monkman
2010-11-18, 09:01 PM
Totem cleric
http://www.1nori.com/gallery/images/2007/01/Klarrann.jpg
If you wish to repent look into my eyes. Klarran, Totem cleric
Role: A totem cleric is inclined to be a damager, he can also support the party with the spell that he gains.
Background: Totem clerics are trained in churches or in temples. They are trained from other totem clerics.
Organization: They are usually aligned with there churches, temples and other who serve the same deity.
Alignment: Totem clerics must be in one step of there deity.
Races: Any race can become a totem cleric. Halflings and Gnomes rarely take this path because the of Strength penalty.
Religion: A totem cleric cannot serve an evil deity. Other than this, he or she is free to choose any deity.
Hit Die:D10
Starting Gold: 4d4x10(100gp)
Class Features
Class Skills: Balance (Dex),Climb(Str),Concentration(Con),Craft(Int),
Diplomacy(Cha),Heal(Wis),Jump(str),Knowledge(Relig on)(Int),Knowledge(History)(Int),Listen(Wis),Profe ssion(Wis),Sense Motive(Wis),Spellcraft(Int),Spot(Wis),Swim(Str)
Skill points at first level: (4+ Intelligence modifier) x4
Skill points at Each Additional Level: 4+ Intelligence modifier
{table=head]Level|Bab|Fort|Ref|Will|Special|0lvl|1st|2nd|3rd|4 th|5th|6th
1st|
+1|
+2|
+0|
+2|First Totem Ability|2
2nd|
+2|
+3|
+0|
+3||3|0
3rd|
+3|
+3|
+1|
+3|Totem smash 1/encounter|3|1
4th|
+4|
+4|
+1|
+4||3|2|0
5th|
+5|
+4|
+1|
+4||3|3|1
6th|
+6/+1|
+5|
+2|
+5|Second Totem ability, Totem smash 2/encounter| 3|3|2
7th|
+7/+2|
+5|
+2|
+5|Second Totem|3|3|2|0
8th|
+8/+3|
+6|
+2|
+6||3|3|3|1
9th|
+9/+4|
+6|
+3|
+6|Totem smash 3/encounter|3|3|3|2
10th|
+10/+5|
+7|
+3|
+7||3|3|3|2|0|
11th|
+11/+6/_1|
+7|
+3|
+7|Third Totem Ability|3|3|3|3|1
12th|
+12/+7/+2|
+8|
+4|
+8|Totem smash 4/encounter|3|3|3|3|2
13th|
+13/+8/+3|
+8|
+4|
+8||3|3|3|3|2|0
14th|
+14/+9/4|
+9|
+4|
+9|Third totem|3|3|3|3|3|1
15th|
+15/+10/+5|
+9|
+5|
+9|Totem smash 5/encounter|4|3|3|3|3|2
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Fourth Totem Ability |4|4|4|3|3|3|0
17th|
+17/+12/+7/+2|
+10|
+5|
+10||4|4|4|4|3|3|1
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Totem smash 6/encounter|4|4|4|4|4|3|2
19th|
+19/+14/+9/+4|
+11|
+6|
+11||4|4|4|4|4|4|3-
20th|
+20/+15/+10/+5|
+12|
+6|
+12||4|4|4|4|4|4|4[/table]
Weapon and Armor Proficiencies: A totem cleric gains weapon proficiency with all simple weapons and the totem. He gains proficiency with heavy armor but with no shields
Totem
A Totem is a Two-handed Exotic weapon, a massively thick staff made of blessed materials, lovingly carved and sculpted to depict the holy ideals it stands for.
{table=head]Size|damage|critical|Weight|Type
Small|1D10|x3|8lb|Bludgeoning
Medium|2d6|x3|15lb|Bludgeoning
Large|3d6|X3|30lb|Bludgeoning
[/table]
Spellcasting A totem cleric casts divine spells, which are drawn from the cleric spell list. His alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A totem cleric knows 4 cantrips at level 1 and gains 2 other known spell every other level. He does not have to prepare his spells, he can cast any spell he knows at any time assuming that he has not used up his allotment of spells.
