Admiral Squish
2010-11-22, 10:21 PM
Alot
http://fc02.deviantart.net/fs70/f/2010/210/1/9/Alot_by_chrispygraphics.jpg
Large Magical Beast
Hit Dice: 8d10+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares) Swim 40
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +18 (2d8+10)
Full Attack: Bite +18 (2d8+10) and 2 Claws (1d8+5)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab
Special Qualities: Darkvision 60, Gets Around Alot, Low-Light Vision, Scent
Saves: Fort +11, Ref +8, Will +3
Abilities Str 30, Dex 14, Con 20, Int 6, Wis 12, Cha 8
Skills: Spot +12, Swim +18
Feats: Endurance, Run, Track
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 5
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This creature is a squat quadruped that stands about 5 feet at the shoulder as it looks at you. It's body is covered in brown, shaggy fur. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set eyes and a pair of short tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Training an Alot:
Although intelligent, an alot requires training before it can bear a rider in combat. To be trained, an alot must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly alot requires six weeks of work and a DC 25 Handle Animal check. Riding an alot requires an exotic saddle. An alot can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Alot cubs are worth 2500 gp on the open market. Professional trainers charge 1,000 gp to rear or train an alot, which serves a kind master faithfully for life.
Carrying Capacity:
A light load for an alot is up to 1500 pounds; a medium load, 1501-3000 pounds; and a heavy load, 3001-4500 pounds.
Alot of Straw
Large Plant
Hit Dice: 10d8+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +7/+20
Attack: Bite +14 (2d8+7)
Full Attack: Bite +14 (2d8+7) and 2 Claws (1d8+3)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab, Merciful
Special Qualities: Darkvision 60, DR 10/slashing, Freeze, Gets Around Alot, Low-Light Vision, Scent, Tremorsense 90, Vulnerability to Fire
Saves: Fort +11, Ref +8, Will +3
Abilities Str 25, Dex 14, Con 18, Int -, Wis 10, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 6
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This remarkably well-pruned bus is trimmed neatly into the shape a squat quadruped that stands about 5 feet at the shoulder as it looks at you with lafy eyes. It's body is covered in shaggy, impeccably feathered leaves. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set eyes and a pair of short woody tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Merciful (Ex): A topiary guardian can deal nonlethal damage with any of its attacks without taking the standard –4 penalty on attack rolls. The creature chooses whether to deal lethal or nonlethal damage depending on the orders it is given by its creator. Orders to capture or subdue enemies cause the topiary guardian to use nonlethal attacks; any other attack order causes the creature to deal lethal damage.
Freeze (Ex): A topiary guardian can hold itself so still that it appears to be a normal sculpted shrub. An observer must succeed on a DC 30 Spot check to notice that a topiary guardian is actually an animated creature.
Tremorsense (Ex): A topiary guardian has tremorsense out to 90 feet.
Vulnerability to Fire: Topiary guardians are vulnerable
to fire, taking an extra 50% damage from fire.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Alot of Fire
Large Elemental (fire)
Hit Dice: 8d10+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares) Swim 40
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +18 (2d8+10 plus 1d6 fire)
Full Attack: Bite +18 (2d8+10 plus 1d6 fire) and 2 Claws (1d8+5 plus 1d6 fire)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Burn, Heat, Improved Grab,
Special Qualities: Cold Vulnerability, Darkvision 60, DR 5/Magic, Elemental Traits, Gets Around Alot, Immunity to Fire, Low-Light Vision, Scent
Saves: Fort +11, Ref +8, Will +3
Abilities Str 30, Dex 14, Con 20, Int 6, Wis 12, Cha 8
Skills: Spot +12, Swim +18
Feats: Endurance, Run, Track
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 5
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This creature is a squat quadruped that stands about 5 feet at the shoulder as it looks at you. It's body is apparently compose entirely of roaring flames. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set glowing eyes and a pair of short, blackened tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Burn (Ex): Those hit by an alot of fire's natural weapons must make a reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds. Creatures hitting an alot of fire with natural weapons take 1d6 fire damage and must make a reflex save or catch on fire, as though they would if they were hit with the alot's natural attacks.
