Morph Bark
2010-11-14, 09:14 AM
Still a work in progress, but I gotta jet for now. Incomprehensible Accent to follow after this. In the meantime, here (http://www.giantitp.com/forums/showthread.php?p=9749536#post9749536) is the Flaw campaign recruitment thread if anyone still wants to know!
NAMELESS ZEROBODY
http://69.89.31.93/~rollerne/rn2/20080508_nobody_cares_title_01-1.png (http://www.impawards.com/1973/my_name_is_nobody.html)
“Who are you?”
“I am but a shadow of a man, hidden away in darkness. I bear no name of meaning, nothing of worth. I am shapeless, formless. I am no one, I am less than one. I’m zero.”
“…so who are you, really?”
“I’m Batman.”
“You’re not Batman.”
“I am! I got the suit and the mysterious aura and the fighting and everything!”
“You don't have a pubescent kid in red-yellow-green running after you, you don't have a utility belt and you don't have a signlight up in the sky.”
“...well played.”
While you may not be Batman, you are indeed nobody. You are nameless. You are a zero, a sum of your parts without having parts. And yet you manage to leave your stamp on the world.
ENTRY REQUIREMENTS
BAB: +2
Flaws: Unimportant NPC
Skills: Hide 5 ranks, Move Silently 5 ranks
Unimportant NPC
Nobody cares about you.
Benefits: You have no name. You are never included when the group divides its treasure. You are never part of the initiative order (and thus you always go last).
Obviously, this does not apply when you are in an area unauthorized, like the Big Bad's Bathroom. It mostly functions as a case of unrecognized identity, as people just refer to you as "that guy" all the time and forget about you at crucial moments or when it just comes in handy for them (as with splitting the loot).
Class Skills
The Nameless Zerobody's class skills (and the key ability for each skill) are all of them. The Nameless Zerobody strives to be the best at all things and thus relinquishes no training of any skill.
Skills Points at Each Level: 6 + Int
Hit Dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|No Power, Sudden Strike +1d6, Truly Nameless
2nd|
+2|
+0|
+3|
+0|Not Here (invisible, silent), Summability
3rd|
+3|
+1|
+3|
+1|Summability
4th|
+4|
+1|
+4|
+1|Sudden Strike +2d6
5th|
+5|
+1|
+4|
+1|Summability
6th|
+6|
+2|
+5|
+2|Not Here (more invisible), Summability
7th|
+7|
+2|
+5|
+2|Hide in Plain Sight, Sudden Strike +3d6
8th|
+8|
+2|
+6|
+2|Summability
9th|
+9|
+3|
+6|
+3|Summability
10th|
+10|
+3|
+7|
+3|Not here (ethereal), Sudden Strike +4d6[/table]
No Power (Su): A Nameless Zerobody uses the power of no, a mysterious power that dwells within dirt farmers, office clerks who work from 9 to 5, carriage mechanics, maids, janitors, nurses, gardeners with a hedgeclipper fetish and childless soccer moms. A Nameless Zerobody has an amount of no points equal to their class level plus their Cha mod.
Sudden Strike: You deal 1d6 extra damage to targets that are flat-footed or are otherwise denied their Dex bonus to AC. This extra damage increases to 2d6 at level 4, 3d6 at level 7 and 4d6 at level 10. This also applies to ranged attacks against targets within 30 ft. Creatures with concealment, indiscernible anatomies or immunity to critical hits don’t receive this extra damage.
Truly Nameless: You are so nameless, you don’t even possess a personal truename! You therefore cannot be affected by truenaming that requires a personal truename.
Not Here (Su): From level 2 onwards a Nameless Zerobody can make himself even less noticed. By spending 1 no point as a swift action, he can make himself invisible (as per the invisibility spell) for 1 round or silent (as per the silence spell) for 1 round.
From level 6 onwards a Nameless Zerobody can spend 2 no points as a swift action to make himself invisible as if he were affected by the greater invisibility spell for 1 round.
