Eldariel
2010-11-22, 10:17 PM
Soo, the recent Barbarian-threads just got me thinking about Barbarian-class and what I'd want out of it. Made me make up a build:
Half-Minotaur* Dragonborn Earth Dwarf (+6 Str, -4 Dex, +6 Con, -2 Int, +2 Wis, -2 Cha)
Stuff: Wings Aspect, Quick Trait (we can save 20 HP, but we kinda need the speed), Random Flaws (w/e)
Barbarian 2/Fighter (Pugilist) 2/Fist of the Forest 1/Deepwarden 2/Frenzied Berserker 4/Runescarred Berserker 9
Pugilist ACF Fighter [DR310] (loses Shield Profs and some skills and gains both, IUS and Endurance on level 1)
Spirit Lion Totem Barbarian [CC]
Hit'n'Run Fighter [DoTU]
Whirling Frenzy Rage Variant [UA]
Feats are something like:
1. Power Attack
Flaw. Survivor
Flaw. Wolf Tribe Berserker
Pugilist. Improved Unarmed Strike
Pugilist. Endurance
3. Devastating Rage
Fighter. Cleave
Deepwarden. Track
Otyugh Hole. Iron Will
6. Intimidating Rage
9. Steadfast Determination
12. Imperious Command
15. Combat Reflexes
18. Improved Trip
Due to being lazy, I decided to give him Magical Christmas Land™ Stats:
24 Str
14 Dex
24 Con
16 Int
20 Wis
16 Cha
These become:
28 Str (+4 Inherent)
18 Dex (+4 Inherent)
34 Con (+5 Inherent)
20 Int (+4 Inherent)
24 Wis (+4 Inherent)
20 Cha (+4 Inherent)
Yeah, that's pretty much whole of his WBL burned on just toming every single stat. He'll probably want a Belt of Battle or a hundred and that's about it. Maybe a Legacy Weapon; that'd cover basically everything.
Skills are pretty much maxed Spot, Listen, Survival, Intimidate and prerequisites.
So, what's this guy's deal? Well, for one, he makes a good run for the guy with the most prerequisite feats ever. Fully 8 of his feats are prerequisites for one class or the other. Other than that though, he's basically a base-Barbarian with a bunch of abilities I feel the Barbarian-class should come with in a nutshell. List of the big ones:
- 2d6 Unarmed Strike Damage
- Con to AC over Dex
- Con to AC when Unarmored
- Cannot die while in Frenzy
- Rage 4/Day, Frenzy 2/Day (yeah, should really have Extra Rage there somewhere)
- DR 3/- (yawn, whatever)
- Raw +28 Fort & +24 Will-save; raw as in no magic. Assuming Fractionals, otherwise higher.
- 2 extra attacks while Raging & Frenzying.
- Ability to disable Magic around him.
- Life within 20' of him kinda sucks. Tripping AoOs and all that good jazz (lacks Thicket of Blades, alas)
- Intimidates people automatically when Rages, Intimidated people Cower.
- Charge with decent range for full attack and lots of pain.
- Decent Initiative and all that.
- Uncanny Dodge, obv.
Basically, I went for the Guy You Really Don't Wanna Fight In AMF here. Seems to be Barbarian's shtick more or less; so much brawn you don't need brain.
So what's the purpose of all this? No clue, just felt like writing it down and seeing what it looks like. The initial statistics are fairly good: Being immortal for a duration comes with obvious upsides as does being able to shut down magic. Having lots of magic-like buffs and all that leads to the following summary under AMF:
AC: 39 (10 + 12 Con + 12 Con + 5 Natural Armor), 41 with Whirling Frenzying, 37 while Frenzying (DR 3/-)
Attack: Guisarme +34/+34/+34/+29/+24/+19 for 2d6+22, Trip +27 (for comparison, Big T is +33) OR Unarmed +33/+33/+33/+28/+23/+18 for 2d6+15
HP: 12+d12*17+d10*2 + 12*20 (-20 for Quick) = 353
Speed: 40', Fly 40' (Average)
Saves: +28 Fort, +15 Ref, +24 Will
+30 Spot, Listen, Survival, Sense Motive; +28 Intimidate
So, the idea is you move up to hit someone with Belt of Battle, burn the action to throw down an AMF and beat people up in it. Only things I'm annoyed by not being able to fit there are Shock Trooper (which could take over the Combat Reflexes-package, I suppose) and Elusive Target (which would obviously make killing you in an AMF a pain).
The high Touch AC is really just there to make mages bother using True Strike to hit you with an Orb or whatever; obviously won't slow them down for long but hey, never hurts to try!
So yeah, I feel the normal Barbarian is a bit...meh. Doesn't do enough interesting crap. Immortality while in Rage? That's interesting. Anti-Magic? that's cool. Skin so tough it blocks lazers? Hell yeah! Too bad it's all race dependent and all that but that's the kinda character I'd love to play one day. Just damn all those prerequisites...