To prepare or cast a spell, the totem cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a totem cleric’s spell is 10 + the spell level + the totem cleric’s Wisdom modifier.
Totem Ability A totem cleric’s totem carries power from his god, He may select a domain that a god has and he gains those abilities in his totem.
Need works
Example
Sun domain totem
First: A totem cleric gains the turn undead ability but he may only use it once
Second: His totem cleric is now able easily to destroy undead, He gains the undead bane propriety on all weapons.
Third: A totem cleric can now use searing light once per 3hd per day as a Sla.
Fourth: A totem cleric adds the Brilliant Aura (Spell compendium) spell to his spell list, For him it is consider a level 6 spell.
Good totem abilities
First: All spell with the Good [descriptor] are cast at a +1 caster level.
Second: Your weapons are holy, They now damage 1d6 holy damage,
Third: A totem cleric may now use Holy smite as a Sla 1 time per 3 totem cleric levels.
Fourth: A totem cleric adds Holy word spell to his spell list, He may cast it as a 6th level spell.
Creation process
First: Put a ability or feat that has something to do with the domain
Second: Put a bonus to his weapons(good deals Good damage, Earth deals acid, Fire deals fire and so on)
Third: Give a Sla (level 5 and under) and make it a certain times per day.
Fourth: Add a spell(level 7,8,9) that a totem cleric could not get and say that it is consider a level 6 spell for them.
Totem smash A totem cleric smashes his totem into the ground as a standard action. This attack makes a shockwave which deals 1d4 sonic damage per class level. This ability hit everyone adjacent to totem cleric. At level 10 the range increase to 10 ft around him and at level 18 it increase by another 10 ft. All that are in the range of the ability must make a reflex save where the Dc is 10+1/2 totem class level+Str modifier or fall prone. A Totem cleric can use this ability once per encounter at level 3 and 1 more time for every other 5 levels of totem cleric class.
Other totems At level 7 and level 14, A totem cleric gains addition totem abilities, He may choose another domain and he gains the abilities with it. Every 5 levels after he gains another totem he gains another ability.
http://www.1nori.com/gallery/images/2007/01/Klarrann.jpg
If you wish to repent look into my eyes. Klarran, Totem cleric
Role: A totem cleric is inclined to be a damager, he can also support the party with the spell that he gains.
Background: Totem clerics are trained in churches or in temples. They are trained from other totem clerics.
Organization: They are usually aligned with there churches, temples and other who serve the same deity.
Alignment: Totem clerics must be in one step of there deity.
Races: Any race can become a totem cleric. Halflings and Gnomes rarely take this path because the of Strength penalty.
Religion: A totem cleric cannot serve an evil deity. Other than this, he or she is free to choose any deity.
Hit Die:D10
Starting Gold: 4d4x10(100gp)
Class Features
Class Skills: Balance (Dex),Climb(Str),Concentration(Con),Craft(Int),
Diplomacy(Cha),Heal(Wis),Jump(str),Knowledge(Relig on)(Int),Knowledge(History)(Int),Listen(Wis),Profe ssion(Wis),Sense Motive(Wis),Spellcraft(Int),Spot(Wis),Swim(Str)
Skill points at first level: (4+ Intelligence modifier) x4
Skill points at Each Additional Level: 4+ Intelligence modifier
{table=head]Level|Bab|Fort|Ref|Will|Special|0lvl|1st|2nd|3rd|4 th|5th|6th
1st|
+1|
+2|
+0|
+2|First Totem Ability|2
2nd|
+2|
+3|
+0|
+3||3|0
3rd|
+3|
+3|
+1|
+3|Totem smash 1/encounter|3|1
4th|
+4|
+4|
+1|
+4||3|2|0
5th|
+5|
+4|
+1|
+4||3|3|1
6th|
+6/+1|
+5|
+2|
+5|Second Totem ability, Totem smash 2/encounter| 3|3|2
7th|
+7/+2|
+5|
+2|
+5|Second Totem|3|3|2|0
8th|
+8/+3|
+6|
+2|
+6||3|3|3|1
9th|
+9/+4|
