Rumel
2010-11-13, 12:55 AM
Mind Games:
Warrior: "I'm gonna kill you!!!"
Mind Games: "Why do you want to kill me?"
Warrior: "Because you murdered my father!!!"
Mind Games: "No, I am your father!"
Warrior: "Wait... What... You... I... What?"
Mind Games: "Now go to your room!"
Warrior: "I never get to have any fun..." and walks away.
You love to mess with people, nobody knows if your serious or not... Except you. Your abilities are almost magical, and you cannot turn them off.
Allignments:
Usually Chaotic but can be Nutral. They tend to be any good or evil though.
Requirements:
10 ranks bluff, sense motive and diplomacy. Also must have the deceitful feat.
{table=head] Lvl|BaB|Fort|Ref|Will|Special
1st|+0|0|0|2|White Lie, Bluff +1
2nd|+1|0|0|3|Fib, Bluff +2
3rd|+2|0|0|3|Bend the Truth, Bluff +3
4th|+3|1|1|4|Broken Riality, Bluff +4
5th|+3|1|1|4|Mind Games, Bluff +5
[/Table]
Hit Dice:
d8's
Skill Points:
6+Int mod
Class Skills:
the following are class skills for the Mind Gamer... Bluff, Diplomacy, Sense Motive and Slight of Hand
Class Features:
The following are class features of the Mind Gamer...
White Lie:
You may make a bluff check to convince others something is true, this takes penalties as a regular bluff check if it is unbelievable. You may convince others that something is fact such as you are their long lost cousin or their sword was stolen and they will believe this as absolute fact if they fail their save. This ability is requires concentration and takes a toll on your mind. It is usable 2/day/HD, but becomes at will at 10 HD.
Example:
"Hey, remember me?"
"No?"
"Sure you do... I'm that dude that lent you 1,000 Gp for your nice sword, by the way, I need that back..."
"Oh, sure, here you go"
"Thanks... Oh, your late for your ballet lessons"
"Oh, thanks for the heads up!... Now where did I put my tu-tu?
Fib:
You may convince another their beliefs are wrong and try to make them join your side. They gain bonuses on their save as the bluff ability. This is usable 1/day/HD.
Example:
"George! They altered your view! They are the bad guys!"
"No way! How dare you try to trick me! GREAT CLEAVE!"
"You saved me... But... OH NO! They replaced you with a goblin! Kill your body!"
"OK! Take THIS me!!!"
"Perfect :smallamused:..."
Bend the Truth:
You may convince others their entire way of thinking is wrong. They can be convinced to do most anything crazy. He gains a bonus on his save as the bluff ability if the reality you make is unbelievable. This is usable 1/Day/2HD
Example:
"You don't want to kill me..."
"I... I don't?"
"Not at all... You want to live out you dream..."
"What's that?"
"You want to be the first man to fly around the world! There's the cliff *point*! Fly... FLY!!!"
"I'm liveing the dreeeaaammmm... Aaaaaaaaaaaaaahhhhhhhhhh... *splat*
Broken Reality:
1/day/5HD the Mind Gamer may convince the world it was wrong. He may say a mountain is not formed or gravity goes up. This lasts for 1 round per HD and afterwards it goes back to normal.
Example:
"What's your name?"
"Carl..."
"Ohhh... Umm... Sorry... People named Carl die if they can see me..."
"Oh... By!... *Thud*"
A few rounds later...
"Wait... That's not true!"
Mind Games:
You may not only convince others to help you, you may also convince them they've helped you his entire life. You may build a whole new set of memories which he believes to his dying breath. It takes a miracle or wish to fix him or a break enchantment spell. This ability is always considered unbelievable for the purposes of a bluff check. It lasts for a max of 1 day, and is usable 1/day/10HD.
Example:
"I'm going to kill you!!!"
"Wait... why?"
"You are evil!"
"No... You are... And your not a fighter... Your a dancer, that will never stop until he realizes his goal of preforming for the king..."
".................. Ya!!! Why won't he watch me? I can leap like a frog, and spin like a top!"
"You sure can... Well... Hope you see the king or whatever... I'm going to go kill that lady that is in no way your mother..."
"Okay, have fun!"
