Moose Man
2010-11-21, 07:53 PM
Filling Out Hobgoblin's LA
Fire Hobgoblin
+2 Dex, +2 Con, +2 Int
Medium Size Humanoid (Goblinoid)
Base Land Speed: 40 ft
Bonus Feat: At first, third and sixth level, hobgoblins can choose one feat from the following list (provided that they meet the prerequisites) as a bonus feat. This feat represents their specific style of combat training, but does not affect what classes or other feats they can take.
Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Quick Draw, Rapid Reload, Toughness, Two-Weapon Fighting, Weapon Finesse, Weapon Focus
Racial Bonuses:
+4 to Move Silently
+1 on attacks vs. creatures with the
(water) subtype
2 penalty on all saving throws vs. the spell, spell-like
abilities, & supernatural abilities that have the
(water) subtype or are generated by creatures with
the (water) subtype
Resistance to Fire 5
Keen Vision: A hobgoblin can see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Dwarf Hatred: Like all Goblins, Hobgoblins and Dwarves have a relationship of hate and war. They gain a +1 racial attack bonus against Dwarves.
LA: +1
Fire Hobgoblin
+2 Dex, +2 Con, +2 Int
Medium Size Humanoid (Goblinoid)
Base Land Speed: 40 ft
Bonus Feat: At first, third and sixth level, hobgoblins can choose one feat from the following list (provided that they meet the prerequisites) as a bonus feat. This feat represents their specific style of combat training, but does not affect what classes or other feats they can take.
Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Quick Draw, Rapid Reload, Toughness, Two-Weapon Fighting, Weapon Finesse, Weapon Focus
Racial Bonuses:
+4 to Move Silently
+1 on attacks vs. creatures with the
(water) subtype
2 penalty on all saving throws vs. the spell, spell-like
abilities, & supernatural abilities that have the
(water) subtype or are generated by creatures with
the (water) subtype
Resistance to Fire 5
Keen Vision: A hobgoblin can see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Dwarf Hatred: Like all Goblins, Hobgoblins and Dwarves have a relationship of hate and war. They gain a +1 racial attack bonus against Dwarves.
LA: +1