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Flickerdart
2010-11-14, 07:25 PM
Step 1: Be a Psychic Warrior/Psychic Weapon Master with a crystalline Soulbound Weapon.
Step 2: Acquire enough negative levels to put you precisely at level 3. Your Soulbound Weapon now loses all magical enhancements.
Step 3: Bond with your now mundane Soulbound Weapon and get rid of your negative levels.
Step 4: Level up to 20 in whatever classes you please; make sure to have at least 20 PP and a manifester level of 20. Your Soulbound Weapon now has an enhancement bonus of +5 and can be augmented to a +10 weapon through the Call Weaponry augment.
Step 5: Meditate on your bonded weapon to grant it an additional +10 enhancement bonus through Psychic Weapon Master. Your fully augmented Call Weaponry power now summons you a +20 weapon.

Edit: Math was a bit off, it's only a +20 weapon (unless you can get ML of 24 or more, but let's go with ML20 as the cap).

Edit: Extra bonus step from Biffoniacus_Furiou
Step 6: Get a Fiend of Possession cohort for another +6

arguskos
2010-11-14, 07:26 PM
Now, allow me to do some addition really fast.

Level 3+Gaining 20 levels=23 levels, yes? That makes you level 23. Try again. :smalltongue:

To be clearer: It's a nice trick, but it IS epic, according to your own math.

Flickerdart
2010-11-14, 07:27 PM
20 levels total, not 20 levels in addition to your three.

arguskos
2010-11-14, 07:29 PM
20 levels total, not 20 levels in addition to your three.
Good edit there. Well done, sirrah.

Flickerdart
2010-11-14, 08:05 PM
You technically don't even need to go to 20, just doing Psychic Weapon Master gets you +1 per level, augmenting the power gets you +1 per 4 PP and simply getting any levels is +1 per every 4. It just tops out at +20.

grarrrg
2010-11-14, 08:07 PM
blah, blah, blah

Completely off topic.
But is that a Vuffi-Ra / Captain America avatar?

arguskos
2010-11-14, 08:12 PM
Completely off topic.
But is that a Vuffi-Ra / Captain America avatar?
Yes, yes it is. :smallamused:

Synapse
2010-11-14, 08:34 PM
I'm not sure I even understand the logic behind that but...

Soulbound weapon's augment is 5 points per +1, not 4 points like the default power. So it goes up to +9, of which only 5 go into actual enhancement and the other 4 is for tricks.

grarrrg
2010-11-14, 09:16 PM
Yes, yes it is. :smallamused:

I love how this quote:

I'm not sure I even understand the logic behind that but...
is in no way related to the side conversation, yet somehow makes perfect sense.


Yes, yes it is. :smallamused:

Very well,
Carry on.


Oh. One more thing...


:eek:Bwah?!:confused:

true_shinken
2010-11-14, 09:20 PM
Amusingly, Soulknife/Kensai gets the same thing with no need for negative levels.
EDIT: Hm, not really the same thing. As a Soulknife 14/Kensai 6, the most you can get is a +15 equivalent and it costs two feats. You also need to be a kalashtar.

Flickerdart
2010-11-14, 11:04 PM
I'm not sure I even understand the logic behind that but...

Soulbound weapon's augment is 5 points per +1, not 4 points like the default power. So it goes up to +9, of which only 5 go into actual enhancement and the other 4 is for tricks.
Soulbound Weapon adds an extra augment to the Call Weaponry power. Nobody cancelled the power's original augment.

Biffoniacus_Furiou
2010-11-15, 01:19 AM
Start with a +1 weapon with +9 worth of special properties.

Add Greater Magic Weapon at CL 20 to make it a +5 weapon with +9 worth of special properties.

With Arcane Duelist (http://www.wizards.com/default.asp?x=dnd/re/20030224a) 4 in your build its enhancement bonus increases by another +2, so it's a +7 weapon with +9 worth of special properties.

Get Leadership for a Fiend of Possession cohort, he can possess your weapon to grant +6 worth of special properties.

It's now a +7 weapon with +15 worth of special properties, or a +22 weapon as early as level 12 if your Cleric casting GMW has a Bead of Karma and Divine Spell Power.

