PDA

View Full Version : How do you handle long RP focused on one character?



WarKitty
2010-11-19, 09:35 PM
Had an interesting session come up. One of the PC's came across someone that she remembered from a long time ago, before some events that wiped her mind. She, unsurprisingly, wanted to spend time talking. Now, IC, this is the absolutely correct action to do. OOC, it's really incredibly boring for the rest of us. It ended up with the DM rushing through, which I have a feeling left no one happy at all - the one player felt cheated, and the rest of the group still felt like spectators for the time.

How would you handle this in your games? Again, I hate to say "don't roleplay so much," but it gets really annoying when one PC takes center stage. Even if we're rotating, in a group of 7 players that means I'm spending a lot of time being irrelevant to the action.

P.S.: no groaning about the amnesia thing, it has to do with the last game - basically everyone who was alive when we broke the timeline and wasn't in contact with the artifact we broke has two backstories, one "real" and one that they actually remember.

Psyren
2010-11-19, 09:38 PM
Amneeeeeeeeesia!

This is one of the reasons it's on the no-no list. (http://lore.dramatis-personae.com/creation/groaners.php) :smalltongue:

MarkusWolfe
2010-11-19, 09:46 PM
Uuggh......amnesia.

Anyways, I spend most of my RP time doing what my relatively simple minded CG human male barbarian would do....which often entails being a large ham.

WarKitty
2010-11-19, 10:03 PM
Well it's not technically amnesia. We sort of broke the world last game, so any new characters had to come in with a "real" backstory and the backstory that they remember. It wasn't even the player's choice.

Felhammer
2010-11-19, 10:28 PM
As a DM, you have to meaningfully engage the other players while you RP with the "amnesiac". The best way to do this is to split the party up and give each character their own scene to shine in. Otherwise, shelve the RP with the "amnesia" and do it via email.

WarKitty
2010-11-19, 10:40 PM
As a DM, you have to meaningfully engage the other players while you RP with the "amnesiac". The best way to do this is to split the party up and give each character their own scene to shine in. Otherwise, shelve the RP with the "amnesia" and do it via email.

Email might be a good idea, although part of me feels like it would break the flow up. Then again, the give everyone their own scene thing is emphatically *not* working, so maybe we should give email a shot.

Psyren
2010-11-19, 10:41 PM
Even "not-quite-amnesia" is a drag in a group setting. It works great in single-player RPGs (e.g. Planescape: Torment) because... well, because there's one player.

WarKitty
2010-11-19, 10:43 PM
Even "not-quite-amnesia" is a drag in a group setting. It works great in single-player RPGs (e.g. Planescape: Torment) because... well, because there's one player.

I was really hoping more for advice on the general situation. This is hardly the first time the issue has come up, and it is the first time it's involved anything resembling amnesia, so that's clearly not the problem.

Psyren
2010-11-19, 11:39 PM
I was really hoping more for advice on the general situation. This is hardly the first time the issue has come up, and it is the first time it's involved anything resembling amnesia, so that's clearly not the problem.

The problem is your DM is engaging in solo RP around a pretty dull topic and turning the rest of you into spectators. The solution can only be "don't."

WarKitty
2010-11-19, 11:44 PM
The problem is your DM is engaging in solo RP around a pretty dull topic and turning the rest of you into spectators. The solution can only be "don't."

I got the "don't," but then we're having players feel that they're being forced out of character by not being able to talk or do something when it would be the obvious logical IC action.

Shyftir
2010-11-19, 11:46 PM
Well despite the overwhelming "don't" answer, there is one other solution. What you do is break up the solo scene. After about a minute of the solo conversation cut to what everybody else is doing then come back. Think of it like scenes in a movie. If you have a long dialogue in an action flick, you've got to break it up with some "meanwhile" stuff.

WarKitty
2010-11-20, 12:43 AM
I think there's just something about telling someone to not roleplay so much that strikes me as odd...

Coidzor
2010-11-20, 12:44 AM
Had an interesting session come up. One of the PC's came across someone that she remembered from a long time ago, before some events that wiped her mind. She, unsurprisingly, wanted to spend time talking. Now, IC, this is the absolutely correct action to do. OOC, it's really incredibly boring for the rest of us. It ended up with the DM rushing through, which I have a feeling left no one happy at all - the one player felt cheated, and the rest of the group still felt like spectators for the time.

