Amiel
2010-11-25, 05:07 AM
Aoskar
The Abhorred, The Eternity Guide, The Uncrowned King
Symbol: A shattered open door; a broken, darkened circle; a brooding, enshadowed portal
Medium Undead (Augmented Humanoid)
Hit Dice: 56d8+728 (980 hp)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: 110 ft.
Armor Class: 53 (+13 Dex, +20 natural, +10 insight)
Base Attack/Grapple: +42/+60
Attack: Claw +60 melee (4d6+18 + rotting touch)
Full Attack: 2 claws +60 melee (4d6+18 + rotting touch)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aoskar's rotting caress, despair, spell-like abilities
Special Qualities: Blindsight 300 ft., damage reduction 10/-, darkvision 120 ft., fast healing 30, fire vulnerability, spell resistance 40, undead traits
Saves: Fort +29, Ref +29, Will +46
Abilities: Str 47, Dex 36, Con -, Int 18, Wis 38, Cha 36
Skills: Very yes
Feats: Ability Focus (Aoskar's Rotting Caress), Ability Focus (Despair), Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Deceitful, Dodge, Great Cleave, Greater Vital Strike, Improved Initiative, Improved Natural Attack, Improved Vital Strike, Intimidating Prowess, Iron Will, Magical Aptitude, Mobility, Power Attack, Sickening Critical, Stand Still, Strike Back, Tiring Critical, Vital Strike
Epic Feats: Blinding Speed, Dire Charge, Improved Combat Reflexes, Improved Darkvision, Spell Stowaway (greater teleport)
Environment: The Astral
Organization: Solitary
Challenge Rating: 28
Treasure: Funereal sacraments
Alignment: Lawful Evil
Aoskar's Rotting Caress (Su) Claw—injury; save Fort DC 53; onset immediate; frequency special (see text); effect 1d6 Con damage; cure special (see text). The save DC is Charisma-based.
Unlike normal diseases, Aoskar's rot requires a victim to make a successful saving throw every round or take an additional 1d6 points of Con damage. The rot continues until the victim reaches Con 0 or receives remove disease. An afflicted creature that dies shrivels away into sand unless both remove disease and raise dead are cast on the remains within 1d3 rounds. Failure to treat the remains means that on the third round, the dust swirls and forms an 18 HD mummy with the dead foe's equipment under Aoskar's control.
Despair (Su) Aoskar's body is pierced with many great slashing blades, the physical evidence of his deplorable fall from grace. This mournful vision evokes extreme despair in creatures within a 300 ft. radius. Creatures within this area must succeed against a DC 53 Will save or be paralysed with fear for 1d4 rounds. The save DC is Charisma-based.
Door Sight (Su) Aoskar can lay his hand upon any surface and see what is on the other side. Using this power takes 1 minute, during which time he must be touching the surface he wants to see through. He can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other actions the entire time.
Lore Keeper (Sp) Aoskar can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, he gains information as if he made the appropriate Knowledge skill check (DC 56).
Remote Viewing (Sp) Aoskar can use clairvoyance/clairaudience at will as a spell-like ability (caster level 33th).
Spell-Like Abilities At will — astral projection, chain lightning, comprehend languages, detect thoughts, dimension door, discern location, displacement, divination, expeditious retreat, find the path, fly, foresight, haste, knock, greater dispel magic, legend lore, locate object, passwall, scrying, greater teleport, phase door, speak with dead, true seeing, unholy aura, weird; 1/day — ruin. Caster level 33th. The save DCs are Charisma-based.
Undead Traits Aoskar is immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Aoskar is immune to any effect that requires a Fort save (unles the effect also works on objects or is harmless), he is not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points. Aoskar is not subject to nonlethal damage, ability drain, or energy drain. He is immune to damage to his physical ability scores, as well as exhaustion and fatigue effects.
The Abhorred, The Eternity Guide, The Uncrowned King
Symbol: A shattered open door; a broken, darkened circle; a brooding, enshadowed portal
Medium Undead (Augmented Humanoid)
Hit Dice: 56d8+728 (980 hp)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: 110 ft.
Armor Class: 53 (+13 Dex, +20 natural, +10 insight)
Base Attack/Grapple: +42/+60
Attack: Claw +60 melee (4d6+18 + rotting touch)
Full Attack: 2 claws +60 melee (4d6+18 + rotting touch)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aoskar's rotting caress, despair, spell-like abilities
Special Qualities: Blindsight 300 ft., damage reduction 10/-, darkvision 120 ft., fast healing 30, fire vulnerability, spell resistance 40, undead traits
Saves: Fort +29, Ref +29, Will +46
Abilities: Str 47, Dex 36, Con -, Int 18, Wis 38, Cha 36
Skills: Very yes
Feats: Ability Focus (Aoskar's Rotting Caress), Ability Focus (Despair), Bleeding Critical, Cleave, Combat Reflexes, Critical Focus, Deceitful, Dodge, Great Cleave, Greater Vital Strike, Improved Initiative, Improved Natural Attack, Improved Vital Strike, Intimidating Prowess, Iron Will, Magical Aptitude, Mobility, Power Attack, Sickening Critical, Stand Still, Strike Back, Tiring Critical, Vital Strike
Epic Feats: Blinding Speed, Dire Charge, Improved Combat Reflexes, Improved Darkvision, Spell Stowaway (greater teleport)
Environment: The Astral
Organization: Solitary
Challenge Rating: 28
Treasure: Funereal sacraments
Alignment: Lawful Evil
Aoskar's Rotting Caress (Su) Claw—injury; save Fort DC 53; onset immediate; frequency special (see text); effect 1d6 Con damage; cure special (see text). The save DC is Charisma-based.
Unlike normal diseases, Aoskar's rot requires a victim to make a successful saving throw every round or take an additional 1d6 points of Con damage. The rot continues until the victim reaches Con 0 or receives remove disease. An afflicted creature that dies shrivels away into sand unless both remove disease and raise dead are cast on the remains within 1d3 rounds. Failure to treat the remains means that on the third round, the dust swirls and forms an 18 HD mummy with the dead foe's equipment under Aoskar's control.
Despair (Su) Aoskar's body is pierced with many great slashing blades, the physical evidence of his deplorable fall from grace. This mournful vision evokes extreme despair in creatures within a 300 ft. radius. Creatures within this area must succeed against a DC 53 Will save or be paralysed with fear for 1d4 rounds. The save DC is Charisma-based.
Door Sight (Su) Aoskar can lay his hand upon any surface and see what is on the other side. Using this power takes 1 minute, during which time he must be touching the surface he wants to see through. He can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other actions the entire time.
Lore Keeper (Sp) Aoskar can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, he gains information as if he made the appropriate Knowledge skill check (DC 56).
Remote Viewing (Sp) Aoskar can use clairvoyance/clairaudience at will as a spell-like ability (caster level 33th).
Spell-Like Abilities At will — astral projection, chain lightning, comprehend languages, detect thoughts, dimension door, discern location, displacement, divination, expeditious retreat, find the path, fly, foresight, haste, knock, greater dispel magic, legend lore, locate object, passwall, scrying, greater teleport, phase door, speak with dead, true seeing, unholy aura, weird; 1/day — ruin. Caster level 33th. The save DCs are Charisma-based.
Undead Traits Aoskar is immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms, bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Aoskar is immune to any effect that requires a Fort save (unles the effect also works on objects or is harmless), he is not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points. Aoskar is not subject to nonlethal damage, ability drain, or energy drain. He is immune to damage to his physical ability scores, as well as exhaustion and fatigue effects.