Joshinthemosh
2010-11-15, 01:35 AM
*Apologies for the double post. My computer is whacking out a little*
Hi playground,
I have a two prong issue.
I have been rereading the Sword of Shannara Series recently and got the idea to build this guy
http://en.wikipedia.org/wiki/Garet_Jax
Garet Jax, Weapon Master
I have been trying to find the class(base or PrC) in either 3.5 or Pathfinder(my party switches between the two depending on what will want to do/play) that would make this concept of a Weapons Master work. I've also looked at some homebrew things, namely Frank and K's Races of War(which has some promise. I intend on putting the Weapon Training feature from the Fighter into this build.)
The second are the balencing issues. My best current idea for a build is take a Ranger, give him BOTH the archery and the Two Weapon Fighting paths at the same time. So in a 3.5 game my level 2 character would have both the Rapid Shot feat and the Two Weapon Fighting feat. At Improved Combat Style he'd get both and so on and so on.
Now obviously as we all know TWF kinda sucks. Hard. That is why I feel it shouldn't be a terribly broken build. I have read Treantmonk's Guide to Rangers in Pathfinder and think it's a great resource but it really doesn't consider the idea of doing both (rightfully so, it's not a standard idea).
I consider myself an optimizer and my party mates are definitly are, bordering on min/maxers. We do try to keep the same level of optimzation but without tier restrictions it gets hard. I realize this isn't always going to be the biggest damage output but I like the character enough to keep in and once all the feats are said and done I feel he has a fighting chance.
So my questions to you playground are
1st-Do you think that this is the best way to achieve my goal of a Weapons Master? If not please feel free to give me ideas.
2nd-Do you feel this current build is overpowered?
3rd-Would you let this fly in your campaign, be it 3.5 or Pathfinder?
4th-I don't really know where this character is going after about level 11 or so. If anyone has any ideas to of things to take from there are much appreciated.
Thank you in advance
Hi playground,
I have a two prong issue.
I have been rereading the Sword of Shannara Series recently and got the idea to build this guy
http://en.wikipedia.org/wiki/Garet_Jax
Garet Jax, Weapon Master
I have been trying to find the class(base or PrC) in either 3.5 or Pathfinder(my party switches between the two depending on what will want to do/play) that would make this concept of a Weapons Master work. I've also looked at some homebrew things, namely Frank and K's Races of War(which has some promise. I intend on putting the Weapon Training feature from the Fighter into this build.)
The second are the balencing issues. My best current idea for a build is take a Ranger, give him BOTH the archery and the Two Weapon Fighting paths at the same time. So in a 3.5 game my level 2 character would have both the Rapid Shot feat and the Two Weapon Fighting feat. At Improved Combat Style he'd get both and so on and so on.
Now obviously as we all know TWF kinda sucks. Hard. That is why I feel it shouldn't be a terribly broken build. I have read Treantmonk's Guide to Rangers in Pathfinder and think it's a great resource but it really doesn't consider the idea of doing both (rightfully so, it's not a standard idea).
I consider myself an optimizer and my party mates are definitly are, bordering on min/maxers. We do try to keep the same level of optimzation but without tier restrictions it gets hard. I realize this isn't always going to be the biggest damage output but I like the character enough to keep in and once all the feats are said and done I feel he has a fighting chance.
So my questions to you playground are
1st-Do you think that this is the best way to achieve my goal of a Weapons Master? If not please feel free to give me ideas.
2nd-Do you feel this current build is overpowered?
3rd-Would you let this fly in your campaign, be it 3.5 or Pathfinder?
4th-I don't really know where this character is going after about level 11 or so. If anyone has any ideas to of things to take from there are much appreciated.
Thank you in advance