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Cadian 9th
2010-11-25, 03:02 AM
Disclaimer: The following build and associated action plan is not intended for actual play, and it makes use of some of the more broken parts of 3.5. This is proof that a caster is broken if you try and break it, so please don't make comments regarding the power level of casters :smalltongue:

I was reading through my spell book, and I found the spell Genesis. This little beauty lets you create your own demiplane, at the cost of 5000 xp and an epic 1 week long casting time. Even then, it's a pretty small demiplane, 180ft in radius. You can increase it by casting the spell again and again.

For some reason, I wanted to see how quickly you could create a plane which has sentient life on it. In other words, how long it takes to become a god.

The build is as follows:
Any race, but make sure you've got at least Int 22 by the time you try this.

Cleric 1/Focused Specialist Conjurer Wizard 17

Feats: Extend Spell (Bonus), Persist Spell, (Initiate of Mystra), Divine Metamagic: Persist Spell, Uncanny Forethought (EoE), Martial Study (An Iron Mind maneuver), Martial Study (Iron Heart Surge) Southern Magician (RoF), and Spell Mastery (Taken at 18th level).

If you want, go Cleric 3 and take Initiate of Mystra to ensure you can do this. A CL check is pretty easy to make.

Items: a Belt of Battle, and 3 scrolls of Time Stop.
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The crux of this build is Uncanny Forethought. Rules as written, it states that you can reserve a number of spell slots per day equal to your intelligence modifier, then later you can cast any spell you have mastered into this slot as a standard action. It also lets you cast any other spell as a full round action, but we're not interested in that function.

I admit that the feat is broken, especially when you use it like this.

The Plan of Action
Bill the Wizard is about to get squashed by an ogre mage, so he thinks about what to do. He wants to do something grand: Simply beating the ogre mage won't be good enough. Old bill decides he wants to become a god.

Step 1: Cast Celerity, then use the standard action to scroll cast Time Stop.
Step 2: In turn 1, cast Plane Shift to get to the Ethereal Plane.
Step 3: In turn 2, cast persisted Time stop via Southern Magician.
Step 4: Use your day of time stop to cast genesis 2 times this day, rest, then 2 times again, next day.
Step 5: Cast Persisted Time stop 6 more times, and cast Genesis 3 times each day till you've got a decent sized plane, say, 5400ft in diameter.
Step 6: Some time in those days, get a few rocks, put them in piles and craft them into objects. Using Permeancy, make them Animate.
Step 7: Cast Awaken on the constructs. You now have a sentient bunch of rocks who know you're their creator. Worship is inevitable.
Step 8: Give out Eternal wands and tell your race to go forth and multiply. You now have a race of sentient rocks that reproduce. It kinda fits as well, as to create another they've got to sacrifice some of their life force.
Step 9: Fashion civilization and a religion to yourself. Feel godhood approaching as you have your own plane of existence as well as followers.

At this point, you have finished. Persisted Time stop ends and you plane shift back to the Ogre Mage, with a group of your most zealous followers. Said Ogre Mage knows you're business.
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So there you have it. Becoming a god, before Epic levels, as an immediate action. Currently I'm working on a way to do it at a lower level.

Notes: Of course, a thought bottle is handy here.

Thoughts? (Besides, wizards are broken.)

arguskos
2010-11-25, 03:08 AM
So there you have it. Becoming a god, before Epic levels, as an immediate action. Currently I'm working on a way to do it at a lower level.

Notes: Of course, a thought bottle is handy here.

Thoughts? (Besides, wizards are broken.)
First issue I noticed? Eternal wands can't hold Awaken, nor Permanency. :smalltongue: Last I checked, neither is below level 4, which is the max on Eternal Wands.

You need to find a different way to get reproducing rocks. Or, you know, use geckos or something that already CAN reproduce.

I do like the idea of Bill the Wizard (who is level 18) fighting an Ogre Magi (arguably a challenge for like a single 5th level fighter), deciding to say "eh, screw this", becomes a deity in the span of approx. 2 seconds, and then punking the Ogre Magi with a horde of sentient rocks.

