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View Full Version : [3.5] Polishing Creature Stat Blocks



Andion Isurand
2010-11-12, 11:13 PM
Hello there, I'm just looking for input on how to improve/polish the below stat block and possibly others I may post later on. Not sure if I got the Special Abilities and Special Qualities properly assigned.
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Purple Prisme Wisp

Radiant Will-O’-Wisp Cloistered Cleric 1 CR 8
Usually CN Small outsider (air, extraplanar)
Init +15; Senses darkvision 60 ft.; Listen +17, Spot +21
Aura Rainbow Aura
Languages Common, Auran, Draconic
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AC 31, touch 31, flat-footed 20 (+1 size, +11 Dex, +9 Deflection)
hp 47 (10 HD); fast healing 2 (when shined upon by separate light source)
DR 5/magic
Immune blindness, daze, dazzle, stun
Fort +5, Ref +14, Will +11
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Speed Fly 80 ft. Perfect (16 squares)
Melee Shock +17 melee touch (2d8 electricity)
Space 5 ft.; Reach 5 ft.
Base Atk +6; Grp -3
Atk Options Shock
Special Actions Destiny Domain Power 1/day
Spell-Like Abilities (CL 10th):
3/day—color spray, blur
1/day—mirror image, searing light, freedom of movement.
Cleric Spells Prepared (CL 5th, 6th for Healing domain spells):
1st — resurgence x2, cure light wounds
0 — detect magic, purify food and drink, create water
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Abilities Str 1, Dex 33, Con 10, Int 15, Wis 16, Cha 18
SA Cleric Spells, Spell-Like Abilities, Bardic Knack 1
SQ Immunity to Magic, Perfect Automatic Stilll Spell, Natural Invisibility
Feats Air Heritage, Distracting Attack, Improved Initiative, Weapon FinesseB, Practiced Spellcaster [Cleric]
Skills Bluff +11, Diplomacy +11, Disguise +4 (+6 acting), Intimidate +6, Knowledge (Arcana) +4, Knowledge (local) +3, Knowledge (Planes) +3, Knowledge (any two) +3, Listen +17, Search +14, Spellcraft +4, Spot +21 (+4 racial bonus), Survival +3 (+5 following tracks)
Advancement by charcater class Favored Class Cloistered Cleric
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Rainbow Aura (Su) Radiant creatures constantly shed a glaring aura that most creatures find difficult to look at. Those within 30 feet of a radiant creature must make a Will save (DC 19, cha based) or be dazzled for 1d6 rounds, suffering a -1 penalty on attack rolls, Search and Spot checks. Although not a gaze attack in the usual sense, this ability uses the same rules for making attacks and avoid its effects (DMG 294). Thus, a creature can attempt to look away for close its eyes to avoid the effects of this ability.
Immunity to Magic (Ex) A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex) A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.
Perfect Automatic Still Spell (Ex) A Purple Prisme Wisp can cast any spell it knows without gestures.
Destiny Domain Power (Su) Once per day as an immediate action, a Purple Prisme Wisp can grant a willing creature within 30 feet the ability to reroll an attack, save, ability check, or skill check. It must be able to see the creature to be affected and cannot use this power on itself.