Maho-Tsukai
2010-11-18, 12:47 PM
< Fluff goes here, work in progress>
Requirements
Alignment: Any Evil
Skills: Knowledge[Religion]: 7 Ranks, Knowledge[Arcana]: 7 Ranks
Feats: Spell Focus(Necromancy), Corpsecrafter
Spellcasting: Must be able to prepare and cast 3rd level arcane spells, one of which must be of the Necromancy school. Must be able to cast a necromancy spell of each spell level you know.
Hit Die
d4
Proficiencies
The Master of the Undead legion gains no proficiencies with armor, weapons and shields of any kind.
Skills
The Master of the Undead Legion has the following skills as class skills: Concentration(Con), Knowledge [All skills taken individually](Int), Profession(Wis), Spellcraft(Int).
Skill Points
2+ Int Modifier
MASTER OF THE UNDEAD LEGION
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Arcana Necromantica, Rebuke Undead|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3||+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3 |Animate Dead|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4||+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Legion of Undeath|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5||+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Energy Conversion|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6||+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Fell Animation|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Greater Legion of Undeath |+1 level of existing spellcasting class [/table]
Class Features
Spellcasting: Every level, the Master of the Undead Legion casts spells (including gaining any new spell slots and spell knowledge) as if he had also gained a level in a spellcasting class he had previous to gaining that level.
Arcana Necromantica: At 1st level the Master of the Undead Legion’s studies of the divine revial to him a the secrects to casting specific spells thought to be the sole domain of clerics as arcane spells. At 1st level he adds all the spells from the list below of the spell levels to which he is able to cast to his spellbook. In addition, whenever he gains the ability to cast spells of a new level he adds all spells of that level from the list below to his spellbook. These spells are in no manner different from any other spells the Master can cast. They are arcane, governed by the Master’s primary casting stat and can be prepared in the exact same manner as any other spells the Master knows. They are effected by metamagic just like any other spells he knows.
Arcana Necromantica Spell List:
Level 1: N/A
Level 2: Desecrate
Level 3: Speak with the Dead
Level 4: N/A
Level 5: Unhallow
Level 6: N/A
Level 7: N/A
Level 8: General of Undeath
Level 9: N/A
Rebuke Undead: At 1st level the Master of the Undead Legion learns to channel negative energy to dominate undead he encounters or creates. He gains the ability to rebuke undead as an evil cleric of the same character level. He can use this ability a number of times per day equal to 3+ the Master’s Cha modifier. If the Master already possesses the ability to rebuke undead when he takes this class he instead treats levels of Master of the Undead Legion as levels in whatever class granted him rebuking for the purpose of rebuking advancement as appose to gaining the ability to rebuke.
Animate Dead : At 3rd Level the Master of the Undead Legion gains the ability to use Animate Dead as a Spell-like ability. This ability can only be used out of combat and can be used a number of times per day equal to ½ his character level rounded down.
Legion of Undeath: At 5th level the Master of the Undead legion is as his title says. He becomes the ultimate undead horde commander, gaining the power to control more undead then any of his peers. The Master of the Undead Legion adds his class level to the total HD of undead he can control round down.
Energy Conversion: At 7th level the Master of the Undead Legion has such a mastery of negative energy he can convert the damage from any spell with the cold, ice, fire, or acid subtype to instead inflict negative energy damage.
Fell Animation: At 9th level the Master of the Undead Legion is able to bring those whom he kills under his command through channeling negative energy into his offensive spells. The Master of the Undead Legion at this level gains the power to, while casting a spell, give up a rebuke attempt to give that spell the benefits of being prepared with the fell animate metamagic feat. A Master of the Undead Legion need not possess the fell animate feat to use this ability and the spell's level is unchanged. This ability, however, cannot be used on a spell which the master could not normally prepare with Fell Animate if he possessed the actual feat. (So spells who's level would exceed the highest level of spells the Master of the Undead Legion can cast if prepared with the fell animate feat are not legal targets for this ability.)
Greater Legion of Undeath: At 10th level the Master of the Undead Legion holds under his command the largest undead legion of any spellcaster. He now adds twice his total class level to the total HD of undead he can control instead of his class level.
__________________________________________________ ______________
Notes: This class is a work in progress and I know some abilities may be broken.(Animate Dead SLA, Arcana Necromantica, energy conversion and Fell Animation come to mind.) That's why it's a WIP, I want constructive imput on what to do to change the class and make it more suited to actual play. The aim of the class, if you have not already guessed, is to make a Wizard on par with a cleric in the area of animating legions of undead. I always hated it that evil wizards specialized in necromancy where inferior to neutral clerics as far as animating goes. Thus, this class seeks to fix that by giving the Necro wizard the ability to have a large legion of undead and also giving them other necromantic abilities(such as setting certain spells to negative energy instead of X element damage for undead healing.) to make a wizard necromancer a capable animator and leader of an undead army rather then a debuff master with only a small band of undead to more less act as a meat shield.
So, anybody have any ideas how to tone down some of the abilities/make this class playable but not overpowered?