Heat (Ex): An alot of fire deals an additional 1d6 fire damage whenever he strikes an opponent with a natural weapon.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Alot Better:
Large Magical Beast
Hit Dice: 8d10+192 (272)
Initiative: +9
Speed: 120 ft. (24 squares) Swim 120
Armor Class: 50 (-1 size, +9 Dex, +8 Natural, +12 insight, +12 luck), 35 touch, 41 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +43 (2d8+30)
Full Attack: Bite +43 (2d8+30) and 2 Claws +38 (1d8+25)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab
Special Qualities: Darkvision 60, Gets Around Alot, Low-Light Vision, Scent, spell-like abilities, Fire and cold resistance 10, DR 10/epic, Spell resistance 45, Fast healing 20, Epic natural weapon
Saves: Fort +28, Ref +25, Will +20
Abilities Str 45, Dex 29, Con 35, Int 21, Wis 27, Cha 23
Skills: Spot +22, Swim +28 (+10 competence on all skills)
Feats: Endurance, Run, Track, Power Attack
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 20
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This thing looks Alot better than you ever imagined anything could look. Alot like a bear, but also like a dog or bison, just Alot more beautiful and imposing.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Spell-like abilities: The alot better can use greater dispel magic, haste, and see invisibility three times per day, at caster level 15.
To get Alot of Mist, apply Half-Air Elemental.
To get Alot of beer cans, apply Effigy Template.
http://fc02.deviantart.net/fs70/f/2010/210/1/9/Alot_by_chrispygraphics.jpg
Large Magical Beast
Hit Dice: 8d10+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares) Swim 40
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +18 (2d8+10)
Full Attack: Bite +18 (2d8+10) and 2 Claws (1d8+5)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab
Special Qualities: Darkvision 60, Gets Around Alot, Low-Light Vision, Scent
Saves: Fort +11, Ref +8, Will +3
Abilities Str 30, Dex 14, Con 20, Int 6, Wis 12, Cha 8
Skills: Spot +12, Swim +18
Feats: Endurance, Run, Track
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 5
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This creature is a squat quadruped that stands about 5 feet at the shoulder as it looks at you. It's body is covered in brown, shaggy fur. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set eyes and a pair of short tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Training an Alot:
Although intelligent, an alot requires training before it can bear a rider in combat. To be trained, an alot must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly alot requires six weeks of work and a DC 25 Handle Animal check. Riding an alot requires an exotic saddle. An alot can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Alot cubs are worth 2500 gp on the open market. Professional trainers charge 1,000 gp to rear or train an alot, which serves a kind master faithfully for life.
Carrying Capacity:
A light load for an alot is up to 1500 pounds; a medium load, 1501-3000 pounds; and a heavy load, 3001-4500 pounds.
Alot of Straw
Large Plant
Hit Dice: 10d8+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +7/+20
Attack: Bite +14 (2d8+7)
Full Attack: Bite +14 (2d8+7) and 2 Claws (1d8+3)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab, Merciful
Special Qualities: Darkvision 60, DR 10/slashing, Freeze, Gets Around Alot, Low-Light Vision, Scent, Tremorsense 90, Vulnerability to Fire
Saves: Fort +11, Ref +8, Will +3
Abilities Str 25, Dex 14, Con 18, Int -, Wis 10, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 6
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This remarkably well-pruned bus is trimmed neatly into the shape a squat quadruped that stands about 5 feet at the shoulder as it looks at you with lafy eyes. It's body is covered in shaggy, impeccably feathered leaves. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set eyes and a pair of short woody tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Merciful (Ex): A topiary guardian can deal nonlethal damage with any of its attacks without taking the standard –4 penalty on attack rolls. The creature chooses whether to deal lethal or nonlethal damage depending on the orders it is given by its creator. Orders to capture or subdue enemies cause the topiary guardian to use nonlethal attacks; any other attack order causes the creature to deal lethal damage.
Freeze (Ex): A topiary guardian can hold itself so still that it appears to be a normal sculpted shrub. An observer must succeed on a DC 30 Spot check to notice that a topiary guardian is actually an animated creature.
Tremorsense (Ex): A topiary guardian has tremorsense out to 90 feet.
