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Elfstone
2010-11-25, 12:33 PM
Hello fellow playgrounders.

I have been searching for a class that would go well with a mounted bandit with an intelligent mount. My first choice was a scout but since the errata killed its best class ability with mounts, scirmish. I was thinking about using a swordsage but it doesn't fit as well as I would like. Preferably class would have some magic involved and some martial. Im open to a class leaning in either way. If anyone has seen any homebrew that fits this idea. Please let me know.

Thanks in advance.

Ossian
2010-11-25, 12:39 PM
Hello fellow playgrounders.

I have been searching for a class that would go well with a mounted bandit with an intelligent mount. My first choice was a scout but since the errata killed its best class ability with mounts, scirmish. I was thinking about using a swordsage but it doesn't fit as well as I would like. Preferably class would have some magic involved and some martial. Im open to a class leaning in either way. If anyone has seen any homebrew that fits this idea. Please let me know.

Thanks in advance.

Hmmm... Hexblade? with a couple of fixes they aren t bad, pretty good villains anyways, and you can easily have them ride a cool mount.

Greenish
2010-11-25, 12:42 PM
I have been searching for a class that would go well with a mounted bandit with an intelligent mount. My first choice was a scout but since the errata killed its best class ability with mounts, scirmish.Mounted archery fits scouts really well, IMO. You could ask your DM to ignore the silly errata.

Preferably class would have some magic involved and some martial. Im open to a class leaning in either way.Hmm, Krinti Shadow Marauder from Shining South is a mounted rogue-ish PrC with Shadowpounce.

Leadership can get you an intelligent mount, while Wild Cohort (http://www.wizards.com/default.asp?x=dnd/re/20031118a) only gives one with animal intelligence.

gbprime
2010-11-25, 12:57 PM
Ranger is always a good pick. If you want more magic, go with Mystic Ranger. (DrMag 336)

Otherwise, bandit says to me fighter (thug variant with more skills or simple variant with sneak attack instead of bonus feats) or rogue (simple variant with fighter feats instead of sneak attack).

Farlion
2010-11-25, 12:59 PM
(Urban) Ranger with a mount animal companion?

Fighter/Wizard gish with Phantom Steed?

Cheers,
Farlion

Greenish
2010-11-25, 01:02 PM
(Urban) Ranger with a mount animal companion?Urban Ranger's companion can't be larger than Medium, so the ranger would have to be Small race.


Fighter/Wizard gish with Phantom Steed?You mean Knight Phantom? :smallamused:

Elfstone
2010-11-25, 01:17 PM
Hmmm... Hexblade? with a couple of fixes they aren t bad, pretty good villains anyways, and you can easily have them ride a cool mount.

I thought about that, but can't find the inks to the good fixes I saw

As for the wiz gish, the DM wants this lower level magic. So no wizard.

The rest of the party has the mounted archer part covered with rangers.

Dr.Epic
2010-11-25, 01:22 PM
I'd say ranger if you want an intelligent mount, but maybe dip into rouge a bit for some of its features. They're always useful when playing an outlaw.

Sarakos
2010-11-25, 02:07 PM
I'm at an airport right now dong this on an iPhone so I don't have acess to my books but the Daring outlaw in Complete Scoundrel I beleive it is, sounds like it might be what your looking for

AstralFire
2010-11-25, 02:10 PM
I'd say ranger if you want an intelligent mount, but maybe dip into rouge a bit for some of its features. They're always useful when playing an outlaw.

We all make this typo from time to time, but I find this particular phrasing to be hilarious. I'm imagining Aragorn dipping his face into a giant cosmetic kit and rubbing all over it.

Dr.Epic
2010-11-25, 03:40 PM
We all make this typo from time to time, but I find this particular phrasing to be hilarious. I'm imagining Aragorn dipping his face into a giant cosmetic kit and rubbing all over it.

That wasn't a typo. Have your character wear makeup. It'll intimidate your opponents like warpaint.:smallwink: It worked for the Joker.

Greenish
2010-11-25, 03:43 PM
I'd say ranger if you want an intelligent mountRanger's companion isn't any more intelligent than any other animal.

Elfstone
2010-11-25, 03:47 PM
Just to say(you confused me)
Elfstone is a another name for Aragorn


And why would ranger help me? If you awaken the companion it is no longer your companion.

Im going with a hexblade fix. Thanks for the imput though.

Swooper
2010-11-25, 04:18 PM
I thought about that, but can't find the inks to the good fixes I saw
Here's the Unofficial Official Hexblade Fix (http://community.wizards.com/go/thread/view/75882/19547530/Contacting_Wizards_of_the_Coast_about_Hex_Blades?p ost_id=332210466#332210466), by the guy who wrote the class originally.

WeLoveFireballs
2010-11-25, 06:06 PM
I'm not sure what edition this thread is but I'll make some 3.5 suggestions since i don't know anything else.

For an intelligent mount i recommed getting a well trained horse and treating it nicely until you are able to buy an awaken spell. Saves your levels for rogue/fighter and for magic i would go with enchanter for fear and charm and a decent dabble in illusions for hallucinatory bandit buddies to give you a bonus on intimidate. Definitely have at least enough levels in fighter to get the right mounted combat feats.

I recently decided that all the other 3.5 books were a scam because you could do any of it with the core books. Go ahead and argue with me i don't mind.:smallsmile:

Greenish
2010-11-25, 06:09 PM
I'm not sure what edition this threadOP mentioning Swordsage and Scout who can't skirmish while mounted were sort of a tip-off.