Edit: You probably can't afford the initial +10 weapon at level 12, but if it's an Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) or you have Craft Magic Arms/Armor you can make it yourself by level 13.

Synapse
2010-11-15, 06:25 AM
Soulbound Weapon adds an extra augment to the Call Weaponry power. Nobody cancelled the power's original augment.

Yes, and that still means your soulbound weapon augments on a 5 points step instead of 4.

Flickerdart
2010-11-15, 07:20 AM
Yes, and that still means your soulbound weapon augments on a 5 points step instead of 4.
No, no it doesn't. You can still use the old augment, whose wording isn't affected by the addition at all. Powers can have differently priced augments.

Vulaas
2010-11-15, 09:37 AM
Any possible way to make this weapon your Ancestral Relic for even more bonii, by simply not using the other bonuses (Or dispelling the weapon conveniently)?

Flickerdart
2010-11-15, 11:43 AM
I'm not familiar with the Ancestral Relic rules. The only requirements for a bonded weapon is that it be crystalline and non-magical. There are no rules for designating a weapon as soulbound; it says simply that "you must choose" a weapon and that it's always that one that is summoned. Conceivably it could be your ancestral relic.

Ramza00
2010-11-15, 12:10 PM
Power Link Shards and the kalashatar rate allows you to take a 20 ML and make it a 60 ML 3 times a day.

Metaphysical Weapon on your Called Weaponory, treats your weapon as a +13 weapon instead of a +5 weapon.

2 times a day your can use boost your Manifester Level to 60 and thus do 11 total levels of Weapon Enhancements.

This is in addition to your Psychic Weapon Master Levels

Hyfigh
2010-11-15, 02:43 PM
Kalashtar cheese aside, I'm quite confused on how you're reaching +20...

I see:
+10 from the PWM.
+4 from Soulbound Weapon (1pp to summon, invest 15 at a rate of 5 per +1)
+5 from Call Weaponry (1pp to summon, invest 16 at a rate of 4 per +1)

All in all: +5 enhancement bonus with +14 worth of other enhancements. Still incredibly powerful, mind you.

Can someone please explain? 0.o

PlzBreakMyCmpAn
2010-11-15, 04:52 PM
Yall ready for this thread to get blown wide open?

MindMage + PrC CL tricks (add drag mag feats for extra fromage)

Flickerdart
2010-11-15, 04:53 PM
Kalashtar cheese aside, I'm quite confused on how you're reaching +20...

I see:
+10 from the PWM.
+4 from Soulbound Weapon (1pp to summon, invest 15 at a rate of 5 per +1)
+5 from Call Weaponry (1pp to summon, invest 16 at a rate of 4 per +1)

All in all: +5 enhancement bonus with +14 worth of other enhancements. Still incredibly powerful, mind you.

Can someone please explain? 0.o
+10 from PWM
+5 from the Call Weaponry augment
+5 from the natural scaling of Soulbound Weapon
This particular trick doesn't use the Soulbound Weapon augment.


Start with a +1 weapon with +9 worth of special properties.

Add Greater Magic Weapon at CL 20 to make it a +5 weapon with +9 worth of special properties.

With Arcane Duelist (http://www.wizards.com/default.asp?x=dnd/re/20030224a) 4 in your build its enhancement bonus increases by another +2, so it's a +7 weapon with +9 worth of special properties.

Get Leadership for a Fiend of Possession cohort, he can possess your weapon to grant +6 worth of special properties.

It's now a +7 weapon with +15 worth of special properties, or a +22 weapon as early as level 12 if your Cleric casting GMW has a Bead of Karma and Divine Spell Power.

Edit: You probably can't afford the initial +10 weapon at level 12, but if it's an Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) or you have Craft Magic Arms/Armor you can make it yourself by level 13.
You know, technically there's nothing stopping the original build from taking Leadership. So that's another +6, eh?

Hyfigh
2010-11-15, 05:23 PM
Thank you for clearing that up for me. I have no idea why I couldn't see that... :smallannoyed:

Flickerdart
2010-11-15, 08:53 PM
Yall ready for this thread to get blown wide open?

MindMage + PrC CL tricks (add drag mag feats for extra fromage)
Where is Mind Mage from?