The Oakenshield
2010-11-14, 08:46 PM
The Runesmith
Runesmiths are expert magical craftsmen, binding magic to their wills in the form of runes. They are capable warriors, and often serve as sages to adventuring parties, which they join for an opportunity to plumb the depths of dungeons and recover magic items. They excel in the protection of their comrades form hostile magic. Experienced runemsiths can cast a very limited array of spells.
Base Attack Bonus: Average
Good Saves: Fortitude, Will
Hit Dice: d10
Proficiencies: simple weapons, warhammers, mauls, light, medium and heavy armour as well as shields (except tower shields).
Class skills: Appraise, Concentration, Craft (all skills, taken individually), Decipher Script, Knowledge (all skills, taken individually), Profession, Spellcraft.
Skill points: 4+Int/level, x4 at first.
Alignement: any non-chaotic.
Class features:
1st-Master Craftsman
2nd-Detect Magic
3rd-Bonus Feat (Craft), Runic Magic
4th-Bonus Feat (Combat)
5th-Dispel Magic (3/day)
6th-Bonus Feat (Craft)
7th-
8th-Bonus Feat (Combat)
9th-Bonus Feat (Craft)
10th-Greater Dispel Magic (3/day)
11th-Antimagic Field (2/day)
12th-Bonus Feat (Craft), Bonus Feat (Combat)
13th-
14th-
15th-Bonus Feat (Craft)
16th-Bonus Feat (Combat)
17th-
18th-Bonus Feat (Craft)
19th-
20th-Antimagic Field (5/day)
Spellcasting:
Runesmiths are Wisdom based divine casters. They know all the spells on thei list and cast spells per day as a bard.
Spell List:
1st: Alarm, Bless, Endure Elements, Erase, Identify, Magic Weapon, Mending, Obscure Object, Protection from Evil/Chaos, Read Magic, True Strike, Shield of Faith.
2nd: Align Weapon, Arcane Lock, Bear's Endurance, Bull's Strength, Chill Metal, Heat Metal, Heroism, Locate Object, See Invisibility, Knock, Make Whole, Owl's Wisdom, Shatter, Silence, Soften Earth and Stone.
3rd: Arcane Sight, Clairaudience/Clairvoyance, Glyph of Warding, Keen Edge, Magic Circle, Magic Vestment, Greater Magic Weapon, Protection from Energy, Shrink Item.
4th: Break Enchantment, Detect Scrying, Death Ward, Dimensional Anchor, Divination, Dismissal, Nondetection, Rary's Telepathic Bond, Rusting Grasp, Spell Immunity.
5th: Dispel Evil/Chaos, Spell Resistance, Symbol of Pain, Symbol of Sleep, True Seeing
6th:Banishment, Bear's Endurance (Mass), Bull's Strength (Mass), Find the Path, Forbiddance, Glyph of Warding (greater), Owl's Wisdom (Mass), Symbol of Fear, Word of Recall
Master Craftsman: a runesmith uses his Wis bonus on craft checks instead of his Intelligence bonus. He counts his runesmith levels as caster levels for the purpses of crafting items, and is assumed to know and be able to cast all spells for the purposes of item creation that are not from the Illusion or Necromancy schools.
Detect Magic (Su): as the spell. Usable times per day equal to the Runesmith's Wis modifier.
Runic Magic: all items created by a runesmith and all spells cast by a runemsith are completely immune to dispelling, disjunction, antimagic fields, etc. In addition, runesmiths ignore verbal component to spells.
Bonus Feat (craft): choose from any item creation feat in the PH.
Bonus Feat (combat): choose any fighter bonus feat.
Greater Dispel Magic (Su): as the spell.
Antimagic Field (Su): as the spell.
So, Playground, what are your opinions?
Runesmiths are expert magical craftsmen, binding magic to their wills in the form of runes. They are capable warriors, and often serve as sages to adventuring parties, which they join for an opportunity to plumb the depths of dungeons and recover magic items. They excel in the protection of their comrades form hostile magic. Experienced runemsiths can cast a very limited array of spells.
Base Attack Bonus: Average
Good Saves: Fortitude, Will
Hit Dice: d10
Proficiencies: simple weapons, warhammers, mauls, light, medium and heavy armour as well as shields (except tower shields).
Class skills: Appraise, Concentration, Craft (all skills, taken individually), Decipher Script, Knowledge (all skills, taken individually), Profession, Spellcraft.
Skill points: 4+Int/level, x4 at first.
Alignement: any non-chaotic.
Class features:
1st-Master Craftsman
2nd-Detect Magic
3rd-Bonus Feat (Craft), Runic Magic
4th-Bonus Feat (Combat)
5th-Dispel Magic (3/day)
6th-Bonus Feat (Craft)
7th-
8th-Bonus Feat (Combat)
9th-Bonus Feat (Craft)
10th-Greater Dispel Magic (3/day)
11th-Antimagic Field (2/day)
12th-Bonus Feat (Craft), Bonus Feat (Combat)
13th-
14th-
15th-Bonus Feat (Craft)
16th-Bonus Feat (Combat)
17th-
18th-Bonus Feat (Craft)
19th-
20th-Antimagic Field (5/day)
Spellcasting:
Runesmiths are Wisdom based divine casters. They know all the spells on thei list and cast spells per day as a bard.
Spell List:
1st: Alarm, Bless, Endure Elements, Erase, Identify, Magic Weapon, Mending, Obscure Object, Protection from Evil/Chaos, Read Magic, True Strike, Shield of Faith.
2nd: Align Weapon, Arcane Lock, Bear's Endurance, Bull's Strength, Chill Metal, Heat Metal, Heroism, Locate Object, See Invisibility, Knock, Make Whole, Owl's Wisdom, Shatter, Silence, Soften Earth and Stone.
3rd: Arcane Sight, Clairaudience/Clairvoyance, Glyph of Warding, Keen Edge, Magic Circle, Magic Vestment, Greater Magic Weapon, Protection from Energy, Shrink Item.
4th: Break Enchantment, Detect Scrying, Death Ward, Dimensional Anchor, Divination, Dismissal, Nondetection, Rary's Telepathic Bond, Rusting Grasp, Spell Immunity.
5th: Dispel Evil/Chaos, Spell Resistance, Symbol of Pain, Symbol of Sleep, True Seeing
6th:Banishment, Bear's Endurance (Mass), Bull's Strength (Mass), Find the Path, Forbiddance, Glyph of Warding (greater), Owl's Wisdom (Mass), Symbol of Fear, Word of Recall
Master Craftsman: a runesmith uses his Wis bonus on craft checks instead of his Intelligence bonus. He counts his runesmith levels as caster levels for the purpses of crafting items, and is assumed to know and be able to cast all spells for the purposes of item creation that are not from the Illusion or Necromancy schools.
Detect Magic (Su): as the spell. Usable times per day equal to the Runesmith's Wis modifier.
Runic Magic: all items created by a runesmith and all spells cast by a runemsith are completely immune to dispelling, disjunction, antimagic fields, etc. In addition, runesmiths ignore verbal component to spells.
Bonus Feat (craft): choose from any item creation feat in the PH.
Bonus Feat (combat): choose any fighter bonus feat.
Greater Dispel Magic (Su): as the spell.
Antimagic Field (Su): as the spell.
So, Playground, what are your opinions?