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View Full Version : So every single plan of mine (3.5)



gallagher
2010-11-13, 07:43 PM
somehow, some way, involves poison

literally. in combat, i have poisons in my belt and enjoy applying them on my weapons or using them in other means (like traps!) one thing i love is having my party rogue reset the traps that he disables and put poison on them

espionage? poison. meeting someone important/famous? poison, at least as a back up.

we once infiltrated a city because i poisoned a teammate (willingly) and we took him inside the city walls to the main temple for healing. it went gory from there


are there any tendencies that you, as an adventurer, frequent? its always fun to have a good ace in the hole, but why save the ace for the end?

Talyn
2010-11-13, 07:52 PM
Every single plan of mine...

has me rolling in like I own the place. Seriously. No matter what the game, no matter what the system, Plan A always seems to be "walk through the front door like I have every right to be there."

Maybe that means my paladin (D&D) goes up to the corrupt baron and puts him under arrest in front of his entire court and all of his guards, thus focusing their wrath on me while my less well-armored allies get into optimal position.

Maybe it means that my Hunter (New World of Darkness, Hunter: the Vigil) covers himself in painted tattoos and walks into a known vampire bar and orders a Blood Lite - lucky for him he's got a kevlar collar, a listening device and a GPS for his cell in the van outside.

It keeps things interesting, to say the least.

gallagher
2010-11-13, 08:06 PM
Every single plan of mine...

has me rolling in like I own the place. Seriously. No matter what the game, no matter what the system, Plan A always seems to be "walk through the front door like I have every right to be there."

Maybe that means my paladin (D&D) goes up to the corrupt baron and puts him under arrest in front of his entire court and all of his guards, thus focusing their wrath on me while my less well-armored allies get into optimal position.

Maybe it means that my Hunter (New World of Darkness, Hunter: the Vigil) covers himself in painted tattoos and walks into a known vampire bar and orders a Blood Lite - lucky for him he's got a kevlar collar, a listening device and a GPS for his cell in the van outside.

It keeps things interesting, to say the least.

man, i would love to see you play in a god-killing campaign

onthetown
2010-11-13, 08:44 PM
Charm Person/Suggestion/Dominate Person. With my non-magicky characters or non-enchanters, this turns into just a ridiculous amount of ranks in Diplomacy and Bluff.

Urpriest
2010-11-13, 08:45 PM
My groups tend to have that same strategy. Walking in like you own the place works really really well for some reason. Possibly it's just a common theme in fiction.

Example: We were told some assassin's guild has a headquarters beneath a shop. We go in to the shop and look around. Then ask the clerk for the bathroom. Before the clerk can respond: "Oh, I see the door in the back, that's where it is, right?" And then we just kept going until we ran into actual assassins. "Oh, a hidden trap door? Is this where you keep the bathroom?"

Greenish
2010-11-13, 08:55 PM
My groups tend to have that same strategy. Walking in like you own the place works really really well for some reason. Possibly it's just a common theme in fiction.And in real life. There was a tvtropes page with plenty of RL examples of just that, but I can't find it just now (so you will be spared).

Vemynal
2010-11-13, 08:57 PM
Undead or fire

Yes...I have combined the two

gallagher
2010-11-13, 09:10 PM
Undead or fire

Yes...I have combined the two

how much of that was made of win?

Xyk
2010-11-13, 09:19 PM
Every single plan of mine...

has me rolling in like I own the place. Seriously. No matter what the game, no matter what the system, Plan A always seems to be "walk through the front door like I have every right to be there."

Maybe that means my paladin (D&D) goes up to the corrupt baron and puts him under arrest in front of his entire court and all of his guards, thus focusing their wrath on me while my less well-armored allies get into optimal position.

Maybe it means that my Hunter (New World of Darkness, Hunter: the Vigil) covers himself in painted tattoos and walks into a known vampire bar and orders a Blood Lite - lucky for him he's got a kevlar collar, a listening device and a GPS for his cell in the van outside.