JeminiZero
2010-11-25, 03:15 AM
Also, I'm not sure if your sentient construct rocks can act during your time stop. You can make many of them sure, but they can't actually move until timestop ends. So you probably can't get them to fashion religion and civilization as such. You could get them build up civilization outside of timestop, but then the Ogre Mage would have retreated by the time you finish.

Cadian 9th
2010-11-25, 03:39 AM
Arrgh, damn, you're right... You can't target creatures (which is what happens when you animate an object) while in time stop...

Hmmmm...

Any ideas? :smalltongue:

crazedloon
2010-11-25, 03:57 AM
you also can't persist time stop so you do not have all your days in a moment.

tcrudisi
2010-11-25, 04:48 AM
you also can't persist time stop so you do not have all your days in a moment.

Why not? It looks legal to me. Time Stop is personal and not of an instantaneous duration (requirements for Persist Spell met). Southern Magician allows the caster to cast it as a divine spell, then Divine Metamagic (Persist) allows the caster to make it a 24-hour duration.

It's cheesy but, as far as I can tell, legal.

/edit -

I do like the idea of Bill the Wizard (who is level 18) fighting an Ogre Magi (arguably a challenge for like a single 5th level fighter), deciding to say "eh, screw this", becomes a deity in the span of approx. 2 seconds, and then punking the Ogre Magi with a horde of sentient rocks.

hahaha. I didn't notice it until you pointed it out. That is some funny stuff.

Hanuman
2010-11-25, 04:55 AM
An easier way? Use genesis to create a plane where time flows much much faster.

Then kill primus and take control of the modrons.

Bayar
2010-11-25, 05:02 AM
I dont see Dweomerkeeper in there.

Aquillion
2010-11-25, 05:31 AM
Why not? It looks legal to me. Time Stop is personal and not of an instantaneous duration (requirements for Persist Spell met). Southern Magician allows the caster to cast it as a divine spell, then Divine Metamagic (Persist) allows the caster to make it a 24-hour duration.

It's cheesy but, as far as I can tell, legal.The problem is that the effect of Time Stop -- as described in its text -- is to let you take 1d4+1 rounds worth of actions. Extending it doesn't change that.

But it gets worse. Its normal duration is listed as "1d4+1 rounds (apparent time); see text"; Extending it does not change that to "1d4+1 rounds (apparent time)", it changes it to "24 hours".

So it stops time for 24 hours, right? Nope! "In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time."

In other words, if you Extend a time stop, this is what happens:

Over the course of the next 24 hours, you may take 1d4+1 rounds of actions, total. Instead of compressing the 1d4+1 rounds of apparent time into an instant like it usually does, it "compresses" it into 24 hours, for you. Nobody else is affected -- everyone else may take their usual 24 hours worth of actions over the course of this time period (they are moving at their normal speed.)

Paradoxically, you speed up for the entire day, and everyone appears motionless to you, but due to the way the magic interacts, you actually act much, much, much more slowly than everyone else!

It is not possible to get more than 1d4+1 rounds of actions out of a Time Stop via Extend, since that is part of its effect and not merely its duration.

FelixG
2010-11-25, 05:49 AM
Over the course of the next 24 hours, you may take 1d4+1 rounds of actions, total. Instead of compressing the 1d4+1 rounds of apparent time into an instant like it usually does, it "compresses" it into 24 hours, for you. Nobody else is affected -- everyone else may take their usual 24 hours worth of actions over the course of this time period (they are moving at their normal speed.)


This gives me a fun idea for a villain who, because he was unable to defeat the heroes in his time, pushed himself into the future via this method to try again :smallbiggrin:

Cute_Riolu
2010-11-25, 06:18 AM
This is partially off-topic, but entirely on the titular topic; The first thing I thought of when reading that was Homestuck, from MSPaint Adventures.

Cadian 9th
2010-11-25, 05:53 PM
Good idea on the fast time plane, that could mitigate the fact how Time Stop works.

@Aquillion, good point. The plan doesn't actually need to persist Time Stop, because he only has two ninth level spells per day. I still think that the time stop duration overrides the fluff text. I'll work on this one.

Perhaps some work with syncrocity could work.