At level 10 a Nameless Zerobody can spend 2 no points to become ethereal for 1 round.
Summability: You are the sum of your parts. You can be hidden away as usual for your kind, or you can attempt to go out in the open and break the mold.
Can’t Touch Me
As an immediate action you can get a +1 dodge bonus to AC and Reflex saves against the first attack against you or the first effect that requires you to make a Reflex save.
Divide By Zero* (http://tvtropes.org/pmwiki/pmwiki.php/Main/DivideByZero)
Prerequisites: BAB+6, Iaijutsu Focus 5 ranks
You are zero, and therefore divide your enemies by zero! When making a full attack with all attacks aimed at the same target, you may add Iaijutsu Focus damage to all attacks as long as it would apply to the first attack.
If you kill a target this way, you may choose to go for a ‘bloodsplatter’ effect as you slice them in half and get covered in their bodily juices. You gain a +2 bonus to Intimidate until you wash yourself and you are immediately recognized by everyone who could see the target die, until the end of the day.
Doctor Tran
Prerequisites: Must have a gender
You gain a +2 bonus to disguise as the other gender and may use sending as a spell-like ability once per day.
From Nobody to Nightmare* (http://tvtropes.org/pmwiki/pmwiki.php/Main/FromNobodyToNightmare)
Prerequisites: Nameless Zerobody level 9, Evil alignment
You can use the form of doom (here (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersDtoF.html#form-of-doom)) power as a psi-like ability once per day.
I Know That!
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to attack rolls against that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
I Know That Too!
Prerequisites: Nameless Zerobody level 6, I Know That! summability
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to saves against abilities and spells used by that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
I Know That Three!
Prerequisites: Nameless Zerobody level 9, I Know That! Summability, I Know That Too! summability
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to damage rolls against that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
Just Add Dragons (Sp)
Prerequisites: Nameless Zerobody level 8
You gain the ability to summon a Large dragon with a name unlike yours.
Instant
Large Dragon
Hit Dice: 7d12
Initiative: +0
Speed: 30 ft (6 squares), fly 50 ft
Armor Class: (), touch, flat-footed
Base Attack/Grapple: +7/+12
Attack: Bite +7 melee (2d6+1)
Full Attack: Bite +7 melee (2d6+1) and 2 claws +1 melee (1d8) and 2 wings +1 melee (1d6) and tail slap +1 melee (1d8+1)
Space/Reach: 10 ft/5 ft (10 ft with bite)
Special Attacks: Breath weapon (20 ft cone, 7d6 fire)
Special Qualities: Dragon traits, low-light vision, darkvision out to 60 feet, immunity to sleep
Saves: Fort +, Ref +, Will +
Abilities Str 12, Dex 10, Con 12, Int 9, Wis 9, Cha 9
Skills: Diplomacy +9, Listen +9, Search +9, Spot +9, Use Magic Device +9
Feats: Fly-by Attack, Improved Sunder, Power Attack
Just Add Robots (Sp)
Prerequisites: Nameless Zerobody level 5
You gain the ability to summon a Large construct with a name unlike yours.
Awesome
Large Construct
Hit Dice: 4d10+30 (52 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 14 (–1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Slam +5 melee (1d8+4)
Full Attack: Slam +5 melee (1d8+4)
Space/Reach: 10 ft/10 ft
Special Attacks: Trample
Special Qualities: Construct traits, darkvision 60 ft., damage reduction 10/adamantine or magic, low-light vision
Saves: Fort +1, Ref +1, Will –4
Abilities Str 16, Dex 10, Con —, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Trample (Ex): Awesome can trample creatures two or more sizes smaller than itself, dealing damage equal to its slam damage + 1 1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against Awesome can attempt Reflex saves (DC 10 + 1/2 object’s HD + object’s Str modifier) to halve the damage.
Just Replace Robots With Mecha (Sp)
Prerequisites: Nameless Zerobody level 6, Just Add Robots summability
Your robot gains the Ganmen subtype (http://www.giantitp.com/forums/showthread.php?t=105858), allowing you to sit inside of it and pilot it.