It keeps things interesting, to say the least.

I do that IRL. Like really, it rarely fails. For instance, I'll occasionally skip unimportant classes (like band), just to go to the library and work on college essays. Nobody asks me any questions.

Jjeinn-tae
2010-11-14, 12:25 AM
My plans are over-the-top, and often make use of misdirection, whether the character I'm playing is really capable of the feats they think they're capable of is more of the question.

Solipsism
2010-11-14, 12:34 AM
... has me looking for a way to use the environment as a weapon. Be it shooting stalactites with eldritch blasts or using a strength check to hurl a door at my foes, I'm just not satisfied until I've hurt them with something that was once part of their haven. My DM is very understanding of the matter, he's taken to placing random items inside all dungeons now. My favorite was a wardrobe in a kobold den.

Claudius Maximus
2010-11-14, 12:48 AM
I'm afraid I can't speak for myself, since I barely ever play, but one of my players seems to be determined to involve half the PHB equipment list in every scheme. My favorite was a contraption involving a tarp, eight crossbows, tons of rope, and several gallons of mule blood.

Jarian
2010-11-14, 12:53 AM
I'm afraid I can't speak for myself, since I barely ever play, but one of my players seems to be determined to involve half the PHB equipment list in every scheme. My favorite was a contraption involving a tarp, eight crossbows, tons of rope, and several gallons of mule blood.

If it did not at the very least look like this (http://www.giantitp.com/comics/oots0255.html) in the end, I'm going to be very disappointed.

Callista
2010-11-14, 12:58 AM
Mine usually end in me saying something along the lines of, "...I can't believe I survived that."

fortesama
2010-11-14, 01:45 AM
My own plans always seem to involve the use of grease, 10-foot poles, a casting of evard's black tentacles/chilling tentacles or similar.

...don't think about it too much

ichai
2010-11-14, 05:00 AM
Bulk alchemist's fire. Always.
For some reason the DMs always give us challenges where the easiest solution is arson or blowing up a building.

fireinakasha
2010-11-14, 05:16 AM
About once every four or five games I play, I roll a rogue who's singular plan is grappling hook + use rope.

No, really, it solves everything. Illithid inquisitions, force walls, tyrants, gargoyles, eyetyrants. If you can't climb it, you can always entangle it.

Shyftir
2010-11-14, 05:16 AM
Every Plan of Mine...

Involves buff spells and john woo-style buttkickery. Also explosives.

Dr.Epic
2010-11-14, 05:19 AM
Whenever I go warrior, I take Monkey Grip.

WeeFreeMen
2010-11-14, 05:59 AM
Every single plan of mine....

Seems to involve Intimidate. Diplomatic situations, Fights, general travels.
Pretty much anything that can be solved with a sharp tongue and smart words.

I love Intimidating kings outa their thrones, I love intimidating BBEGs and lash them on their cliche' plots, I love intimidating the villager who thinks he can try and charge me gold pieces per arrow. It really is the Duck Tape of my DnD experience.

However, on the occasion that they can't be intimidated I like to make them wish they had flee'd in the first place >:]

Dr Strangelove
2010-11-14, 06:06 AM
My old wizard set things on fire. Instinctually. One time we were sent to kidnap an elderly sage and steal some of his papers, and when he fought back I cast blast of flame before really thinking about it. Cone of 12d6 fire damage. Building now on fire, sage almost dead. Whoops.

Then the dwarf fighter jumped out of a window to escape the flames, and landed on a commoner. Squish. As we tried to bail, the crack city guard unit showed up (about a level higher than we were, six of them). I used mass suggestion to tell them that there were innocents trapped inside the building (not true, the sage had walked out of a window due to a darkness spell and died). As we made our escape, and the city guard tried to restrain their paladin, I told my party that the fire had worked to our advantage in the end.

Zieu
2010-11-14, 06:28 AM
Every single plan of mine...