Change Log:
•None yetb
Warrior: "I'm gonna kill you!!!"
Mind Games: "Why do you want to kill me?"
Warrior: "Because you murdered my father!!!"
Mind Games: "No, I am your father!"
Warrior: "Wait... What... You... I... What?"
Mind Games: "Now go to your room!"
Warrior: "I never get to have any fun..." and walks away.
You love to mess with people, nobody knows if your serious or not... Except you. Your abilities are almost magical, and you cannot turn them off.
Allignments:
Usually Chaotic but can be Nutral. They tend to be any good or evil though.
Requirements:
10 ranks bluff, sense motive and diplomacy. Also must have the deceitful feat.
{table=head] Lvl|BaB|Fort|Ref|Will|Special
1st|+0|0|0|2|White Lie, Bluff +1
2nd|+1|0|0|3|Fib, Bluff +2
3rd|+2|0|0|3|Bend the Truth, Bluff +3
4th|+3|1|1|4|Broken Riality, Bluff +4
5th|+3|1|1|4|Mind Games, Bluff +5
[/Table]
Hit Dice:
d8's
Skill Points:
6+Int mod
Class Skills:
the following are class skills for the Mind Gamer... Bluff, Diplomacy, Sense Motive and Slight of Hand
Class Features:
The following are class features of the Mind Gamer...
White Lie:
You may make a bluff check to convince others something is true, this takes penalties as a regular bluff check if it is unbelievable. You may convince others that something is fact such as you are their long lost cousin or their sword was stolen and they will believe this as absolute fact if they fail their save. This ability is requires concentration and takes a toll on your mind. It is usable 2/day/HD, but becomes at will at 10 HD.
Example:
"Hey, remember me?"
"No?"
"Sure you do... I'm that dude that lent you 1,000 Gp for your nice sword, by the way, I need that back..."
"Oh, sure, here you go"
"Thanks... Oh, your late for your ballet lessons"
"Oh, thanks for the heads up!... Now where did I put my tu-tu?
Fib:
You may convince another their beliefs are wrong and try to make them join your side. They gain bonuses on their save as the bluff ability. This is usable 1/day/HD.
Example:
"George! They altered your view! They are the bad guys!"
"No way! How dare you try to trick me! GREAT CLEAVE!"
"You saved me... But... OH NO! They replaced you with a goblin! Kill your body!"
"OK! Take THIS me!!!"
"Perfect :smallamused:..."
Bend the Truth:
You may convince others their entire way of thinking is wrong. They can be convinced to do most anything crazy. He gains a bonus on his save as the bluff ability if the reality you make is unbelievable. This is usable 1/Day/2HD
Example:
"You don't want to kill me..."
"I... I don't?"
"Not at all... You want to live out you dream..."
"What's that?"
"You want to be the first man to fly around the world! There's the cliff *point*! Fly... FLY!!!"
"I'm liveing the dreeeaaammmm... Aaaaaaaaaaaaaahhhhhhhhhh... *splat*
Broken Reality:
1/day/5HD the Mind Gamer may convince the world it was wrong. He may say a mountain is not formed or gravity goes up. This lasts for 1 round per HD and afterwards it goes back to normal.
Example:
"What's your name?"
"Carl..."
"Ohhh... Umm... Sorry... People named Carl die if they can see me..."
"Oh... By!... *Thud*"
A few rounds later...
"Wait... That's not true!"
Mind Games:
You may not only convince others to help you, you may also convince them they've helped you his entire life. You may build a whole new set of memories which he believes to his dying breath. It takes a miracle or wish to fix him or a break enchantment spell. This ability is always considered unbelievable for the purposes of a bluff check. It lasts for a max of 1 day, and is usable 1/day/10HD.
Example:
"I'm going to kill you!!!"
"Wait... why?"
"You are evil!"
"No... You are... And your not a fighter... Your a dancer, that will never stop until he realizes his goal of preforming for the king..."
".................. Ya!!! Why won't he watch me? I can leap like a frog, and spin like a top!"
"You sure can... Well... Hope you see the king or whatever... I'm going to go kill that lady that is in no way your mother..."
"Okay, have fun!"
Change Log:
•None yetb