Named Soldier
Prerequisites: BAB+6
You gain a +1 bonus to all attack rolls and a +2 bonus to all damage rolls with weapons. Armour and shield bonuses you receive from equipment both increase by 1.
Nemo 'Nemo' means no one.
You gain the ability to breathe underwater.
No Body Left Behind
When you die, your body explodes in a burst of ghostly white fire. Every enemy within 20 ft takes 1d6 fire damage per 2 Nameless Zerobody class levels you had, plus force damage equal to your Nameless Zerobody class levels. A successful Reflex save (DC 10 + class levels + Con mod) halves the fire damage.
No Personality, Much Awesome
Not having a strong enough personality to break through the barrier of unrecognizability that surrounds you, you instead tackle it with insight. You key your granted no points per day off either Intelligence or Wisdom (once chosen, it cannot be changed). Furthermore, summabilities that have a save DC dependant on Cha use the modifier of the chosen ability score instead.
Nobody Ability = Nobility?
You just so happened to own a little slab of land somewhere and have an incredibly minor title! You can exchange all your Commoner levels for Aristocrat levels. You get a +1 bonus to your Recognizability score for each Aristocrat level you have. Furthermore, you have ten level 1 Commoners as followers, working on your land to provide for their families and for yours (even if you are the only member of your family).
Nobody’s Business
You can use coins as shuriken and bags of money as greatclubs or clubs (requires at least 200 coins in the bag for a greatclub, 50 to act like a club). Silver coins have a +1 bonus to attack and damage rolls. Gold coins have a +2 bonus to attack and damage rolls. Platinum coins have a +3 bonus to attack and damage rolls. You can throw three shuriken with one attack roll, but the coins only gain the lowest attack bonus (so if you throw a silver and two gold coins, they have a +1 bonus to attack, the silver has a +1 bonus to damage and the gold ones have a +2 bonus to damage). Like shuriken, they are effectively destroyed once they hit a target.
Nobody Calls Me Chicken* (http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyCallsMeChicken)
Prerequisites: Chicken Infested, Cluck Fu class ability
You get half your Nameless Zerobody level as a bonus to attack and damage rolls when using Cluck Fu. At class level 5, you can summon a chicken swarm at-will as a standard action as a spell-like ability (use bat swarm stats, minus blindsense and with 10 ft land and fly speed (clumsy)). If you summon a second chicken swarm, the old chicken swarm disappears if it still exists.
Nobody Can Touch You
Prerequisites: Nameless Zerobody level 6, Can’t Touch Me summability
Once per encounter, you can gain a +5 dodge bonus to AC and Reflex saves for one round as a free action as appropriate music plays in the background.
Nobody Cares
Who cares?
Nobody Dies
Prerequisites: Nameless Zerobody level 9
When you pick this ability, every time you die you reincarnate automatically one hour later with 1 hp left. However, you do lose 2 Constitution every time you die like a 1st-level character would. You can choose not to come back via this method.
Nobody Eats
You get the Track feat. You get a +2 competence bonus to Survival checks.
Nobody Knows
You get a +2 competence bonus to Knowledge checks.
Nobody Moves! (Ex)
Prerequisites: Nameless Zerobody level 6
Even when told to freeze on the spot, you still defy your own biology by moving quickly. Once per encounter you can move up to your land speed as an immediate action. You gain a +30 ft bonus to your land speed for this (and thus also a +12 bonus to Jump checks).
Nobody Thinks It Will Work (Sp)* (http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyThinksItWillWork)
Prerequisites: Nameless Zerobody level 8
Once per day, the Nameless Zerobody may designate one target for this ability. That target must make a Will save (DC 14 + half HD) or become permanently affected by an Extraordinary charm monster effect towards the Nameless Zerobody (enabling them to notice the Nameless Zerobody if they otherwise couldn’t) that cannot be dispelled or affected by anti-magic. However, if the Nameless Zerobody attacks the target or aids someone attacking the target, the charm effect is instantly negated and the target becomes immune to this ability. If the Nameless Zerobody uses this ability on anyone else at a later date, a target still under the effect of this ability is released and made immune to this ability once they find out, and become incredibly hostile towards the Nameless Zerobody.
