SurlySeraph
2010-11-15, 11:22 PM
I attempted to get the highest possible Death Attack DC. Here's my efforts:
LE Deep Imaskari Wizard 1/ Ranger 1/ Imaskari Vengeance Taker 10/ Assassin 8. 20 Intelligence, other stats don't matter.
1 Wizard: takes 2 flaws, Precocious Apprentice, Heighten Spell, and Sanctum Spell to be able to cast a 3rd-level spell.
2 Ranger: gets Track and meets the IVT skill prereqs.
3-12 Imaskari Vengeance Taker
13-20 Assassin
His Death Attack DC is 44. 10 (base) + 18 (levels in death attacking classes) + 13 (Int is 20 base, +5 levels, +5 tome, +6 enhancement for 36 final) + 2 (Bracers of Murder, from DotU) +1 (Assassin's Dagger, from core).
Said character would always carry a wand of Deathsight (CMage, lets you make Death Attacks without the rounds of observation), and use Metamagic Spell Trigger with Quicken Spell so he can just walk up to people and insta-shank them.
But, of course, Death Attack isn't very reliable. It utterly fails against things that can't be sneak attacked (even if you have Gravestrike or suchlike, since it requires a Fort save), anything immune to death effects, and so on.
So, what can I do with this build to either Death Attack normally-immune opponents or develop good options for when Death Attack fails?
LE Deep Imaskari Wizard 1/ Ranger 1/ Imaskari Vengeance Taker 10/ Assassin 8. 20 Intelligence, other stats don't matter.
1 Wizard: takes 2 flaws, Precocious Apprentice, Heighten Spell, and Sanctum Spell to be able to cast a 3rd-level spell.
2 Ranger: gets Track and meets the IVT skill prereqs.
3-12 Imaskari Vengeance Taker
13-20 Assassin
His Death Attack DC is 44. 10 (base) + 18 (levels in death attacking classes) + 13 (Int is 20 base, +5 levels, +5 tome, +6 enhancement for 36 final) + 2 (Bracers of Murder, from DotU) +1 (Assassin's Dagger, from core).
Said character would always carry a wand of Deathsight (CMage, lets you make Death Attacks without the rounds of observation), and use Metamagic Spell Trigger with Quicken Spell so he can just walk up to people and insta-shank them.
But, of course, Death Attack isn't very reliable. It utterly fails against things that can't be sneak attacked (even if you have Gravestrike or suchlike, since it requires a Fort save), anything immune to death effects, and so on.
So, what can I do with this build to either Death Attack normally-immune opponents or develop good options for when Death Attack fails?