~Nye~
2010-11-16, 04:25 AM
Adventures: The Primeval is the embodiement of Nature's wrath, they are often born into the wilds and fight for survival amongst animals and beasts. They often join adventuring parties to study their lifestyles like a predator would hunt prey, some people consider this unerving...
Characteristics: Primevals are simple beings, often quelling their instincts at every oppurtune moment. They are often reclusive being made of a differant mettle to other adventurers, they firstly and formost serve mother nature. The characteristics of a Primeval change greatly depending on their focus and the enviroment they were raised in (see Nature's Focus class feature). Although the Primeval is illiterate and most people cannot make heads or tails of what they are trying to communicate most of the time, they often times of incredible lucidity in which they convey their vastness of their wisdom and charisma.
Ethos:They often regard the world in which they live with a great deal of respect, all that is natural they consider holy all that is artificial a pervetion of nature. They look at modern societies with pity considering them primitive and foolish for abandoning Natures breast. Primevals take pride in their herritage, having battled proudly with Nature. A Primeval that has reached adulthood attains an title of 'Beast', for they have embodied nature's ways
Races: Races that generally break away from the moral confines of society do well as Primevals, some embrace their lifestyle too well. Orcs and half orcs make good Primevals, crushing Nature's enemies with their brute strength. Gith surprisingly make good Primevals, as do Shifters. Elves rarely take up the mantle as they see the beast like Nature too degrading for their elegant tastes, but on occassion wild elves choose to take this lifestyle choice
Other Classes: Primevals work well with druids and rangers obviously, they seem more intune with Nature's calling as are totemists and Barbarians, Although Primevals respect their ruggedness on the battlefield. Primevals Despise artificers and arcane casters thinking that the energies are not natural and wreak havoc among nature's creation. Bards and rogues are seen as being aloof, their concern for 'other' people rather than mother nature and beasts confounds them. Monks that hone their bodies into weapons are given a certain degree of respect and some sorcerers that bloodlines run with blood of creatures of the wild have some affinity with Primevals. Paladins and Clerics are embraced by Primevals as long as their deity is one of those whose portfolio comprises of an aspect of nature.
Role: The Primevals role can be many things, scout, healer and even blaster. The Primevals array of spells in conjunction with her Primal Strike ability leaves a victim decimated against her elemental attacks. Her Primal Screams have a large range of effects that confound her enemies, strengthen her allies and invigorate her own attacks! Her Nature's Focus helps contribute as to how she fights in battle.
Abilities: The Primeval relies on it's wisdom for it's casting, since it draws its spells through medatative powers which it unleashes by preying to Mother Nature. Charisma is also a good stat, as that makes the Primevals Screams last longer or makes their effects stronger. Depending on their focus they will want a good Constution, Dexterity or Strength, this purely depends on the nature of the Primeval.
Hit Dice: D6
Class Skills:
Balance (dex), Climb (str), concentration (con), diplomacy (cha), escape artist (dex), handle animal (cha), heal (wis), hide (dex), intimidate (cha), jump (str), knowledge nature (int), listen (wis), move silently (dex), ride (dex), sense motive (wis), survival (wis), swim (str) and tumble (dex).
Skillpoints: (4+int)x4 at level , 4+int thereafter.
The Primeval
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+2|
+2|Primal Strike 1/day, Alertness, Illiteracy, Nature’s Focus|2|-|-|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Primal Scream|3|0|-|-|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Nature's Focus I|4|1|-|-|-|-|-|-|-
4th|
+3|
+1|
+4|
+4|Primal Strike 2/day|5|2|-|-|-|-|-|-|-|-
5th|
+3|
+1|
+4|
+4|-|6|3|0|-|-|-|-|-|-|-|-
6th|
+4|
+2|
+5|
+5|Nature's Focus I|6|4|1|-|-|-|-
7th|
+5|
+2|
+5|
+5|-|6|4|2|-|-|-|-|-
8th|
+6/+1|
+2|
+6|
+6|Primal Strike 3/day|6|4|3|0|-|-|-|-|-|-
9th|
+6/+1|
+3|
+6|
+6|Nature's Focus II|6|4|4|1|-|-|-|-|-|-
10th|
+7/+2|
+3|
+7|
+7|Nature's Gift|6|4|4|2|0|-|-|-|-|-
11th|
+8/+3|
+3|
+7|
+7|-|6|4|4|3|1|-|-|-|-|-
12th|
+9/+4|
+4|
+8|
+8|Primal Strike 4/day, Nature's Focus II|6|4|4|4|2|-|-|-|-|-
13th|
+9/+4|
+4|
+8|
+8|-|6|4|4|4|3|0|-|-|-|-
14th|
+10/+5|
+4|
+9|
+9|-|6|4|4|4|4|1|-|-|-|-
15th|
+11/+6/+1|
+5|
+9|
+9|Nature's Focus III, Nature's Gift|6|4|4|4|4|2|-|-|-|-
16th|
+12/+7/+2|
+5|
+10|
+10|Primal Strike 5/day|6|4|4|4|4|3|0|-|-|-
17th|
+12/+7/+2|
+5|
+10|
+10|-|6|4|4|4|4|4|1|-|-|-
18th|
+13+/8/+3|
+5|
+11|
+11|Nature's Focus III, Nature's Duallity|6|4|4|4|4|4|2|-|-|-
19th|
+14/+9/+4|
+6|
+11|
+11|-|6|4|4|4|4|4|3|-|-|-
20th|
+15/+10/+5|
+6|
+12|
+12|Primal Strike 6/day, Nature's Gift|6|4|4|4|4|4|4|-|-|-[/table]
Characteristics: Primevals are simple beings, often quelling their instincts at every oppurtune moment. They are often reclusive being made of a differant mettle to other adventurers, they firstly and formost serve mother nature. The characteristics of a Primeval change greatly depending on their focus and the enviroment they were raised in (see Nature's Focus class feature). Although the Primeval is illiterate and most people cannot make heads or tails of what they are trying to communicate most of the time, they often times of incredible lucidity in which they convey their vastness of their wisdom and charisma.
