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View Full Version : [3.5]Doppelganger PC build help



Idleone
2010-11-14, 01:13 PM
I am going to be joining a game where the DM has allowed me to play a Doppelganger without the LA(tho I have to buy the 4 lvls of HD). This game is an EVIL campaign with Gestalt characters. I will be starting at lvl 10 so far this is what I have come up with so far.

1) Beguiler/Monstrous Humanoid
2) Beguiler/Monstrous Humanoid
3) Beguiler/Monstrous Humanoid
4) Beguiler/Monstrous Humanoid
5) Beguiler/Hexblade
6) Hexblade/Mindbender
7) Hexblade/Shadow Adept
8) Beguiler or Hexblade/Cabinet Trickster
9) Beguiler/Mindspy
10) Beguiler/Mindspy

From here if I took Hexblade at 8 its Beguiler till I finish Mindspy and Cabinet Trickster. (Mindspy to 4th, Cabinet to 3rd then Mindspy to 5th) from here I may start going Recaster, but that is far enough ahead I don't see the need to invest to much time in that right now. I will start playing this coming Friday.

Feats
I get 7-8 I believe 4 from lvls, 2 from flaws, 2 from doppel

I have picked 3
Mindsight
Shadow Weave Magic
Persona Immersion

I am thinking about Quick Change, Disturbing Visage

I could use help in this department

Please post your ideas thank you all VERY much.

Last Laugh
2010-11-14, 02:50 PM
Dopplegangers have telepathy? odd....
Warshaper from CWarrior is a very nice PRC for dopplegangers. In just a few levels you can pick up fun stuff like fast healing, crit immunity, and +4 str/con. very nice to pair with beguiler. and improved reach for better channeling!

rokar4life
2010-11-14, 05:09 PM
Dopplegangers have telepathy? odd....


Why's that odd?

Nyarai
2010-11-14, 06:37 PM
Dopplegangers have telepathy? odd....

They don't, but the first level of Mindbender gives it.

Watch out with Mindsight. It may annoy your DM, overload with information or turn you into a walking GPS that your fellow party members exploit. Possibly all three.

Or at least, that was my experience. :smallmad:

Signmaker
2010-11-14, 10:38 PM
They don't, but the first level of Mindbender gives it.

Watch out with Mindsight. It may annoy your DM, overload with information or turn you into a walking GPS that your fellow party members exploit. Possibly all three.

Or at least, that was my experience. :smallmad:

Agreed. Mindsight's a feat more applicable to theory/arena fights than it is practical adventuring, because it's a potent flavor-breaker and the DM will have to accomodate for it. Unfortunately for mindsight, accomodation means either changing mindsight, information overload, or making creatures simply immune.

Idleone
2010-11-16, 01:07 AM
After some tweaking I find Wizard maybe a better base class to work with. At 1st I thought Sorcerer so I could just focus Cha, but Wizard gets better spells options, skill points, bonus feats, I can pick a specialist wizard and immediatemagic picking necro for "cursed glance".

I am still in love with the Beguiler skill spread tho. without beguiler as my base I lose DisableD +16, Hide +15, MS +15 Search +16

As a wizard I am able to keep up in the important skills Bluff, Concent, Diplo, Disguise, Gather Info, Intim, Arcana, Spellcraft, Sense Mo, Local.

Gives me a feeling of not being able to sneak and snoop as much, but I guess that is a silly feeling seeing how I am a Doppelganger.


ANY THOUGHTS?