Vulnerability to Fire: Topiary guardians are vulnerable
to fire, taking an extra 50% damage from fire.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Alot of Fire
Large Elemental (fire)
Hit Dice: 8d10+40 (84 HP)
Initiative: +2
Speed: 40 ft. (8 squares) Swim 40
Armor Class: 19 (-1 size, +2 Dex, +8 Natural), 11 touch, 17 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +18 (2d8+10 plus 1d6 fire)
Full Attack: Bite +18 (2d8+10 plus 1d6 fire) and 2 Claws (1d8+5 plus 1d6 fire)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Burn, Heat, Improved Grab,
Special Qualities: Cold Vulnerability, Darkvision 60, DR 5/Magic, Elemental Traits, Gets Around Alot, Immunity to Fire, Low-Light Vision, Scent
Saves: Fort +11, Ref +8, Will +3
Abilities Str 30, Dex 14, Con 20, Int 6, Wis 12, Cha 8
Skills: Spot +12, Swim +18
Feats: Endurance, Run, Track
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 5
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This creature is a squat quadruped that stands about 5 feet at the shoulder as it looks at you. It's body is apparently compose entirely of roaring flames. It's broad, upturned mouth and wide shoulders give it an almost comically flat face, with wide-set glowing eyes and a pair of short, blackened tusks. It's forelegs end in bearlike paws, while it's rear legs are more canine.
The Alot is a magical hybrid of bear, dog, and bison. It is an extremely powerful omnivore that seems to have inherited the majority of it's mentality from its dog portion. Despite it's nearly 2000-pound bulk, the Alot is quite friendly, and takes well to humans, even when raised in the wild. Alots are extremely intelligent and affectionate, and can understand common, though they can only vocalize in a combination of barks, meows, growls, purrs, and whines.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Burn (Ex): Those hit by an alot of fire's natural weapons must make a reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds. Creatures hitting an alot of fire with natural weapons take 1d6 fire damage and must make a reflex save or catch on fire, as though they would if they were hit with the alot's natural attacks.
Heat (Ex): An alot of fire deals an additional 1d6 fire damage whenever he strikes an opponent with a natural weapon.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Alot Better:
Large Magical Beast
Hit Dice: 8d10+192 (272)
Initiative: +9
Speed: 120 ft. (24 squares) Swim 120
Armor Class: 50 (-1 size, +9 Dex, +8 Natural, +12 insight, +12 luck), 35 touch, 41 flat-footed
Base Attack/Grapple: +8/+22
Attack: Bite +43 (2d8+30)
Full Attack: Bite +43 (2d8+30) and 2 Claws +38 (1d8+25)
Space/Reach: 10 Ft./5 Ft.
Special Attacks: Improved Grab
Special Qualities: Darkvision 60, Gets Around Alot, Low-Light Vision, Scent, spell-like abilities, Fire and cold resistance 10, DR 10/epic, Spell resistance 45, Fast healing 20, Epic natural weapon
Saves: Fort +28, Ref +25, Will +20
Abilities Str 45, Dex 29, Con 35, Int 21, Wis 27, Cha 23
Skills: Spot +22, Swim +28 (+10 competence on all skills)
Feats: Endurance, Run, Track, Power Attack
Environment: Temperate Forests
Organization: Solitary, Pair, or Lot (50-100)
Challenge Rating: 20
Alignment: Always Neutral
Advancement: 9-12 HD (Large)
This thing looks Alot better than you ever imagined anything could look. Alot like a bear, but also like a dog or bison, just Alot more beautiful and imposing.
Combat
Alots are slow to anger, relying on their size and thick hide to discourage predators. When that doesn't work, however, alots make ferocious enemies with their deadly bite and powerful, gripping jaws.
Improved Grapple: To use this ability, an alot must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the alot establishes a hold on the opponent with its mouth, automatically dealing bite damage each round.
Gets Around Alot:
Alots are extremely susceptible to magical changes. An alot is eligible for templates as though it were an abberation, animal, dragon, fey, humanoid, magical beast, or monstrous humanoid.
Spell-like abilities: The alot better can use greater dispel magic, haste, and see invisibility three times per day, at caster level 15.
To get Alot of Mist, apply Half-Air Elemental.
To get Alot of beer cans, apply Effigy Template.