Chainsaw Hobbit
2010-11-13, 10:49 PM
This is an alternate mechanic for summoning spells, made to streamline and simplify the current summoning system.
NOTE: This new mechanic is meant to work alongside the existing summoning system, not replace it.
Here are a few examples:
Summon Feral Drake
Conjuration (Summoning) [see text]
Level: Sor/Wiz 2, Brd 3
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized dragon with 1 hit point, your saving throws, an AC of 10 + your level, and a speed of 8 (40 ft).
Once per round it can attack an adjacent foe with a bonus equal to you caster level -1 (dealing 1d8 + half your caster level damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The feral drake is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Flame Demon
Conjuration (Summoning) [see text]
Level: Sor/Wiz 4, Brd 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized outsider (demon) with 1 hit point, Dr 10/-, immunity to fire damage, your saving throws, an AC of 13 + your level, and a speed of 6 (30 ft).
Once per round it can make a melee attack with a bonus equal to 2 + your caster level (dealing 1d10 + half your caster level damage on a hit), or a ranged touch attack with a range of 10 and an attack bonus equal to 2 + your caster level (dealing fire damage equal to 2d6 + half your caster level on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The flame demon is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Shadow Spirit
Conjuration (Summoning) [see text]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized undead with 1 hit point, DR 15/-, your saving throws, an AC of 16 + your level, and a speed of 6 (30 ft), and phasing.
Once per round it can make a touch attack against an adjacent foe with a bonus equal to you caster level +2 (dealing 1d6 + half your caster level constitution damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The shadow spirit is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Frost Devil
Conjuration (Summoning) [see text]
Level: Sor/Wiz 4, Brd 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized dragon with 1 hit point, DR 12/-, your saving throws, an AC of 15 + your level, and a speed of 6 (30 ft).
Once per round it can attack an adjacent foe with a bonus equal to you caster level +2 (dealing 2d8 + your half caster level cold damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The frost devil is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
NOTE: This new mechanic is meant to work alongside the existing summoning system, not replace it.
Here are a few examples:
Summon Feral Drake
Conjuration (Summoning) [see text]
Level: Sor/Wiz 2, Brd 3
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized dragon with 1 hit point, your saving throws, an AC of 10 + your level, and a speed of 8 (40 ft).
Once per round it can attack an adjacent foe with a bonus equal to you caster level -1 (dealing 1d8 + half your caster level damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The feral drake is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Flame Demon
Conjuration (Summoning) [see text]
Level: Sor/Wiz 4, Brd 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized outsider (demon) with 1 hit point, Dr 10/-, immunity to fire damage, your saving throws, an AC of 13 + your level, and a speed of 6 (30 ft).
Once per round it can make a melee attack with a bonus equal to 2 + your caster level (dealing 1d10 + half your caster level damage on a hit), or a ranged touch attack with a range of 10 and an attack bonus equal to 2 + your caster level (dealing fire damage equal to 2d6 + half your caster level on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The flame demon is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Shadow Spirit
Conjuration (Summoning) [see text]
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized undead with 1 hit point, DR 15/-, your saving throws, an AC of 16 + your level, and a speed of 6 (30 ft), and phasing.
Once per round it can make a touch attack against an adjacent foe with a bonus equal to you caster level +2 (dealing 1d6 + half your caster level constitution damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The shadow spirit is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.
Summon Frost Devil
Conjuration (Summoning) [see text]
Level: Sor/Wiz 4, Brd 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
In an unoccupied space within the spell's range you summon a medium-sized dragon with 1 hit point, DR 12/-, your saving throws, an AC of 15 + your level, and a speed of 6 (30 ft).
Once per round it can attack an adjacent foe with a bonus equal to you caster level +2 (dealing 2d8 + your half caster level cold damage on a hit).
If the creature is takes damage you can choose to negate all of the damage to the creature but instead take half of the damage (This damage can in no way be reduced or resisted).
Note: The frost devil is not an actual creature but a spell effect that resembles one. It has no ability scores, can not receive buff spells or ability damage, and can be removed with Dispel Magic. It has no statistics beyond the ones stated.