Not Batman (Su)
Prerequisite: Nameless Zerobody level 3
You have realized you are not Batman. But you can try. As long as you are wearing a belt with at least one pouch hanging from it, you can take out any Tiny or smaller item from the pouch that costs less than 1 gp, at will.
One Winged Angel (Su)
Prerequisites: Nameless Zerobody level 9, Zero Wings summability
You have surpassed all expectations, reaching badass level one! Once per day, you may activate a state of greatness. When you pick this ability, choose three level 1 Warblade martial maneuvers, one of level 2 and one of level 3, as well as one stance of level 3 or below. Further you must also choose one spell of levels 1-3 each from the Sorcerer list. When you activate this ability, you grow a single feathered wing and gain access to the Warblade maneuvers (recoverable as normal via the Warblade method) and can cast the spells at-will. This state lasts until you are knocked unconscious, killed, or the encounter has ended. You can also fly at double your base land speed with poor maneuverability.
The Chosen Zero
You can use all skills untrained. Furthermore, once per encounter, you can gain a +4 bonus on all attack rolls for one round as a free action, but all attacks made that round deal nonlethal damage.
The Obi-One
Prerequisites: Nameless Zerobody level 5, The One - or Two… summability
You gain a +2 competence bonus to Bluff, Intimidate, Jump and Tumble checks. You gain a little kid as a cohort, and can summon a +1 brilliant energy adamantine greatsword that you can use for 10 rounds every day.
The One - or Two…
You gain a +2 competence bonus on Intimidate checks and a +2 bonus on Fortitude saves.
You Only Die Twice
When you die, the creature or object responsible takes the amount of damage that caused your death (minimum 10, maximum equal to your maximum hp + 10).
Zero Wings (Su)
Prerequisites: Nameless Zerobody level 8
You have no wings, yet you possess some measure of getting airborne! You can walk on the air, effectively flying, as long as you begin and end your turn on solid footing.
Zorrobody
Prerequisites: Weapon Finesse, Use Rope 5 ranks
You gain proficiency with all non-exotic weapons that are finessable, as well as proficiency with the whip. If you also have the Mad Hat Trickster's Professor's Fedora, you gain the Whip Climber skill trick for free (it costs no skill points and does not count towards your skill trick limit).
Hide in Plain Sight: A Nameless Zerobody can make a Hide check even while being observed. However, if one enemy spots him, all enemies become aware of him immediately.
Feat!
Expanded No Pool
Prerequisites: No power class feature
Benefit: You gain 4 extra No points.
Extra Summability
Prerequisites: Summability class feature
Benefit: You gain one extra summability.
Adaptation
The general unrecognizability and namelessness might make it hard to RP a Nameless Zerobody. For that reason, you may give them the following Alternate Class Features (more like Additional Class Features, really):
“A” Name: Enough is enough, you’ve had it with the namelessness and not being taken for who or what you are. The fact you don’t even know your own name doesn’t matter! Pick a letter, any letter. That is now your name. Letters from other languages, like ‘Alpha’ from Greek or ‘Shin’ from Hebrew, or a single character from Chinese, Japanese or Korean, are also allowed. For letters from fantasty languages, consult the DM. Single-digit numbers are fine as well.
Recognizability: A Nameless Zerobody has a so-called Recognizability score. Creatures with an amount of HD equal to or less than the Nameless Zerobody's Recognizability score never ignore him (that is, they are not affected by your Flaw). This Recognizability score is equal to a Nameless Zerobody's class levels plus any bonuses.
NAMELESS ZEROBODY
http://69.89.31.93/~rollerne/rn2/20080508_nobody_cares_title_01-1.png (http://www.impawards.com/1973/my_name_is_nobody.html)
“Who are you?”
