View Full Version : Asking advice for Magic Item

2010-11-25, 05:04 AM
What good magic item I should use to fill the neck slot? Preferably cheaper ones. I think I've heard it one of the most presious slot somewhere.

An while we are at it, what are the best weapon enhancement out there?

2010-11-25, 05:18 AM
For the neck I prefer the collar of umbral metamorphosis. For weapons, Splitting on a ranged, corrosive on a melee and explosive on both. Force is nice too. :smallsmile:

2010-11-25, 05:20 AM
Perhaps we should define "cheap" here first. 10k is pretty cheap for a level 20 character, not so much for a level 2 character.

2010-11-25, 05:37 AM
I like the Amulet of Tears and Heartseeking Amulet, both from Magic Item Compendium. The first gives you a pile of temporary hit points, the second lets you make a few attacks per day against touch AC instead of full AC, drastically increasing your chances to hit. Both are good enough to buy multiple copies as you level up if you rely on them, as they only cost 2,000-3,000gp.

2010-11-25, 05:45 AM
Perhaps we should define "cheap" here first. 10k is pretty cheap for a level 20 character, not so much for a level 2 character.

Well, say cheap for lv 5 to 9? or something under 10k

2010-11-25, 06:44 AM

Collar of Perpetual Attendance
Price: 2000 GP
Weight: 0.25#
(WotC online article, Fabulous Cats! (http://www.wizards.com/default.asp?x=dnd/fools/20030401c))
Unseen servant at will. How is this so powerful? Well, it may be a mindless, shapeless force, but it can perform any activity that an unskilled human can do. This means it gets the same actions every round that any other creature would get: one move + one standard action, or one full-round action. Although it usually takes a move action to direct a spell, this means you can convert your move action into another standard action or more. It has a speed of 15' (10' if encumbered), so it can move up to 30' a round, and while it doesn't have a fly speed exactly (it has no weight, so it can't "fall"), it can move vertically up or down within the spell's range (up to 30' from the collar).

Unseen servants can also make skill checks so long as the skill is not "trained only" and the DC is 10 or less. This does allow them to "Aid Another" on skill checks (DC 10), although they can't take a 10 on the check. This allows them to Aid Another on:

Balance, Bluff (including feint), Climb, Concentration, Craft, Diplomacy, Disguise, Forgery, Gather Info, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Perform, Ride, Search, Sense Motive, Spot, Survival, Swim, Use Rope, and maybe a few of the other non-PHB skills out there.

Other things an unseen servant can do:

* retrieve/fold a net
* reload a crossbow or sling
* drop/pick up caltrops
* light/carry a smokestick (mobile concealment) or noxious smokestick (save vs. nausea)
* light an oil slick or web on fire
* drop a sack full of 19 acid flasks in a square (19 splash damage, no save), 19 acidic fire flasks (38 splash damage, no save) or a sack full of 39 firestones (39d6 damage, no save)
* drop a bag of flour or torch bug paste into a square
* spread a bag of marbles into a square (5' x 5' nonmagical grease)
* pump a sprayer full of holy water, oil, aboleth mucus, or poison (area effect, 5' x 10' line).
* apply an oil/cream to a willing/unconscious target
* apply a blessed bandage/healing salve or forcefeed a goodberry/cure potion to a dying creature
* hold a darkwood feycraft tower shield
* activate a feather token such as a tree or swan boat (20d6 falling object damage, no save)
* blow a horn of fog, play drums of panic, or spin a babbling wheel
* block a charge (if told not to get out of the way, charger has to treat it as an unintentional over-run or bull-rush)
* bull-rush a kobold into oncoming traffic
* open a fire trapped item while holding a piece of parchment inscribed with explosive runes (burning parchment = attempt to erase)
* crush a skull talisman (Frostburn)
* drop/break chardalyn stone (Silver Marches Web Enhancement) or Shalantha's Delicate Disk (Lost Empires of Faerun)
* activate an explosive pack (Secrets of Sarlona)
* activate/carry/drop a ditherbomb (Races of the Dragon)
* open a screaming flask (Complete Mage)
* blow a sand pipe (Secrets of Xendrik), 15' cone of burning sand
* spread powder of the black veil (MIC), 10' cube of no save blindness
* set/trigger a blast disk (Heroes of Battle) or exploding/sleeping/stunning spike (MIC)
* spread/drop slashing sand (MIC) or vial of icy sheets (Frostburn)