Feliks878
2010-11-15, 02:00 PM
So, I come with a few questions.
When you defeat an enemy, it drops shiny things. This is a goshdarn fact, immutable in D&D at least as long as I've been playing it. Players desire these shiny objects, with a passion roughly analogous to something involving the overweight children of the world and delicious, delicious cake. This is something, I believe, we can all agree on.
There are even rules for randomly selecting this scrumptious set of baubles to give to your player. Here is where my problem occurs. The rules for this random generation and the tables associated with it exist in the Dungeon Master's Guide. WotC, in their infinite Benevolence and Wisdom, then released other books, and these had other shiny things in it. Wonderful! But there were no easy ways to add these items to our old treasure system. It was as if I was at a classic, 1950's style diner with an astounding array sugary confections across the counter. I got to role a dice to choose from them. But there were hundreds of confections, and my dice only had four sides, which corresponded to Apple, Cherry, Blueberry, and Peach. While I like all those things, I wish the die had enough sides that I could end up with Chocolate Chip Explosion too, especially after eating the first four for a few years.
So, please, tell me - are there any sources that consolidate splatbook items into a random loot system? The sheer number of scrolls that would be added is huge, not to mention potions, staves, wands, weapons, etc.
What I would ideally want is a program that lets me choose what books I can use and generates treasure based off of that. Or even a mechanic to do it by hand.
Alternatively, how do you give out treasure? Wishlists, random generation, flipping open a book and saying "this one!", players bribing you with pie (oh god I'm so hungry), pre-chosen shinies, etc.?
When you defeat an enemy, it drops shiny things. This is a goshdarn fact, immutable in D&D at least as long as I've been playing it. Players desire these shiny objects, with a passion roughly analogous to something involving the overweight children of the world and delicious, delicious cake. This is something, I believe, we can all agree on.
There are even rules for randomly selecting this scrumptious set of baubles to give to your player. Here is where my problem occurs. The rules for this random generation and the tables associated with it exist in the Dungeon Master's Guide. WotC, in their infinite Benevolence and Wisdom, then released other books, and these had other shiny things in it. Wonderful! But there were no easy ways to add these items to our old treasure system. It was as if I was at a classic, 1950's style diner with an astounding array sugary confections across the counter. I got to role a dice to choose from them. But there were hundreds of confections, and my dice only had four sides, which corresponded to Apple, Cherry, Blueberry, and Peach. While I like all those things, I wish the die had enough sides that I could end up with Chocolate Chip Explosion too, especially after eating the first four for a few years.
So, please, tell me - are there any sources that consolidate splatbook items into a random loot system? The sheer number of scrolls that would be added is huge, not to mention potions, staves, wands, weapons, etc.
What I would ideally want is a program that lets me choose what books I can use and generates treasure based off of that. Or even a mechanic to do it by hand.
Alternatively, how do you give out treasure? Wishlists, random generation, flipping open a book and saying "this one!", players bribing you with pie (oh god I'm so hungry), pre-chosen shinies, etc.?