“I am but a shadow of a man, hidden away in darkness. I bear no name of meaning, nothing of worth. I am shapeless, formless. I am no one, I am less than one. I’m zero.”
“…so who are you, really?”
“I’m Batman.”
“You’re not Batman.”
“I am! I got the suit and the mysterious aura and the fighting and everything!”
“You don't have a pubescent kid in red-yellow-green running after you, you don't have a utility belt and you don't have a signlight up in the sky.”
“...well played.”
While you may not be Batman, you are indeed nobody. You are nameless. You are a zero, a sum of your parts without having parts. And yet you manage to leave your stamp on the world.
ENTRY REQUIREMENTS
BAB: +2
Flaws: Unimportant NPC
Skills: Hide 5 ranks, Move Silently 5 ranks
Unimportant NPC
Nobody cares about you.
Benefits: You have no name. You are never included when the group divides its treasure. You are never part of the initiative order (and thus you always go last).
Obviously, this does not apply when you are in an area unauthorized, like the Big Bad's Bathroom. It mostly functions as a case of unrecognized identity, as people just refer to you as "that guy" all the time and forget about you at crucial moments or when it just comes in handy for them (as with splitting the loot).
Class Skills
The Nameless Zerobody's class skills (and the key ability for each skill) are all of them. The Nameless Zerobody strives to be the best at all things and thus relinquishes no training of any skill.
Skills Points at Each Level: 6 + Int
Hit Dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|No Power, Sudden Strike +1d6, Truly Nameless
2nd|
+2|
+0|
+3|
+0|Not Here (invisible, silent), Summability
3rd|
+3|
+1|
+3|
+1|Summability
4th|
+4|
+1|
+4|
+1|Sudden Strike +2d6
5th|
+5|
+1|
+4|
+1|Summability
6th|
+6|
+2|
+5|
+2|Not Here (more invisible), Summability
7th|
+7|
+2|
+5|
+2|Hide in Plain Sight, Sudden Strike +3d6
8th|
+8|
+2|
+6|
+2|Summability
9th|
+9|
+3|
+6|
+3|Summability
10th|
+10|
+3|
+7|
+3|Not here (ethereal), Sudden Strike +4d6[/table]
No Power (Su): A Nameless Zerobody uses the power of no, a mysterious power that dwells within dirt farmers, office clerks who work from 9 to 5, carriage mechanics, maids, janitors, nurses, gardeners with a hedgeclipper fetish and childless soccer moms. A Nameless Zerobody has an amount of no points equal to their class level plus their Cha mod.
Sudden Strike: You deal 1d6 extra damage to targets that are flat-footed or are otherwise denied their Dex bonus to AC. This extra damage increases to 2d6 at level 4, 3d6 at level 7 and 4d6 at level 10. This also applies to ranged attacks against targets within 30 ft. Creatures with concealment, indiscernible anatomies or immunity to critical hits don’t receive this extra damage.
Truly Nameless: You are so nameless, you don’t even possess a personal truename! You therefore cannot be affected by truenaming that requires a personal truename.
Not Here (Su): From level 2 onwards a Nameless Zerobody can make himself even less noticed. By spending 1 no point as a swift action, he can make himself invisible (as per the invisibility spell) for 1 round or silent (as per the silence spell) for 1 round.
From level 6 onwards a Nameless Zerobody can spend 2 no points as a swift action to make himself invisible as if he were affected by the greater invisibility spell for 1 round.
At level 10 a Nameless Zerobody can spend 2 no points to become ethereal for 1 round.
Summability: You are the sum of your parts. You can be hidden away as usual for your kind, or you can attempt to go out in the open and break the mold.
Can’t Touch Me
As an immediate action you can get a +1 dodge bonus to AC and Reflex saves against the first attack against you or the first effect that requires you to make a Reflex save.
