Amiel
2010-11-15, 02:17 AM
"That is not dead which can eternal lie.
And with strange aeons even death may die"
Colossal Magical Beast (Abomination)
Hit Dice: 30d10+450 (750 hp)
Initiative: +7
Speed: 60 ft.
Armor Class: 45 (-8 size, +3 Dex, +40 natural), touch 5, flat-footed 42
Base Attack/Grapple: +30/+63
Attack: Bite +43 melee (8d6+17 + Fort DC 42 or death/15-20/×3)
Full Attack: Bite +43 melee (8d6+17 + Fort DC 42 or death/15-20/×3) and 2 gores +43 melee (8d6+8 + Fort DC 42 or death/15-20/×3) and 2 claws +43 melee (4d8+8 + Fort DC 42 or death/15-20/×3) and tail slap +43 melee (4d8+8 + Fort DC 42 or death/15-20/×3)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented critical, dire charge, frightful presence (300 ft.), improved grab, ruinous strikes, spellcasting harrier, swallow whole
Special Qualities: Abomination traits, blindsight (500 ft.), carapace, damage reduction 15/epic, gravity well, obscure perception, regeneration 40, resistance to acid 20 and sonic 20, scent, spell resistance 36, true seeing
Saves: Fort +32, Ref +20, Will +17
Abilities: Str 45, Dex 16, Con 40, Int 3, Wis 14, Cha 14
Skills: Acrobatics +20, Perception +36, Survival +33
Feats: Awesome Blow, Bleeding Critical, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (all), Improved Initiative, Power Attack, Run, Snatch, Staggering Critical, Stunning Critical, Track
Environment: Any
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always neutral
Advancement: 31+ HD (Colossal)
Between the twinkling stars, a dark tapestry is weaved of loss and cold. Within its immutable fabric loathe vistas and creatures no mortal was ever meant to see. The only solace offered confined within the intangible bars of an unbreachable prison.
Yet, occasionally, whether through experimentation or deliberate acts, creatures vomit forth to sow chaos and to feed; supping eagerly upon the succulent morsels of mortal souls.
The tarrasque, the living engine of destruction, is one such entity.
Abomination Traits (Ex) The tarrasque is immune to polymorphing, petrification, or any form-altering attack. It is not subject to energy drain, ability drain, or ability damage. It is immune to mind-affecting effects (charms, compulsions, phantasms, and morale effects), and is immune to cold and fire. The tarrasque is not subject to death from massive damage, and has maximum hit points per Hit Dice. The tarrasque does not need to eat, sleep or breathe.
Augmented Critical (Ex) The tarrasque's natural weapons threaten a critical hit on a natural attack roll of 15-20, dealing triple damage on a successful critical hit. In addition, the creature must make a Fortitude save DC 42 or die instantly. The save DC is Strength-based.
Carapace (Ex) The tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated.
Dire Charge (Ex) Once per 1d6 rounds, the tarrasque may charge a foe, making a full attack against the opponent charged.
Frightful Presence (Su) The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 27 Will save or become shaken, remaining in that condition as long as they remain with 300 feet of the tarrasque. The save DC is Charisma-based.
Gravity Well (Su) The tarrasque can radiate a 300-ft. aura of heavy gravity as a free action. A creature in the area must succeed on a Fort 40 DC save or immediately start plummeting towards the ground. This effect causes the creature to take 10d6 falling damage as its body is pummeled by a crushing weight.
Additionally, ranged attacks and even movement is slowed within the presence of the tarrasque. Creatures flying within and ranged attacks launched into this heavy gravity well must succeed on a DC 30 Str or be immediately forced earthward. Flyers take half falling damage, while ranged attacks deal the lowest possible damage. The save DC is Constitution-based.
Obscure Perception (Su)The tarrasque resists detection, and is treated as if affected by a nondetection spell of 20th level.
Regeneration (Ex) No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly, the tarrasque may regenerate to 1 hp 3 rounds later.
The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 760 hit points) and using a wish or miracle spell to keep it dead.
Ruinous Strikes (Ex) The natural weapons of the tarrasque penetrate all forms of damage reduction.
Skills The tarrasque has a +8 racial bonus on Acrobatics and Perception checks.
Spellcasting Harrier (Ex) Any spellcaster the tarrasque threatens in melee provokes an attack of opportunity if the spellcaster tries to cast defensively. The tarrasque benefits from a +8 bonus on this attack roll.