How would you handle this in your games? Again, I hate to say "don't roleplay so much," but it gets really annoying when one PC takes center stage. Even if we're rotating, in a group of 7 players that means I'm spending a lot of time being irrelevant to the action.

P.S.: no groaning about the amnesia thing, it has to do with the last game - basically everyone who was alive when we broke the timeline and wasn't in contact with the artifact we broke has two backstories, one "real" and one that they actually remember.


Why do you hate to say it? It's perfectly reasonable to not want one character to get so much spotlight that the player feels like a special little princess. And that the player feels entitled to sapping the fun of everyone else even more by playing talky feely with the DM, ignoring and leaving out the rest of the party... That's just disgusting. :smallyuk:

The DM shouldn't have done it in the first place. And if he was going to do it, it should have tied into what the rest of the party was doing so that they could interact with the person at all. This isn't one on one free form RPing with the DM in a private instant messenger chat.


I think there's just something about telling someone to not roleplay so much that strikes me as odd...

Ok, how about, "Don't waste our time by hogging the spotlight and making it so that we have nothing to do but sit and listen to you and the DM go back in forth for half an hour or more."

That she felt slighted by the demands of the game limiting her face time which had already gone over the limits of the patience of the rest of the group makes her look selfish and conceited.

GoatBoy
2010-11-20, 12:51 AM
Heh, I started my last campaign by telling my players that they didn't remember anything. That way, most of the reveal was news to all of them, with bits here and there for each of them on their individual stories.

RP that focuses on one character probably shouldn't last more than a minute or two... but it's the perfect chance to do things such as expository text via forums or emails, or even story writing. This might not be an option for your group, but if it is, give it a chance. People get bored during long stretches of game that don't involve them, but everyone likes story-related material that they can read on their own time. If you can fit the other characters in, you'll get an even more positive response.

Proven_Paradox
2010-11-20, 01:32 AM
In face to face sessions, the way to do this is to multitask. Several times I've had my players split up, two or three here, two there, one guy off on his own there. I'd spend maybe five minutes focused on one scene, then say, "Okay, scene shift" and look to the next group, spend five minutes with them, and so on. Make sure you keep it in the same order so no one feels slighted. If something major is going on, maybe go for ten minutes with one group, at most.

I did this several times in my face to face group while I had one. Whenever they got to town, they'd split off. They seemed to enjoy it a lot: It gives the impression that the world doesn't revolve quite as much around the PCs because stuff is happening in multiple places at the same time. It was also neat (if a bit contrived sometimes, I admit) to see a character leave one scene and appear in another.

So sure, do your solo RP. Make it extensive. Just don't exclude the others.

BobVosh
2010-11-20, 03:12 AM
Try writing whatever reveals you have out ahead of time, then give it to the player to read. If you use computers IM can be a good way around this, provided are you are reasonably fast typers. RP it in between sessions, especially if it isn't likely to affect anything that session.

Those are the solutions that come quickly to me for that situation.

Lyra Reynolds
2010-11-20, 06:12 AM
What I usually do with players who want more interaction with certain NPCs is to do a sidequest on msn or irc, just one-on-one, where he/she gets all the time needed and wanted to talk with that person. I have had 6+ hour sidequests where most we did was talk, and there were only about four dice rolls made. :)

The only downside is that some of the players in the main group may feel left out if the player who had the sidequest comes back with all kinds of stories about the great things that she did.

Comet
2010-11-20, 06:29 AM
Let the player talk to the NPC, and let everyone pitch in with their advice! I find that most players are like people watching sports, it's exciting to just shout from the sidelines even if you aren't actually playing.

Also, amnesia is awesome. Don't let anyone tell you otherwise. Okay, sometimes it's not but still.

PersonMan
2010-11-20, 06:40 AM
Also, amnesia is awesome. Don't let anyone tell you otherwise. Okay, sometimes it's not but still.

I agree. The list linked to seems to be how not to do things that are normally fine, rather than what not to do at all.