Divide By Zero* (http://tvtropes.org/pmwiki/pmwiki.php/Main/DivideByZero)
Prerequisites: BAB+6, Iaijutsu Focus 5 ranks
You are zero, and therefore divide your enemies by zero! When making a full attack with all attacks aimed at the same target, you may add Iaijutsu Focus damage to all attacks as long as it would apply to the first attack.
If you kill a target this way, you may choose to go for a ‘bloodsplatter’ effect as you slice them in half and get covered in their bodily juices. You gain a +2 bonus to Intimidate until you wash yourself and you are immediately recognized by everyone who could see the target die, until the end of the day.
Doctor Tran
Prerequisites: Must have a gender
You gain a +2 bonus to disguise as the other gender and may use sending as a spell-like ability once per day.
From Nobody to Nightmare* (http://tvtropes.org/pmwiki/pmwiki.php/Main/FromNobodyToNightmare)
Prerequisites: Nameless Zerobody level 9, Evil alignment
You can use the form of doom (here (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/psionicPowersDtoF.html#form-of-doom)) power as a psi-like ability once per day.
I Know That!
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to attack rolls against that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
I Know That Too!
Prerequisites: Nameless Zerobody level 6, I Know That! summability
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to saves against abilities and spells used by that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
I Know That Three!
Prerequisites: Nameless Zerobody level 9, I Know That! Summability, I Know That Too! summability
Once per day, you may make a single Knowledge check to analyze one of your opponents as a move check. The Knowledge skill required depends on the opponent’s creature type. If you succeed on a DC 19 check, you grant yourself and your allies a +1 bonus to damage rolls against that particular creature for the rest of the encounter. If you beat the DC by 10, this bonus increases to +2. If you beat the DC by 20, this bonus increases to +3.
Whenever you use this ability, your allies and the target immediately recognize you for the rest of the encounter, as long as you succeed.
Just Add Dragons (Sp)
Prerequisites: Nameless Zerobody level 8
You gain the ability to summon a Large dragon with a name unlike yours.
Instant
Large Dragon
Hit Dice: 7d12
Initiative: +0
Speed: 30 ft (6 squares), fly 50 ft
Armor Class: (), touch, flat-footed
Base Attack/Grapple: +7/+12
Attack: Bite +7 melee (2d6+1)
Full Attack: Bite +7 melee (2d6+1) and 2 claws +1 melee (1d8) and 2 wings +1 melee (1d6) and tail slap +1 melee (1d8+1)
Space/Reach: 10 ft/5 ft (10 ft with bite)
Special Attacks: Breath weapon (20 ft cone, 7d6 fire)
Special Qualities: Dragon traits, low-light vision, darkvision out to 60 feet, immunity to sleep
Saves: Fort +, Ref +, Will +
Abilities Str 12, Dex 10, Con 12, Int 9, Wis 9, Cha 9
Skills: Diplomacy +9, Listen +9, Search +9, Spot +9, Use Magic Device +9
Feats: Fly-by Attack, Improved Sunder, Power Attack
Just Add Robots (Sp)
Prerequisites: Nameless Zerobody level 5
You gain the ability to summon a Large construct with a name unlike yours.
Awesome
Large Construct
Hit Dice: 4d10+30 (52 hp)
Initiative: +0
Speed: 30 ft (6 squares)
Armor Class: 14 (–1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Slam +5 melee (1d8+4)
Full Attack: Slam +5 melee (1d8+4)
Space/Reach: 10 ft/10 ft
Special Attacks: Trample
Special Qualities: Construct traits, darkvision 60 ft., damage reduction 10/adamantine or magic, low-light vision
Saves: Fort +1, Ref +1, Will –4
Abilities Str 16, Dex 10, Con —, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Trample (Ex): Awesome can trample creatures two or more sizes smaller than itself, dealing damage equal to its slam damage + 1 1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against Awesome can attempt Reflex saves (DC 10 + 1/2 object’s HD + object’s Str modifier) to halve the damage.
