Dust
2010-11-22, 04:18 PM
We're playing 4e, and after a few rough and grueling months of trekking through a hostile desert, with treasure and danger at every turn, the PCs have finally come to a glorious city. The Eladrin capital kingdom is half-situated in the feywild, a 'point of light' in an otherwise dark campaign.
I'd like to give them a respite from the nonstop battles for a single game session, but I'm terribly bad at occupying PCs with non-combat sidequests. Here's the general situation of the city. Tell me, how would you develop this into a full, conflict-less game session? There's so many hooks here, I just don't know which way to go with it.
The King, whilst kind and just, is losing his desire to rule after the death of his wife (murdered, in fact, by a BBEG yet to be introduced, only hinted at). He would very much like to see one of his twin daughters marry and take the throne, and thus they have both been very preoccupied with a nonstop chain of would-be suitors for the past year. Several of the suitors are probably at the point where they're willing to start getting reckless or ridiculous to get the princesses' attention. One of the twin daughters is a wizard PC, the other is an NPC.
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The king employs a blatantly evil vizier, complete with twirled goatee, who has shown great interest in several of the books the wizard PC brought back from a dead god's tomb/necropolis out in the desert. They likely contain spells dealing with life and death. The vizier originally taught the PC wizard magic before she decided she didn't like his methods.
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The party is on the run from a very angry, very evil, very smart former employer whom they essentially robbed. He hired them for a task and return him a single item, which they decided to keep. The employer, who we'll call Stone, has a great deal of wealth at his disposal but can't hold his own if it cames down to a physical fight.
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I'll add more if I think of them, but that should serve as a start. I'm flexible with the city and the surroundings. Thanks in advance, guys!
I'd like to give them a respite from the nonstop battles for a single game session, but I'm terribly bad at occupying PCs with non-combat sidequests. Here's the general situation of the city. Tell me, how would you develop this into a full, conflict-less game session? There's so many hooks here, I just don't know which way to go with it.
The King, whilst kind and just, is losing his desire to rule after the death of his wife (murdered, in fact, by a BBEG yet to be introduced, only hinted at). He would very much like to see one of his twin daughters marry and take the throne, and thus they have both been very preoccupied with a nonstop chain of would-be suitors for the past year. Several of the suitors are probably at the point where they're willing to start getting reckless or ridiculous to get the princesses' attention. One of the twin daughters is a wizard PC, the other is an NPC.
_
The king employs a blatantly evil vizier, complete with twirled goatee, who has shown great interest in several of the books the wizard PC brought back from a dead god's tomb/necropolis out in the desert. They likely contain spells dealing with life and death. The vizier originally taught the PC wizard magic before she decided she didn't like his methods.
_
The party is on the run from a very angry, very evil, very smart former employer whom they essentially robbed. He hired them for a task and return him a single item, which they decided to keep. The employer, who we'll call Stone, has a great deal of wealth at his disposal but can't hold his own if it cames down to a physical fight.
_
I'll add more if I think of them, but that should serve as a start. I'm flexible with the city and the surroundings. Thanks in advance, guys!