Involves tackling superior foes in the most memorable way possible to try and demonstrate my character's usefulness.

It probably stemmed from my team mocking my Ranger endlessly for not being as much of a damage-output player as the Barbarian, Paladin, etc. But anyway:

Upon taking an old rickety raft across a large lake, a huge dark shape passed underneath the boat and bumped it. Balance checks all around. I threw out a Spot and Knowledge Nature, and it was a legendary fish at least 30 feet long and several hundred years old. While everybody else is bracing themselves for the second pass, I'm tying a rope around my waist, drawing some daggers and removing my armor:

Party: "Where are you going??"
Me (in a Batman, Dark Knight-style voice): "I'm going fishing."


Later in that campaign, we found ourselves in a swamp (and consequently, I found myself gimped due to close-range combat + archery Ranger...). At one point, we had to walk across a very narrow strip of dirt with two large pools (and several crocodiles) on either side. To add to that, two Shambling Mounds appear in front and behind us. Me? Well with arrows laughingly ineffective, I draw two daggers again and jump onto a Shambling Mound's back and proceed to stab it to death.

Or get it down to 5hp and have the damn sorceror finish it off with a magic missile.


Jerk.

Kaww
2010-11-14, 07:26 AM
... involves me rolling bluff checks. That or framing/flaming a party member...

2-HeadedGiraffe
2010-11-14, 07:41 AM
My old wizard set things on fire. Instinctually. One time we were sent to kidnap an elderly sage and steal some of his papers, and when he fought back I cast blast of flame before really thinking about it. Cone of 12d6 fire damage. Building now on fire, sage almost dead. Whoops.

Then the dwarf fighter jumped out of a window to escape the flames, and landed on a commoner. Squish. As we tried to bail, the crack city guard unit showed up (about a level higher than we were, six of them). I used mass suggestion to tell them that there were innocents trapped inside the building (not true, the sage had walked out of a window due to a darkness spell and died). As we made our escape, and the city guard tried to restrain their paladin, I told my party that the fire had worked to our advantage in the end.

It's a theory of mine that every D&D party has at least one character who will set something on fire whether it helps or not. No group I've played with has really proven me wrong.

As for me, my tendencies vary depending on the group I'm with. For a while, I was playing with two different groups. In one, I was always some sort of caster, and I was always the one suggesting we hold back, develop a plan, get a strategy before engaging enemies that outnumbered us ten to one. In the other group, I always end up playing melee characters who are just a bit too eager to wade right into combat and consider the consequences later (if ever).

Logalmier
2010-11-14, 10:29 AM
...involves setting something on fire.

But sometimes I set things on cold just for variety.

Loki_42
2010-11-14, 10:35 AM
Well, not me, but a player of mine does everything by stealth. Whenever there's an encounter(Even Roleplaying!) he asks if anyone can see him. If I say yes, he moves into position and rolls hide and move silently.

Synapse
2010-11-14, 10:51 AM
Every plan of mine... looks like a movie stunt. Seriously, any time I'm not playing a full caster (most of the time) I am pulling stunts as if I was BMX Bandit without the angel summoner to spoil the fun. Examples include:

Jumping a firewall and landing feet-first on the caster's face, tieing him up and jumping back within 2 rounds.

Throwing smoke bombs and sneaking past the enemies in a closed space to coordinate an attack from two fronts.

Intimidating a squad of 10 ships from attacking the harbor by flying into one of them, tearing the main mast off and hurling it like a javelin on another ship.

Fistfighting for two minutes, on foot, an enemy using power armor(mostly dodging and kicking. Any punch from the power armor could kill) to keep it from attacking our VIP escort.

Sneaking into a mansion at night, snuffing out half the guards and cleverly distracting the mansion's owner with an axe, an illusion spell and re-enacting The Shining.

Placing explosives on key structural areas of a building while infiltrating the place to retrieve evidence and destroy the rest, and having it all detonate while I'm still inside.