Just Replace Robots With Mecha (Sp)
Prerequisites: Nameless Zerobody level 6, Just Add Robots summability
Your robot gains the Ganmen subtype (http://www.giantitp.com/forums/showthread.php?t=105858), allowing you to sit inside of it and pilot it.
Named Soldier
Prerequisites: BAB+6
You gain a +1 bonus to all attack rolls and a +2 bonus to all damage rolls with weapons. Armour and shield bonuses you receive from equipment both increase by 1.
Nemo 'Nemo' means no one.
You gain the ability to breathe underwater.
No Body Left Behind
When you die, your body explodes in a burst of ghostly white fire. Every enemy within 20 ft takes 1d6 fire damage per 2 Nameless Zerobody class levels you had, plus force damage equal to your Nameless Zerobody class levels. A successful Reflex save (DC 10 + class levels + Con mod) halves the fire damage.
No Personality, Much Awesome
Not having a strong enough personality to break through the barrier of unrecognizability that surrounds you, you instead tackle it with insight. You key your granted no points per day off either Intelligence or Wisdom (once chosen, it cannot be changed). Furthermore, summabilities that have a save DC dependant on Cha use the modifier of the chosen ability score instead.
Nobody Ability = Nobility?
You just so happened to own a little slab of land somewhere and have an incredibly minor title! You can exchange all your Commoner levels for Aristocrat levels. You get a +1 bonus to your Recognizability score for each Aristocrat level you have. Furthermore, you have ten level 1 Commoners as followers, working on your land to provide for their families and for yours (even if you are the only member of your family).
Nobody’s Business
You can use coins as shuriken and bags of money as greatclubs or clubs (requires at least 200 coins in the bag for a greatclub, 50 to act like a club). Silver coins have a +1 bonus to attack and damage rolls. Gold coins have a +2 bonus to attack and damage rolls. Platinum coins have a +3 bonus to attack and damage rolls. You can throw three shuriken with one attack roll, but the coins only gain the lowest attack bonus (so if you throw a silver and two gold coins, they have a +1 bonus to attack, the silver has a +1 bonus to damage and the gold ones have a +2 bonus to damage). Like shuriken, they are effectively destroyed once they hit a target.
Nobody Calls Me Chicken* (http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyCallsMeChicken)
Prerequisites: Chicken Infested, Cluck Fu class ability
You get half your Nameless Zerobody level as a bonus to attack and damage rolls when using Cluck Fu. At class level 5, you can summon a chicken swarm at-will as a standard action as a spell-like ability (use bat swarm stats, minus blindsense and with 10 ft land and fly speed (clumsy)). If you summon a second chicken swarm, the old chicken swarm disappears if it still exists.
Nobody Can Touch You
Prerequisites: Nameless Zerobody level 6, Can’t Touch Me summability
Once per encounter, you can gain a +5 dodge bonus to AC and Reflex saves for one round as a free action as appropriate music plays in the background.
Nobody Cares
Who cares?
Nobody Dies
Prerequisites: Nameless Zerobody level 9
When you pick this ability, every time you die you reincarnate automatically one hour later with 1 hp left. However, you do lose 2 Constitution every time you die like a 1st-level character would. You can choose not to come back via this method.
Nobody Eats
You get the Track feat. You get a +2 competence bonus to Survival checks.
Nobody Knows
You get a +2 competence bonus to Knowledge checks.
Nobody Moves! (Ex)
Prerequisites: Nameless Zerobody level 6
Even when told to freeze on the spot, you still defy your own biology by moving quickly. Once per encounter you can move up to your land speed as an immediate action. You gain a +30 ft bonus to your land speed for this (and thus also a +12 bonus to Jump checks).