I'll add one more opinion on the "rotate in small increments", maybe sprinkle some "sideline participation while not in the spotlight" in, too.

Frenchy147
2010-11-20, 08:14 AM
A group of Bloodthirsty Orcs jump out of a nearby bush and start attacking you!!!!!!!

That's a good way to end a boring conversation fast.

stenver
2010-11-20, 08:23 AM
Its easy.

DM: Smoke brake everyone!

Players: Yay!

DM looking at solo RP player: Except you!

Solo RP player: awww.....

dsmiles
2010-11-20, 08:41 AM
How would you handle this in your games? Again, I hate to say "don't roleplay so much," but it gets really annoying when one PC takes center stage. Even if we're rotating, in a group of 7 players that means I'm spending a lot of time being irrelevant to the action.In the group I game with, we just take it in stride. We know it's bound to happen, eventually, and we also know that our turn will come. We just sit patiently, and depending on where our characters are at, write down what we've been doing and hand it to the DM to adjudicate those actions.

WarKitty
2010-11-20, 11:43 AM
In the group I game with, we just take it in stride. We know it's bound to happen, eventually, and we also know that our turn will come. We just sit patiently, and depending on where our characters are at, write down what we've been doing and hand it to the DM to adjudicate those actions.

Huh. See with our game it's ending with players being bored and tuning out.

dsmiles
2010-11-20, 11:58 AM
Huh. See with our game it's ending with players being bored and tuning out.

We've all been gaming for 20+ years, except for the current DM's son, who's more into bashing things with his axe. But he doesn't let a little character-centric RP ruin his fun. Age and experience may have a little to do with our ability to take it in stride, but I'd like to think that we're just patient people. :smallsmile:

mucat
2010-11-20, 11:58 AM
I would probably do something along these lines:

Try to manipulate events so that the long conversation occurs at a moment when players are ready for a short break. Start the scene, and after a short time cut back to the other players and see what they'r doing. Then do the "Let's take a break. But not you, Jane." thing that stenver described.

During the break, don't try to finish the conversation, but try to get a sense of where it's going, and tell the player, "We'll finish this later by email. But based on how it's going now, how do you think your character will be acting when it's over?" Then she can reunite with the group and move forward, but still go back and finish the conversation later by an arbitrarily long conversation later by email or in a one-on-one session.

If you can arrange for the solo scene to take place at the end of a night's play, then better yet. Then you can just handle it by email or by a side session before the next game.

WarKitty
2010-11-20, 12:00 PM
We've all been gaming for 20+ years, except for the current DM's son, who's more into bashing things with his axe. But he doesn't let a little character-centric RP ruin his fun. Age and experience may have a little to do with our ability to take it in stride, but I'd like to think that we're just patient people. :smallsmile:

Out of curiosity how long are your solo bits, and how many of them are there as compared to the rest of the game?

Also, how long are your sessions? A lot of the group has expressed frustration because we have a limited gaming time each week when we can all meet, and they feel that they're spending a lot of it watching others instead of playing.

dsmiles
2010-11-20, 12:03 PM
Out of curiosity how long are your solo bits, and how many of them are there as compared to the rest of the game?

Maybe...maaaaayyybe 10-15 minutes at a time, and there's usually about one or two every session. Admittedly, most of our game time is spent in combat (just because we take soooooooo long to finish one, not because we have a lot of combats).

EDIT: Gaming sessions usually last about 5-6 hours on Friday nights.

EDIT v2.0: We usually break for about an hour of that for dinner.

Coidzor
2010-11-20, 02:10 PM
Also, how long are your sessions? A lot of the group has expressed frustration because we have a limited gaming time each week when we can all meet, and they feel that they're spending a lot of it watching others instead of playing.

It might also be a cumulative thing, since you have mentioned multiple things that distract from proceeding in the game in various other threads around here. This might just be the one instance where it's egregious enough for them to let on.

Warlawk
2010-11-20, 02:16 PM
Put me in as a strong dissenting opinion against e-mail/im. RP by text is not at all the same as in person. Very different vibe and interaction.

