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View Full Version : [3.5] Merchanting Mechanics?



tahu88810
2010-11-21, 11:06 AM
Hey there.
For a while now, one of my players has been asking me about letting him play an adventurer who runs a small business on the side. This is feasible, I think, but I don't like the mechanics in PHBII. Having access to the Arms and Equipment Guide, I figure I can use some of the tables in there to create a quick set of guidelines in order to help the player have a bit more input to his business outside of rank.
At the moment, I'm looking at using a mix of the supply-and-demand mechanics found in (either the PHBII or AaEG, I can't remember which) and his own personal stock along with the occasional hidden d% roll to decide what buys and what sells. This way the player can try to buy low and sell high, or find some way of undercutting his opponent's prices or something (buying low and selling high would simply mean better profits, whereas undercutting prices or having a monopoly would provide bonuses to the d% roll).
I was wondering how some of you might rule this?

Apologies if this is in the wrong section.