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jebob
2010-11-18, 08:43 AM
Judgemental Skull (minor/moderate/major)

Some people are so great or determined that, even centuries after they die, their skeleton retains some of their spirit. While not actually a soul, the remains retain some of the personality of the former person. This personality can sense actions, despite only having a level of intelligence compared to animals.

When touched, the personality binds itself to the character. (This binding lasts no more than a week.) During this one week period, if the character does an action of which the person would have approved, he gains (10/100/1,000) XP. If he does an action of which the personality strongly disapproves, he loses (20/200/2,000) XP. No given skull can grant or take away more than (100/1,000/10,000) XP.


So, whatcha think? The approve/disapprove thing could be based entirely on alignment or it could fit the personality, depending on how fresh the personality is. One could even use the rules for intelligent items.

blackjack217
2010-11-18, 09:02 AM
It is like role-playing xp.

Zeta Kai
2010-11-18, 08:56 PM
Judgemental

Not to be judgmental, but "Judgmental" only has 1 E. I wouldn't normally nitpick, but it's the name of the item. Just sayin'.