And with strange aeons even death may die"
Colossal Magical Beast (Abomination)
Hit Dice: 30d10+450 (750 hp)
Initiative: +7
Speed: 60 ft.
Armor Class: 45 (-8 size, +3 Dex, +40 natural), touch 5, flat-footed 42
Base Attack/Grapple: +30/+63
Attack: Bite +43 melee (8d6+17 + Fort DC 42 or death/15-20/×3)
Full Attack: Bite +43 melee (8d6+17 + Fort DC 42 or death/15-20/×3) and 2 gores +43 melee (8d6+8 + Fort DC 42 or death/15-20/×3) and 2 claws +43 melee (4d8+8 + Fort DC 42 or death/15-20/×3) and tail slap +43 melee (4d8+8 + Fort DC 42 or death/15-20/×3)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented critical, dire charge, frightful presence (300 ft.), improved grab, ruinous strikes, spellcasting harrier, swallow whole
Special Qualities: Abomination traits, blindsight (500 ft.), carapace, damage reduction 15/epic, gravity well, obscure perception, regeneration 40, resistance to acid 20 and sonic 20, scent, spell resistance 36, true seeing
Saves: Fort +32, Ref +20, Will +17
Abilities: Str 45, Dex 16, Con 40, Int 3, Wis 14, Cha 14
Skills: Acrobatics +20, Perception +36, Survival +33
Feats: Awesome Blow, Bleeding Critical, Blind-Fight, Cleave, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (all), Improved Initiative, Power Attack, Run, Snatch, Staggering Critical, Stunning Critical, Track
Environment: Any
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always neutral
Advancement: 31+ HD (Colossal)
Between the twinkling stars, a dark tapestry is weaved of loss and cold. Within its immutable fabric loathe vistas and creatures no mortal was ever meant to see. The only solace offered confined within the intangible bars of an unbreachable prison.
Yet, occasionally, whether through experimentation or deliberate acts, creatures vomit forth to sow chaos and to feed; supping eagerly upon the succulent morsels of mortal souls.
The tarrasque, the living engine of destruction, is one such entity.
Abomination Traits (Ex) The tarrasque is immune to polymorphing, petrification, or any form-altering attack. It is not subject to energy drain, ability drain, or ability damage. It is immune to mind-affecting effects (charms, compulsions, phantasms, and morale effects), and is immune to cold and fire. The tarrasque is not subject to death from massive damage, and has maximum hit points per Hit Dice. The tarrasque does not need to eat, sleep or breathe.
Augmented Critical (Ex) The tarrasque's natural weapons threaten a critical hit on a natural attack roll of 15-20, dealing triple damage on a successful critical hit. In addition, the creature must make a Fortitude save DC 42 or die instantly. The save DC is Strength-based.
Carapace (Ex) The tarrasque's armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated.
Dire Charge (Ex) Once per 1d6 rounds, the tarrasque may charge a foe, making a full attack against the opponent charged.
Frightful Presence (Su) The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 27 Will save or become shaken, remaining in that condition as long as they remain with 300 feet of the tarrasque. The save DC is Charisma-based.
Gravity Well (Su) The tarrasque can radiate a 300-ft. aura of heavy gravity as a free action. A creature in the area must succeed on a Fort 40 DC save or immediately start plummeting towards the ground. This effect causes the creature to take 10d6 falling damage as its body is pummeled by a crushing weight.
Additionally, ranged attacks and even movement is slowed within the presence of the tarrasque. Creatures flying within and ranged attacks launched into this heavy gravity well must succeed on a DC 30 Str or be immediately forced earthward. Flyers take half falling damage, while ranged attacks deal the lowest possible damage. The save DC is Constitution-based.
Obscure Perception (Su)The tarrasque resists detection, and is treated as if affected by a nondetection spell of 20th level.
Regeneration (Ex) No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly, the tarrasque may regenerate to 1 hp 3 rounds later.
The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 760 hit points) and using a wish or miracle spell to keep it dead.
Ruinous Strikes (Ex) The natural weapons of the tarrasque penetrate all forms of damage reduction.
Skills The tarrasque has a +8 racial bonus on Acrobatics and Perception checks.
Spellcasting Harrier (Ex) Any spellcaster the tarrasque threatens in melee provokes an attack of opportunity if the spellcaster tries to cast defensively. The tarrasque benefits from a +8 bonus on this attack roll.