+6|
+3|
+6|Totem smash 3/encounter|3|3|3|2
10th|
+10/+5|
+7|
+3|
+7||3|3|3|2|0|
11th|
+11/+6/_1|
+7|
+3|
+7|Third Totem Ability|3|3|3|3|1
12th|
+12/+7/+2|
+8|
+4|
+8|Totem smash 4/encounter|3|3|3|3|2
13th|
+13/+8/+3|
+8|
+4|
+8||3|3|3|3|2|0
14th|
+14/+9/4|
+9|
+4|
+9|Third totem|3|3|3|3|3|1
15th|
+15/+10/+5|
+9|
+5|
+9|Totem smash 5/encounter|4|3|3|3|3|2
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Fourth Totem Ability |4|4|4|3|3|3|0
17th|
+17/+12/+7/+2|
+10|
+5|
+10||4|4|4|4|3|3|1
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Totem smash 6/encounter|4|4|4|4|4|3|2
19th|
+19/+14/+9/+4|
+11|
+6|
+11||4|4|4|4|4|4|3-
20th|
+20/+15/+10/+5|
+12|
+6|
+12||4|4|4|4|4|4|4[/table]
Weapon and Armor Proficiencies: A totem cleric gains weapon proficiency with all simple weapons and the totem. He gains proficiency with heavy armor but with no shields
Totem
A Totem is a Two-handed Exotic weapon, a massively thick staff made of blessed materials, lovingly carved and sculpted to depict the holy ideals it stands for.
{table=head]Size|damage|critical|Weight|Type
Small|1D10|x3|8lb|Bludgeoning
Medium|2d6|x3|15lb|Bludgeoning
Large|3d6|X3|30lb|Bludgeoning
[/table]
Spellcasting A totem cleric casts divine spells, which are drawn from the cleric spell list. His alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A totem cleric knows 4 cantrips at level 1 and gains 2 other known spell every other level. He does not have to prepare his spells, he can cast any spell he knows at any time assuming that he has not used up his allotment of spells.
To prepare or cast a spell, the totem cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a totem cleric’s spell is 10 + the spell level + the totem cleric’s Wisdom modifier.
Totem Ability A totem cleric’s totem carries power from his god, He may select a domain that a god has and he gains those abilities in his totem.
Need works
Example
Sun domain totem
First: A totem cleric gains the turn undead ability but he may only use it once
Second: His totem cleric is now able easily to destroy undead, He gains the undead bane propriety on all weapons.
Third: A totem cleric can now use searing light once per 3hd per day as a Sla.
Fourth: A totem cleric adds the Brilliant Aura (Spell compendium) spell to his spell list, For him it is consider a level 6 spell.
Good totem abilities
First: All spell with the Good [descriptor] are cast at a +1 caster level.
Second: Your weapons are holy, They now damage 1d6 holy damage,
Third: A totem cleric may now use Holy smite as a Sla 1 time per 3 totem cleric levels.
Fourth: A totem cleric adds Holy word spell to his spell list, He may cast it as a 6th level spell.
Creation process
First: Put a ability or feat that has something to do with the domain
Second: Put a bonus to his weapons(good deals Good damage, Earth deals acid, Fire deals fire and so on)
Third: Give a Sla (level 5 and under) and make it a certain times per day.
Fourth: Add a spell(level 7,8,9) that a totem cleric could not get and say that it is consider a level 6 spell for them.
Totem smash A totem cleric smashes his totem into the ground as a standard action. This attack makes a shockwave which deals 1d4 sonic damage per class level. This ability hit everyone adjacent to totem cleric. At level 10 the range increase to 10 ft around him and at level 18 it increase by another 10 ft. All that are in the range of the ability must make a reflex save where the Dc is 10+1/2 totem class level+Str modifier or fall prone. A Totem cleric can use this ability once per encounter at level 3 and 1 more time for every other 5 levels of totem cleric class.
Other totems At level 7 and level 14, A totem cleric gains addition totem abilities, He may choose another domain and he gains the abilities with it. Every 5 levels after he gains another totem he gains another ability.