Ethos:They often regard the world in which they live with a great deal of respect, all that is natural they consider holy all that is artificial a pervetion of nature. They look at modern societies with pity considering them primitive and foolish for abandoning Natures breast. Primevals take pride in their herritage, having battled proudly with Nature. A Primeval that has reached adulthood attains an title of 'Beast', for they have embodied nature's ways
Races: Races that generally break away from the moral confines of society do well as Primevals, some embrace their lifestyle too well. Orcs and half orcs make good Primevals, crushing Nature's enemies with their brute strength. Gith surprisingly make good Primevals, as do Shifters. Elves rarely take up the mantle as they see the beast like Nature too degrading for their elegant tastes, but on occassion wild elves choose to take this lifestyle choice
Other Classes: Primevals work well with druids and rangers obviously, they seem more intune with Nature's calling as are totemists and Barbarians, Although Primevals respect their ruggedness on the battlefield. Primevals Despise artificers and arcane casters thinking that the energies are not natural and wreak havoc among nature's creation. Bards and rogues are seen as being aloof, their concern for 'other' people rather than mother nature and beasts confounds them. Monks that hone their bodies into weapons are given a certain degree of respect and some sorcerers that bloodlines run with blood of creatures of the wild have some affinity with Primevals. Paladins and Clerics are embraced by Primevals as long as their deity is one of those whose portfolio comprises of an aspect of nature.
Role: The Primevals role can be many things, scout, healer and even blaster. The Primevals array of spells in conjunction with her Primal Strike ability leaves a victim decimated against her elemental attacks. Her Primal Screams have a large range of effects that confound her enemies, strengthen her allies and invigorate her own attacks! Her Nature's Focus helps contribute as to how she fights in battle.
Abilities: The Primeval relies on it's wisdom for it's casting, since it draws its spells through medatative powers which it unleashes by preying to Mother Nature. Charisma is also a good stat, as that makes the Primevals Screams last longer or makes their effects stronger. Depending on their focus they will want a good Constution, Dexterity or Strength, this purely depends on the nature of the Primeval.
Hit Dice: D6
Class Skills:
Balance (dex), Climb (str), concentration (con), diplomacy (cha), escape artist (dex), handle animal (cha), heal (wis), hide (dex), intimidate (cha), jump (str), knowledge nature (int), listen (wis), move silently (dex), ride (dex), sense motive (wis), survival (wis), swim (str) and tumble (dex).
Skillpoints: (4+int)x4 at level , 4+int thereafter.
The Primeval
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|
+0|
+0|
+2|
+2|Primal Strike 1/day, Alertness, Illiteracy, Nature’s Focus|2|-|-|-|-|-|-
2nd|
+1|
+0|
+3|
+3|Primal Scream|3|0|-|-|-|-|-|-
3rd|
+2|
+1|
+3|
+3|Nature's Focus I|4|1|-|-|-|-|-|-|-
4th|
+3|
+1|
+4|
+4|Primal Strike 2/day|5|2|-|-|-|-|-|-|-|-
5th|
+3|
+1|
+4|
+4|-|6|3|0|-|-|-|-|-|-|-|-
6th|
+4|
+2|
+5|
+5|Nature's Focus I|6|4|1|-|-|-|-
7th|
+5|
+2|
+5|
+5|-|6|4|2|-|-|-|-|-
8th|
+6/+1|
+2|
+6|
+6|Primal Strike 3/day|6|4|3|0|-|-|-|-|-|-
9th|
+6/+1|
+3|
+6|
+6|Nature's Focus II|6|4|4|1|-|-|-|-|-|-
10th|
+7/+2|
+3|
+7|
+7|Nature's Gift|6|4|4|2|0|-|-|-|-|-
11th|
+8/+3|
+3|
+7|
+7|-|6|4|4|3|1|-|-|-|-|-
12th|
+9/+4|
+4|
+8|
+8|Primal Strike 4/day, Nature's Focus II|6|4|4|4|2|-|-|-|-|-
13th|
+9/+4|
+4|
+8|
+8|-|6|4|4|4|3|0|-|-|-|-
14th|
+10/+5|
+4|
+9|
+9|-|6|4|4|4|4|1|-|-|-|-
15th|
+11/+6/+1|
+5|
+9|
+9|Nature's Focus III, Nature's Gift|6|4|4|4|4|2|-|-|-|-
16th|
+12/+7/+2|
+5|
+10|
+10|Primal Strike 5/day|6|4|4|4|4|3|0|-|-|-
17th|
+12/+7/+2|
+5|
+10|
+10|-|6|4|4|4|4|4|1|-|-|-
18th|
+13+/8/+3|
+5|
+11|
+11|Nature's Focus III, Nature's Duallity|6|4|4|4|4|4|2|-|-|-
19th|
+14/+9/+4|
+6|
+11|
+11|-|6|4|4|4|4|4|3|-|-|-
20th|
+15/+10/+5|
+6|
+12|
+12|Primal Strike 6/day, Nature's Gift|6|4|4|4|4|4|4|-|-|-[/table]