Requirements
Alignment: Any Evil
Skills: Knowledge[Religion]: 7 Ranks, Knowledge[Arcana]: 7 Ranks
Feats: Spell Focus(Necromancy), Corpsecrafter
Spellcasting: Must be able to prepare and cast 3rd level arcane spells, one of which must be of the Necromancy school. Must be able to cast a necromancy spell of each spell level you know.
Hit Die
d4
Proficiencies
The Master of the Undead legion gains no proficiencies with armor, weapons and shields of any kind.
Skills
The Master of the Undead Legion has the following skills as class skills: Concentration(Con), Knowledge [All skills taken individually](Int), Profession(Wis), Spellcraft(Int).
Skill Points
2+ Int Modifier
MASTER OF THE UNDEAD LEGION
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Arcana Necromantica, Rebuke Undead|+1 level of existing spellcasting class
2nd|
+1|
+0|
+0|
+3||+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3 |Animate Dead|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4||+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Legion of Undeath|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5||+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Energy Conversion|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6||+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Fell Animation|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Greater Legion of Undeath |+1 level of existing spellcasting class [/table]
Class Features
Spellcasting: Every level, the Master of the Undead Legion casts spells (including gaining any new spell slots and spell knowledge) as if he had also gained a level in a spellcasting class he had previous to gaining that level.
Arcana Necromantica: At 1st level the Master of the Undead Legion’s studies of the divine revial to him a the secrects to casting specific spells thought to be the sole domain of clerics as arcane spells. At 1st level he adds all the spells from the list below of the spell levels to which he is able to cast to his spellbook. In addition, whenever he gains the ability to cast spells of a new level he adds all spells of that level from the list below to his spellbook. These spells are in no manner different from any other spells the Master can cast. They are arcane, governed by the Master’s primary casting stat and can be prepared in the exact same manner as any other spells the Master knows. They are effected by metamagic just like any other spells he knows.
Arcana Necromantica Spell List:
Level 1: N/A
Level 2: Desecrate
Level 3: Speak with the Dead
Level 4: N/A
Level 5: Unhallow
Level 6: N/A
Level 7: N/A
Level 8: General of Undeath
Level 9: N/A
Rebuke Undead: At 1st level the Master of the Undead Legion learns to channel negative energy to dominate undead he encounters or creates. He gains the ability to rebuke undead as an evil cleric of the same character level. He can use this ability a number of times per day equal to 3+ the Master’s Cha modifier. If the Master already possesses the ability to rebuke undead when he takes this class he instead treats levels of Master of the Undead Legion as levels in whatever class granted him rebuking for the purpose of rebuking advancement as appose to gaining the ability to rebuke.
Animate Dead : At 3rd Level the Master of the Undead Legion gains the ability to use Animate Dead as a Spell-like ability. This ability can only be used out of combat and can be used a number of times per day equal to ½ his character level rounded down.
Legion of Undeath: At 5th level the Master of the Undead legion is as his title says. He becomes the ultimate undead horde commander, gaining the power to control more undead then any of his peers. The Master of the Undead Legion adds his class level to the total HD of undead he can control round down.
Energy Conversion: At 7th level the Master of the Undead Legion has such a mastery of negative energy he can convert the damage from any spell with the cold, ice, fire, or acid subtype to instead inflict negative energy damage.
Fell Animation: At 9th level the Master of the Undead Legion is able to bring those whom he kills under his command through channeling negative energy into his offensive spells. The Master of the Undead Legion at this level gains the power to, while casting a spell, give up a rebuke attempt to give that spell the benefits of being prepared with the fell animate metamagic feat. A Master of the Undead Legion need not possess the fell animate feat to use this ability and the spell's level is unchanged. This ability, however, cannot be used on a spell which the master could not normally prepare with Fell Animate if he possessed the actual feat. (So spells who's level would exceed the highest level of spells the Master of the Undead Legion can cast if prepared with the fell animate feat are not legal targets for this ability.)
Greater Legion of Undeath: At 10th level the Master of the Undead Legion holds under his command the largest undead legion of any spellcaster. He now adds twice his total class level to the total HD of undead he can control instead of his class level.
__________________________________________________ ______________
Notes: This class is a work in progress and I know some abilities may be broken.(Animate Dead SLA, Arcana Necromantica, energy conversion and Fell Animation come to mind.) That's why it's a WIP, I want constructive imput on what to do to change the class and make it more suited to actual play. The aim of the class, if you have not already guessed, is to make a Wizard on par with a cleric in the area of animating legions of undead. I always hated it that evil wizards specialized in necromancy where inferior to neutral clerics as far as animating goes. Thus, this class seeks to fix that by giving the Necro wizard the ability to have a large legion of undead and also giving them other necromantic abilities(such as setting certain spells to negative energy instead of X element damage for undead healing.) to make a wizard necromancer a capable animator and leader of an undead army rather then a debuff master with only a small band of undead to more less act as a meat shield.
So, anybody have any ideas how to tone down some of the abilities/make this class playable but not overpowered?