Gnaritas
2010-11-19, 07:36 AM
So, in a few months my current campaign will probably come to an end.
After that the previous DM will take on a new campaign.
At that point i will start building on my own new campaign to start after his.
The last two campaigns (one of mine, one of his) were about the same general "type". You are in place A, go to place B to do something, find out something, realise you can go to point C or D and do something to end up in point E to finish the campaign. The places they go to are for the most part "known" areas and civilized.
I want to make some general suggestions to the players as to what they would like for my next campaign. What i have so far:
1. A city campaign.
Well, this could also be a village, a fortress, a castle, an island, but i will name it city here after. Because they will spend most of their time here, i can make more detailed work of this city, there can be more NPC's that they will get to know better and better. They can use more of their own history: "hey, lets go to that temple of Tyr we helped 2 weeks ago" instead of "is there a temple in this town?" or "well, i don't really know how to get in contact with the rogue-guild, but i can recognise the thief we caught stealing from my moneypouch last week and we can talk to him...".
2. Explore the unknown
Here they would explore unknown, probably strange worlds. Whether they have an airship, a teleport device or are plane-travelling. Every world will be quite different, but linked together in some way, the reason they are travelling to each of those places.
3. Post apocalyptic
Probably sort of like Fallout.
I will ask the players themselves for ideas, but maybe you guys can give some more example to throw at them and see which one they would like best.
After that the previous DM will take on a new campaign.
At that point i will start building on my own new campaign to start after his.
The last two campaigns (one of mine, one of his) were about the same general "type". You are in place A, go to place B to do something, find out something, realise you can go to point C or D and do something to end up in point E to finish the campaign. The places they go to are for the most part "known" areas and civilized.
I want to make some general suggestions to the players as to what they would like for my next campaign. What i have so far:
1. A city campaign.
Well, this could also be a village, a fortress, a castle, an island, but i will name it city here after. Because they will spend most of their time here, i can make more detailed work of this city, there can be more NPC's that they will get to know better and better. They can use more of their own history: "hey, lets go to that temple of Tyr we helped 2 weeks ago" instead of "is there a temple in this town?" or "well, i don't really know how to get in contact with the rogue-guild, but i can recognise the thief we caught stealing from my moneypouch last week and we can talk to him...".
2. Explore the unknown
Here they would explore unknown, probably strange worlds. Whether they have an airship, a teleport device or are plane-travelling. Every world will be quite different, but linked together in some way, the reason they are travelling to each of those places.
3. Post apocalyptic
Probably sort of like Fallout.
I will ask the players themselves for ideas, but maybe you guys can give some more example to throw at them and see which one they would like best.