Nobody Thinks It Will Work (Sp)* (http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyThinksItWillWork)
Prerequisites: Nameless Zerobody level 8
Once per day, the Nameless Zerobody may designate one target for this ability. That target must make a Will save (DC 14 + half HD) or become permanently affected by an Extraordinary charm monster effect towards the Nameless Zerobody (enabling them to notice the Nameless Zerobody if they otherwise couldn’t) that cannot be dispelled or affected by anti-magic. However, if the Nameless Zerobody attacks the target or aids someone attacking the target, the charm effect is instantly negated and the target becomes immune to this ability. If the Nameless Zerobody uses this ability on anyone else at a later date, a target still under the effect of this ability is released and made immune to this ability once they find out, and become incredibly hostile towards the Nameless Zerobody.
Not Batman (Su)
Prerequisite: Nameless Zerobody level 3
You have realized you are not Batman. But you can try. As long as you are wearing a belt with at least one pouch hanging from it, you can take out any Tiny or smaller item from the pouch that costs less than 1 gp, at will.
One Winged Angel (Su)
Prerequisites: Nameless Zerobody level 9, Zero Wings summability
You have surpassed all expectations, reaching badass level one! Once per day, you may activate a state of greatness. When you pick this ability, choose three level 1 Warblade martial maneuvers, one of level 2 and one of level 3, as well as one stance of level 3 or below. Further you must also choose one spell of levels 1-3 each from the Sorcerer list. When you activate this ability, you grow a single feathered wing and gain access to the Warblade maneuvers (recoverable as normal via the Warblade method) and can cast the spells at-will. This state lasts until you are knocked unconscious, killed, or the encounter has ended. You can also fly at double your base land speed with poor maneuverability.
The Chosen Zero
You can use all skills untrained. Furthermore, once per encounter, you can gain a +4 bonus on all attack rolls for one round as a free action, but all attacks made that round deal nonlethal damage.
The Obi-One
Prerequisites: Nameless Zerobody level 5, The One - or Two… summability
You gain a +2 competence bonus to Bluff, Intimidate, Jump and Tumble checks. You gain a little kid as a cohort, and can summon a +1 brilliant energy adamantine greatsword that you can use for 10 rounds every day.
The One - or Two…
You gain a +2 competence bonus on Intimidate checks and a +2 bonus on Fortitude saves.
You Only Die Twice
When you die, the creature or object responsible takes the amount of damage that caused your death (minimum 10, maximum equal to your maximum hp + 10).
Zero Wings (Su)
Prerequisites: Nameless Zerobody level 8
You have no wings, yet you possess some measure of getting airborne! You can walk on the air, effectively flying, as long as you begin and end your turn on solid footing.
Zorrobody
Prerequisites: Weapon Finesse, Use Rope 5 ranks
You gain proficiency with all non-exotic weapons that are finessable, as well as proficiency with the whip. If you also have the Mad Hat Trickster's Professor's Fedora, you gain the Whip Climber skill trick for free (it costs no skill points and does not count towards your skill trick limit).
Hide in Plain Sight: A Nameless Zerobody can make a Hide check even while being observed. However, if one enemy spots him, all enemies become aware of him immediately.
Feat!
Expanded No Pool
Prerequisites: No power class feature
Benefit: You gain 4 extra No points.
Extra Summability
Prerequisites: Summability class feature
Benefit: You gain one extra summability.
Adaptation
The general unrecognizability and namelessness might make it hard to RP a Nameless Zerobody. For that reason, you may give them the following Alternate Class Features (more like Additional Class Features, really):
“A” Name: Enough is enough, you’ve had it with the namelessness and not being taken for who or what you are. The fact you don’t even know your own name doesn’t matter! Pick a letter, any letter. That is now your name. Letters from other languages, like ‘Alpha’ from Greek or ‘Shin’ from Hebrew, or a single character from Chinese, Japanese or Korean, are also allowed. For letters from fantasty languages, consult the DM. Single-digit numbers are fine as well.
Recognizability: A Nameless Zerobody has a so-called Recognizability score. Creatures with an amount of HD equal to or less than the Nameless Zerobody's Recognizability score never ignore him (that is, they are not affected by your Flaw). This Recognizability score is equal to a Nameless Zerobody's class levels plus any bonuses.