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View Full Version : house rule for melee'ers (peach)



golem1972
2010-11-24, 04:37 PM
Just a quick fix to bump melee'ers up a little bit (or any combat specialist).

Full attack and attack actions are the same thing. They both take a standard action instead of a full attack taking a full round.

There are many ways to pick up a full attack on a charge, or to get your full attack for skirmishers after moving. We thought it would help things out to give the warriors in the group the ability to move and attack instead of 5' step and full attack or move and get one attack.

AstralFire
2010-11-24, 04:39 PM
It will help, yes.

Xiander
2010-11-24, 04:40 PM
But it helps druids and clerics too...

Zeofar
2010-11-24, 04:46 PM
But it helps druids and clerics too...

Class must give full BAB?

Edit: No, wait, that hurts Scouts as well.

Shhalahr Windrider
2010-11-24, 04:51 PM
Class must give full BAB?

Edit: No, wait, that hurts Scouts as well.

Make it a class ability for classes that need it.

golem1972
2010-11-24, 04:54 PM
Make it a class ability for classes that need it.

This might be the best solution. Then again we don't actually play CoDzillas in our group. Batman wizard, sure. Party buffing / support war weaver, ok. Wizard / Cleric / Druid that gets in the mud and blood, not so much.

Ernir
2010-11-24, 04:59 PM
I've often considered this myself. Just be aware that it's a quick'n dirty fix that makes an already offensively-dominated game even more so.


But it helps druids and clerics too...

They had more ways to get by without it, though.

Drolyt
2010-11-24, 07:22 PM
But it helps druids and clerics too...
I wouldn't consider that a problem. CoDzilla already has many options for their standard actions, giving them one more (which isn't as good for them as it is for fighters etc.) isn't tipping the scales that badly.
Edit: On the other hand, I once proposed making full attacks not a function of your BAB but a class ability, so CoDzilla couldn't do it. At that time I also proposed making it a standard action, and there seemed to be some agreement. Unfortunately I got lazy and never finished that project.

Lev
2010-11-24, 07:29 PM
Give it to core classes at level 8 that have full BAB? That way you'd need an extra 2 level dip if you were just dipping fighter for dungeoncrasher or shock trooper.

Fighters need the buff around that time anyway.

And yes, I mean fighters.


Ban it from stacking with any full casting class, a druid for SURE does not need this, their animal companion is better than a fighter of their level to begin with.

Drolyt
2010-11-24, 07:41 PM
Give it to core classes at level 8 that have full BAB? That way you'd need an extra 2 level dip if you were just dipping fighter for dungeoncrasher or shock trooper.

Fighters need the buff around that time anyway.

And yes, I mean fighters.


Ban it from stacking with any full casting class, a druid for SURE does not need this, their animal companion is better than a fighter of their level to begin with.
See, that's too many obvious rule patches (http://tvtropes.org/pmwiki/pmwiki.php/Main/ObviousRulePatch), which is bad game design. I know this is just a homebrew fix, but bad game design is bad game design. My solution to make full attacks a class feature (like it was in previous editions) and allow full attacks as a standard action is better in my opinion. You don't have to worry about people dipping fighter to get extra attacks, it would be you get one extra attack at 6th level, one at 11th, and one at 16th. Too much loss for a Druid that could get more attacks with Wild Shape anyways. Also, animal companions are only stronger than fighters if the druid buffs them through the roof, which shows this is a problem with the spellcasting system and not the animal companion.