, drink, breathe, or sleep, and does not age. Additionally, despite its low strength, the llawfeddyg has modified its body to more efficiently and capably perform physical activities as well as increasing its perception. The llawfeddyg has a bonus equal to its Intelligence modifier on the following skills: Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently, Sleight of Hand, Spot, Swim, Tumble, and Use Rope. Additionally, the llawfeddyg gains an insight bonus equal to its Intelligence modifier on Fortitude and Reflex saves.
Additionally, the llawfeddyg has an increased metabolism, allowing it to heal its own body at a greatly increased pace, granting the llawfeddyg fast healing 5.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/beef_salute.gif
Scalpel (Ex): The llawfeddyg’s main weapon is its scalpel, or surgical knife. The scalpel is considered a +1 wounding scalpel made of adamantine except when noted otherwise. This item is always included in a llawfeddyg’s treasure in addition to normal treasure. The scalpel is described below.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/dread_heartbeat.gif
Shadowspawn (Su): The llawfeddyg’s fear is externally personified as two serpentine shadows. The shadows grant the llawfeddyg two tentacle attacks with a 10 foot reach. Whenever the llawfeddyg succeeds on an attack with one of his tentacles, it may make an immediate grapple check against its target with an insight bonus equal to its Intelligence modifier. If the grapple check succeeds, the tentacle latches on to the head of its target, rendering it immobilized as long as the tentacle remains attached. At the end of the first round of attachment, the victim may attempt to get free by making a grapple check against the tentacle or making a DC 19 Fortitude save. This save is Charisma-based. While latched onto an opponent, the tentacle deals tentacle damage each round until removed, and cannot attack any other opponents. The llawfeddyg can move up to 30 feet away from an ensnared target before the tentacle is forced to detach.
Autonomic Tentacles: The shadowspawn act independently of the llawfeddyg (although commanded by it) allowing the llawfeddyg to make tentacle attacks without disrupting its actions. If a llawfeddyg does not make a full-attack during its turn it may make a single tentacle attack as a swift action. Additionally, when making a full attack that includes both of its two tentacles, neither tentacle receives a penalty to their attack roll due to being secondary attacks.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/fears.gif
Mortal Fear (Su): The fear of our own mortality petrifies the mightiest of warriors. By attacking his foes with his own, conquered fears, the llawfeddyg introduces that fear unto their minds. Upon a successful hit with the llawfeddyg’s tentacles, the target must succeed on a DC 19 Will save or be shaken. Additionally, as a standard action, the llawfeddyg may send out a wave of fear in a 30-foot radius, causing any who fail a DC 19 Will save to be shaken. This fear effect is cumulative as normal. The saves are Charisma-based.
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/darker_place.gif
http://i25.photobucket.com/albums/c83/Vaynor/Llawfeddyg/punchline.jpg
Credit for quotes and images to Clive Barker
New Weapon
Scalpel: A small blade commonly used for performing surgeries, the scalpel is incredibly sharp. The scalpel is a light simple weapon, dealing 1d4 piercing and slashing damage with a critical threat range of 19-20/x3. The scalpel grants a +2 bonus on Heal checks when performing surgery of any kind. A scalpel is always masterwork.
Weight: 1 lb; Cost: 310 gp.