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Perducci
2010-11-14, 07:23 PM
I'm in search of some good background music for DnD. Any suggestions?

I like the feel of a lot of FF music if that helps.

AslanCross
2010-11-14, 08:12 PM
FF is good, but I sure hope you're not using One-Winged Angel. :P

Here's a "soundtrack (http://www.giantitp.com/forums/showpost.php?p=7139406&postcount=163)" I used in my last campaign. Since we're running Eberron, the tone's a bit different, so I added a rather large amount of instrumental metal and techno into the mix.

Mountain of Faith: Suwa Foughten Field (http://www.youtube.com/watch?v=pfI3KWr8XPU) ~Battlefield of the Gods~ is the actual theme I used for Azarr Kul, the last boss.

The Neverwinter Nights 2 soundtrack also has some gems.
Main theme (http://www.youtube.com/watch?v=LGT7IY91jIE)
Devil boss theme (http://www.youtube.com/watch?v=cJiVI9do4O0)
Githyanki Battle theme (http://www.youtube.com/watch?v=uLcFvAhCsE0)
Githyanki theme (http://www.youtube.com/watch?v=rtg4YLUn544&feature=related)

Baldur's Gate 2: Dragon battle theme (http://www.youtube.com/watch?v=UUHjdq6SFkQ)
BG2: Throne of Bhaal: Final boss theme (http://www.youtube.com/watch?v=KCXMXflff8s&feature=related)

Lev
2010-11-14, 08:23 PM
http://listen.grooveshark.com/#/playlist/DnD+Ambient+All+/26486106

Callista
2010-11-14, 08:42 PM
It can be slightly distracting if it's played too loudly or if the DM is spending a lot of time also being a DJ. But other than that, go for it. Don't pick stuff with words unless it's VERY appropriate. And yeah, FF is cool.

Kaulesh
2010-11-14, 08:55 PM
Official Roleplaying Soundtrack (http://www.amazon.com/Dungeons-Dragons-Official-Roleplaying-Soundtrack/dp/B0000BZYIS) by Midnight Syndicate. I've never actually listened to my copy all the way through, but I just felt I should mention it.

Lev
2010-11-14, 09:39 PM
Official Roleplaying Soundtrack (http://www.amazon.com/Dungeons-Dragons-Official-Roleplaying-Soundtrack/dp/B0000BZYIS) by Midnight Syndicate. I've never actually listened to my copy all the way through, but I just felt I should mention it.

It's OK, actual ambient music is better-- the roleplaying soundtrack is more of a tool invented in the days of cassette tapes that you'd listen to when reading a book.

Amurion
2010-11-14, 09:46 PM
How about some nice Gregorian chant, medieval and gives it the sound of being in some large cathedral.

AslanCross
2010-11-14, 10:06 PM
It can be slightly distracting if it's played too loudly or if the DM is spending a lot of time also being a DJ. But other than that, go for it. Don't pick stuff with words unless it's VERY appropriate. And yeah, FF is cool.

Agreed; I stay away from music with vocals unless the vocals aren't likely to be understood and are more ambient (like the faux Latin in one of the songs I posted above). Actual lyrics and vocals I find distracting.

When it comes to distracting the DM when he tries to be a DJ, though, I don't think it's such a problem if the songs have all been prepared in a playlist on an iPod or laptop that the DM otherwise uses for the game (this is true in my case).

Jarrick
2010-11-14, 10:15 PM
Midnight Syndicate and Nox Arcana are good. Movie soundtracks from movies no one's ever heard of, like Ravenous. Same applies to Anime OSTs from anime no one's ever heard of, but those are better for roleplaying moments rather than battle or exploration mostly.

Be selective based on what's going on at the time. I once ran a very very creepy game that wouldnt have been nearly as such if it werent for the Doc and Lena S. noble, ambient, sentimental waltzes album I had playing. very creepy stuff that.

Godless_Paladin
2010-11-15, 12:57 AM
Oh boy, I couldn't suggest just one thing. I go through hundreds of choices of ambient music and grab just the right thing for the kind of feelings I want to evoke, matched to the overall theme of the setting/campaign. You need the right pacing, tone, and energy in a piece so that it resonates with what's happening in the scene at hand. I can't just suggest a piece of music for use "in general."

It's all about implementation and synergy. Used properly, music adds a level of depth to your games that escalates the level of immersion and emotion, with quite satisfying results. Used improperly, music is simply conspicuous and distracting, accomplishing the exact opposite.

Used correctly, it seems a completely natural part of the experience, subtly guiding the players' thoughts and feelings.

http://www.youtube.com/watch?v=LxPN_4kCerc&feature=related

Another_Poet
2010-11-15, 02:15 AM
Go to Pandora.com, create a station around the band Dead Can Dance, problem solved.

Or if you want to put effort into it, cherrypick the most thematic remixes from ocremix.org