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View Full Version : [3.5] useful out of combat feats?



dobu
2010-11-18, 01:43 PM
My player is rebuilding his charakter with a homebrew class

it was a Scout 4/ Ranger 2/Dervish 10/Jaunter 1, with swift hunter and the 2wf tree.

I made a baseclass, based on the ranger. No spells, no animal companion, nerfed favored enemies, but gains the whole 2wf tree, skirmish and a dervish dance ability, and may skirmish immune creatures.

his combat role is more or less covered. He deals a lot of damage and has a "maiming" ability, that lets him slow, as the spell, his enemies. That's his kind of battlefield control.

Still, he still lacks some kind of versatility, especially out of combat. He will take Darkstalker and the Swift and Silent feat as well as Cunning evasion (it's just damn awesome). Any other good feats, that give his charakter more out of combat options? He is basically the skillmonkey of the group (move silently, hide, disable device, etc).

Psyren
2010-11-18, 02:56 PM
Skill Focus?

If your group allows Magic of Incarnum, there's probably a few soulmelds he can take that would give him some options.

Vladislav
2010-11-18, 02:58 PM
Tactile Trapsmith if your Dex is much higher than Int.