* I'm "rationalizing" Half-Minotaur here to not include the size increase score changes. Perfectly legit Template that way.
Half-Minotaur* Dragonborn Earth Dwarf (+6 Str, -4 Dex, +6 Con, -2 Int, +2 Wis, -2 Cha)
Stuff: Wings Aspect, Quick Trait (we can save 20 HP, but we kinda need the speed), Random Flaws (w/e)
Barbarian 2/Fighter (Pugilist) 2/Fist of the Forest 1/Deepwarden 2/Frenzied Berserker 4/Runescarred Berserker 9
Pugilist ACF Fighter [DR310] (loses Shield Profs and some skills and gains both, IUS and Endurance on level 1)
Spirit Lion Totem Barbarian [CC]
Hit'n'Run Fighter [DoTU]
Whirling Frenzy Rage Variant [UA]
Feats are something like:
1. Power Attack
Flaw. Survivor
Flaw. Wolf Tribe Berserker
Pugilist. Improved Unarmed Strike
Pugilist. Endurance
3. Devastating Rage
Fighter. Cleave
Deepwarden. Track
Otyugh Hole. Iron Will
6. Intimidating Rage
9. Steadfast Determination
12. Imperious Command
15. Combat Reflexes
18. Improved Trip
Due to being lazy, I decided to give him Magical Christmas Land™ Stats:
24 Str
14 Dex
24 Con
16 Int
20 Wis
16 Cha
These become:
28 Str (+4 Inherent)
18 Dex (+4 Inherent)
34 Con (+5 Inherent)
20 Int (+4 Inherent)
24 Wis (+4 Inherent)
20 Cha (+4 Inherent)
Yeah, that's pretty much whole of his WBL burned on just toming every single stat. He'll probably want a Belt of Battle or a hundred and that's about it. Maybe a Legacy Weapon; that'd cover basically everything.
Skills are pretty much maxed Spot, Listen, Survival, Intimidate and prerequisites.
So, what's this guy's deal? Well, for one, he makes a good run for the guy with the most prerequisite feats ever. Fully 8 of his feats are prerequisites for one class or the other. Other than that though, he's basically a base-Barbarian with a bunch of abilities I feel the Barbarian-class should come with in a nutshell. List of the big ones:
- 2d6 Unarmed Strike Damage
- Con to AC over Dex
- Con to AC when Unarmored
- Cannot die while in Frenzy
- Rage 4/Day, Frenzy 2/Day (yeah, should really have Extra Rage there somewhere)
- DR 3/- (yawn, whatever)
- Raw +28 Fort & +24 Will-save; raw as in no magic. Assuming Fractionals, otherwise higher.
- 2 extra attacks while Raging & Frenzying.
- Ability to disable Magic around him.
- Life within 20' of him kinda sucks. Tripping AoOs and all that good jazz (lacks Thicket of Blades, alas)
- Intimidates people automatically when Rages, Intimidated people Cower.
- Charge with decent range for full attack and lots of pain.
- Decent Initiative and all that.
- Uncanny Dodge, obv.
Basically, I went for the Guy You Really Don't Wanna Fight In AMF here. Seems to be Barbarian's shtick more or less; so much brawn you don't need brain.
So what's the purpose of all this? No clue, just felt like writing it down and seeing what it looks like. The initial statistics are fairly good: Being immortal for a duration comes with obvious upsides as does being able to shut down magic. Having lots of magic-like buffs and all that leads to the following summary under AMF:
AC: 39 (10 + 12 Con + 12 Con + 5 Natural Armor), 41 with Whirling Frenzying, 37 while Frenzying (DR 3/-)
Attack: Guisarme +34/+34/+34/+29/+24/+19 for 2d6+22, Trip +27 (for comparison, Big T is +33) OR Unarmed +33/+33/+33/+28/+23/+18 for 2d6+15
HP: 12+d12*17+d10*2 + 12*20 (-20 for Quick) = 353
Speed: 40', Fly 40' (Average)
Saves: +28 Fort, +15 Ref, +24 Will
+30 Spot, Listen, Survival, Sense Motive; +28 Intimidate
So, the idea is you move up to hit someone with Belt of Battle, burn the action to throw down an AMF and beat people up in it. Only things I'm annoyed by not being able to fit there are Shock Trooper (which could take over the Combat Reflexes-package, I suppose) and Elusive Target (which would obviously make killing you in an AMF a pain).
The high Touch AC is really just there to make mages bother using True Strike to hit you with an Orb or whatever; obviously won't slow them down for long but hey, never hurts to try!
So yeah, I feel the normal Barbarian is a bit...meh. Doesn't do enough interesting crap. Immortality while in Rage? That's interesting. Anti-Magic? that's cool. Skin so tough it blocks lazers? Hell yeah! Too bad it's all race dependent and all that but that's the kinda character I'd love to play one day. Just damn all those prerequisites...
* I'm "rationalizing" Half-Minotaur here to not include the size increase score changes. Perfectly legit Template that way.