Amiel
2010-11-21, 09:42 AM
Cow Barbarian
Large Animal
Hit Dice: 7d8+35 (66 hp)
Initiative: +0
Speed: 50 ft.
Armor Class: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Base Attack/Grapple: +5/+18
Attack: Gore +14 melee (2d6+13) and bite +9 melee (1d8+6 + bovine spongiform encephalopathy) or +14 melee MW halbred (1d10+13/x3)
Full Attack: Gore +14 melee (2d6+13) and bite +9 melee (1d8+6 + bovine spongiform encephalopathy) +14 melee MW halbred (1d10+13/x3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Bovine spongiform encephalopathy, stampede, trample (2d6+13, DC 22)
Special Qualities: Cow barbarian, damage reduction 1/-, fast movement, improved uncanny dodge, low-light vision, rage, rage power, scent, trap sense +2
Saves: Fort +9, Ref +4, Will +1
Abilities: Str 29, Dex 10, Con 21, Int 2, Wis 11, Cha 4
Skills: Perception +12
Feats: Endurance, Improved Bullrush, Power Attack
Environment: Any
Organization: Solitary or herd (6-30)
Challenge Rating: 6
Alignment: Chaotic neutral
To err is human, to moo is divine
Cow barbarians, or hell bovines, are theorised by some scholars to be the creations of an insane and erstwhile powerful wizard. This arcanist, originally a farmer or so goes the legend, experimented with gene splicing and hybridisation with intent to create a meat that was at once pleasing to the palate and the creature whence it came could prove exceedingly vigorous at defending itself from natural and unnatural predation.
Alas that triumph did not visit the arcanist that day. Oh, the resultant biological synchronisation was a success, or so rumour has it, but the hell bovines proved to be exceedingly uncontrollable, acting almost as if they had been infected with a certain spongiform virus.
The hell bovines stampeded from the arcanists' tower in great haste, toppling it into ruin, and to this day, cow barbarians run amok in various localities.
A cow barbarian appears as a vaguely humanoid bipedal cow, with facial features eerily reminiscent of that of a human's.
Cow Barbarian (Ex) Hell bovines possess barbarian virtual levels equal to their HD.
Bovine Spongiform Encephalopathy (Ex) A creature struck by a cow barbarian's bite attack must succeed on a DC 18 Fortitude save or be infected with a fatal, neurodegenerative disease known as mad cow disease. Incubation period, 1d4 years, damage 2d6 Int, secondary damage death. The save DC is Constitution-based.
Powerful Blow (Ex) The cow barbarian gains a +2 bonus on a single damage roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
Renewed Vigor (Ex) As a standard action, the cow barbarian heals 1d8+5 points of damage. This power can be used only once per day and only while raging.
Roused Anger (Ex) The cow barbarian may enter a rage even if fatigued. While raging after using this ability, the cow barbarian is immune to the fatigued condition. Once this rage ends, the cow barbarian is exhausted for 10 minutes per round spent raging.
Stampede (Ex) A stampede occurs if three or more cow barbarians with stampede make a trample attack while remaining adjacent to each other. While stampeding, cow barbarians can trample foes of their size or smaller, and the trample's save DC increases by +2.
Large Animal
Hit Dice: 7d8+35 (66 hp)
Initiative: +0
Speed: 50 ft.
Armor Class: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Base Attack/Grapple: +5/+18
Attack: Gore +14 melee (2d6+13) and bite +9 melee (1d8+6 + bovine spongiform encephalopathy) or +14 melee MW halbred (1d10+13/x3)
Full Attack: Gore +14 melee (2d6+13) and bite +9 melee (1d8+6 + bovine spongiform encephalopathy) +14 melee MW halbred (1d10+13/x3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Bovine spongiform encephalopathy, stampede, trample (2d6+13, DC 22)
Special Qualities: Cow barbarian, damage reduction 1/-, fast movement, improved uncanny dodge, low-light vision, rage, rage power, scent, trap sense +2
Saves: Fort +9, Ref +4, Will +1
Abilities: Str 29, Dex 10, Con 21, Int 2, Wis 11, Cha 4
Skills: Perception +12
Feats: Endurance, Improved Bullrush, Power Attack
Environment: Any
Organization: Solitary or herd (6-30)
Challenge Rating: 6
Alignment: Chaotic neutral
To err is human, to moo is divine
Cow barbarians, or hell bovines, are theorised by some scholars to be the creations of an insane and erstwhile powerful wizard. This arcanist, originally a farmer or so goes the legend, experimented with gene splicing and hybridisation with intent to create a meat that was at once pleasing to the palate and the creature whence it came could prove exceedingly vigorous at defending itself from natural and unnatural predation.
Alas that triumph did not visit the arcanist that day. Oh, the resultant biological synchronisation was a success, or so rumour has it, but the hell bovines proved to be exceedingly uncontrollable, acting almost as if they had been infected with a certain spongiform virus.
The hell bovines stampeded from the arcanists' tower in great haste, toppling it into ruin, and to this day, cow barbarians run amok in various localities.
A cow barbarian appears as a vaguely humanoid bipedal cow, with facial features eerily reminiscent of that of a human's.
Cow Barbarian (Ex) Hell bovines possess barbarian virtual levels equal to their HD.
Bovine Spongiform Encephalopathy (Ex) A creature struck by a cow barbarian's bite attack must succeed on a DC 18 Fortitude save or be infected with a fatal, neurodegenerative disease known as mad cow disease. Incubation period, 1d4 years, damage 2d6 Int, secondary damage death. The save DC is Constitution-based.
Powerful Blow (Ex) The cow barbarian gains a +2 bonus on a single damage roll. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
Renewed Vigor (Ex) As a standard action, the cow barbarian heals 1d8+5 points of damage. This power can be used only once per day and only while raging.
Roused Anger (Ex) The cow barbarian may enter a rage even if fatigued. While raging after using this ability, the cow barbarian is immune to the fatigued condition. Once this rage ends, the cow barbarian is exhausted for 10 minutes per round spent raging.
Stampede (Ex) A stampede occurs if three or more cow barbarians with stampede make a trample attack while remaining adjacent to each other. While stampeding, cow barbarians can trample foes of their size or smaller, and the trample's save DC increases by +2.