First off, our group is also mostly longtime gamers (10-25 years depending on the person) and no one really has issues with someone taking a bit of an RP spotlight as it were. Everyone will go stretch, grab a snack and a fresh drink etc. The ladies usually have a jigsaw puzzle out that they are working on anyways.

My advice to the DM is to try and coincide this with a "rewards" portion of the game. If your other PCs have direct access to a large city this works perfectly. Just tell them "Hey guys, this is a good time to shop and that wizard/church/whatever is willing to do a bit of commission magic item creation for you as thanks for your services." Players can refill their mundane supplies and usually getting people passing around the DMGs, Magic Item Compendium and various splatbooks for items can keep people occupied for a good chunk of time while the solo RP is handled.

Coidzor
2010-11-20, 02:28 PM
First off, our group is also mostly longtime gamers (10-25 years depending on the person) and no one really has issues with someone taking a bit of an RP spotlight as it were. Everyone will go stretch, grab a snack and a fresh drink etc. The ladies usually have a jigsaw puzzle out that they are working on anyways. Doesn't really address the underlying issue of feeling pressed for time to tell players to go play a jigsaw until they learn to become mature enough to accept time where they're sitting twiddling their thumbs, though.


Players can refill their mundane supplies and usually getting people passing around the DMGs, Magic Item Compendium and various splatbooks for items can keep people occupied for a good chunk of time while the solo RP is handled.

That, at least, would be a good compromise.

mucat
2010-11-20, 02:58 PM
My advice to the DM is to try and coincide this with a "rewards" portion of the game. If your other PCs have direct access to a large city this works perfectly. Just tell them "Hey guys, this is a good time to shop and that wizard/church/whatever is willing to do a bit of commission magic item creation for you as thanks for your services." Players can refill their mundane supplies and usually getting people passing around the DMGs, Magic Item Compendium and various splatbooks for items can keep people occupied for a good chunk of time while the solo RP is handled.
I like this idea.

I also still think RP by email or messenger works well -- perhaps because these days, I am more accustomed to PbP than to face-to-face games anyway -- but a shopping trip is also a great idea. I would probably be more liberal than usual on what the players can find and buy, just so I wouldn't have to answer "yes" or "no" on each item while trying to run a different scene...so they would have a reason to be glad that one of their number was involved in a long conversation. :smallsmile:

WarKitty
2010-11-20, 05:19 PM
Tbh, I think part of the frustration is that it's mostly one character that's getting into the long sessions. The rest of the party usually keeps it fairly short, or manages to involve other people.

*sigh* ok, I'm not sure it's even really a gaming issue.

dsmiles
2010-11-20, 05:33 PM
*sigh* ok, I'm not sure it's even really a gaming issue.You're right. This seems more like an interpersonal issue than a gaming issue. If one person consistently hogs the limelight, the rest of the group should mention that their excessive attention is ruining the fun for the remainder of the group. But say it nicely, if this person is a friend, you don't want to ruin friendships over something like this.

Coidzor
2010-11-20, 09:38 PM
Tbh, I think part of the frustration is that it's mostly one character that's getting into the long sessions. The rest of the party usually keeps it fairly short, or manages to involve other people.

*sigh* ok, I'm not sure it's even really a gaming issue.

Sounds like someone's apron strings need to be snipped?

WarKitty
2010-11-20, 09:45 PM
Sounds like someone's apron strings need to be snipped?

*looks mildly confuzzled*

Psyren
2010-11-20, 11:03 PM
*looks mildly confuzzled*

The idiomatic phrase "X is tied to Y's apron strings" means that X is being babied/pampered by Y. Correspondingly, "to cut the apron strings" means that X should mature/be made to grow up, which is generally accomplished by Y kicking X out of the nest.

WarKitty
2010-11-20, 11:07 PM
The idiomatic phrase "X is tied to Y's apron strings" means that X is being babied/pampered by Y. Correspondingly, "to cut the apron strings" means that X should mature/be made to grow up, which is generally accomplished by Y kicking X out of the nest.

Huh. Around here it generally means something more like X is allowing Y to order them around and failing to express desires or opinions of their own. Which I'm not sure how that applies here. Plus it's just odd because it always refers to either a parent or a significant other when I've heard it.