I recently decided that all the other 3.5 books were a scam because you could do any of it with the core books.Any of what?

WeLoveFireballs
2010-11-25, 06:11 PM
Lesee wu jen is a wizard who focuses on elemental.
Hexblade is a scor/fighter.
Scout is rogue/ranger.
Samuri is fighter.
I can go on.

Greenish
2010-11-25, 06:17 PM
Lesee wu jen is a wizard who focuses on elemental.
Hexblade is a scor/fighter.
Scout is rogue/ranger.
Samuri is fighter.
I can go on.By all means. I'm still not sure what you're talking about.

So, what is binder? Or incarnate? Dragonfire Adept? Psychic Warrior?

Or hell, any of ToB classes. Core has analogues for them, sure, but those suck.

How do you build a competent sword & boarder in a core-only?

Mongoose87
2010-11-25, 06:19 PM
There is a light Cavalry variant of the Scout that receives both mounted Skirmish, and a mount. I know not where to find it.

FMArthur
2010-11-25, 06:25 PM
You can make the argument that most classes can be conceptually emulated through core classes or a combination of core classes. But they require reflavoring and they don't work the same way. Sometimes they work in a completely alien way compared to the core books. Truenaming, Martial Adept Maneuvers, all 8 psionic classes (what do you substitute for a Soulknife, by the way?), Pact Magic, etc can all be heavily and awkwardly refluffed versions of core classes, but that's fluff alone. They don't play anything alike.

WeLoveFireballs
2010-11-25, 06:32 PM
Fighter?
Honestly I'm not for optomizing to rediculous levels. Book of nine swords is overpowered beyond belief not to mention pyromancers (we have played with these unfortunately). The way I think of it is any class that has more power than a perfectly optomized core version is op.
This is the reason i like E6. It keeps the power levels within reason.

AslanCross
2010-11-25, 06:33 PM
There is a light Cavalry variant of the Scout that receives both mounted Skirmish, and a mount. I know not where to find it.

Dragon 346. It basically skips on Fast Movement, but grants a combat mount similar to the Paladin mount that gets a speed boost but sacrifices the share spells and Command similar creatures ability.

Greenish
2010-11-25, 06:42 PM
Fighter?Is what? A binder? Or a Dragonfire Adept?


Honestly I'm not for optomizing to rediculous levels. Book of nine swords is overpowered beyond beliefSo you're not actually playing the same game. I guess that explains things.


The way I think of it is any class that has more power than a perfectly optomized core version is op.What about classes without "core versions"? What about power differences within core?

WeLoveFireballs
2010-11-25, 06:50 PM
Fighter is a decent sword and board.
And yes you could say we are playing different games. E6 and all out optomization by any means possible are very different. I reached my conclusions by this route.
1. I play with a group that is at least half new players constantly.
2. The game should always be fun.
3. The game is not fun if you are regularly outshined by several people.
4. Players should have balanced power.
5. The core classes can be used for anything within reason roleplaying wise.
6. I will only use base classes.
This is fun and it works for me. From what I see it likely would not work for you and your group.

EDIT:Oh and the reason I am named WeLoveFireballs is because it is the single best spell there is. And the power cap in E6.

true_shinken
2010-11-25, 06:52 PM
Crimson Road Bandit (I think that's the name, my copy is in portuguese) from Song & Silence is what you want.

Godskook
2010-11-25, 06:53 PM
Lesee wu jen is a wizard who focuses on elemental.
Hexblade is a scor/fighter.
Scout is rogue/ranger.
Samuri is fighter.
I can go on.

Um, the principle thing to garnish from splat is not the new base classes who still follow the core design schemes. The good stuff is the new stuff. Find me replacements for:

Dragonfire Adept(A spammable breath weapon with BFC tied in and *ZERO* friendly fire)

Totemist(Build your own monster, without playing a full-caster)

Warblade, Swordsage or Crusader(Melee that works out of the box, but doesn't have 'spells')

Factotum(The skillmonkey that can actually demand respect from a fullcaster)

Duskblade(Gish-in-a-can, that *WORKS*)

Unseen Seer, Daggerspell Mage, Arcane Heirophant, Jade Pheonix Mage, Sacred Exorcist, Abjurant Champion, Master Specialist, Totem Rager, and Malconvoker are all unique, flavorful, and reasonable prestige class options that simply aren't available to a core build.

You're right if you're saying that we don't need splat to break the game, but people don't use splat for that. People use splat to play what they want to play *WITHOUT* breaking the game. At least any further than what is necessary....

WeLoveFireballs
2010-11-25, 06:56 PM
Considering this disscussion i am considering adding:
"I use E6 with core classes only, deal with it."
To my sig.

Greenish
2010-11-25, 06:58 PM
Fighter is a decent sword and board.
And yes you could say we are playing different games. E6 and all out optomization by any means possible are very different. I reached my conclusions by this route.
1. I play with a group that is at least half new players constantly.
2. The game should always be fun.
3. The game is not fun if you are regularly outshined by several people.
4. Players should have balanced power.
5. The core classes can be used for anything within reason roleplaying wise.
6. I will only use base classes.
This is fun and it works for me. From what I see it likely would not work for you and your group.Hmm, #1 makes sort of sense, though splatbooks aren't that hard (if you don't want to dive in to alternative magic systems), #2 and #3 are true enough, #4 is an excellent reason not to play core-only, I'm not really sure what you mean by #5, and #6 quite screws up some classes (such as core-only fighter).

Anyhow, I should point out that finding core-only S&B fighter weak is hardly a symptom of "all out optimization". I'm more like a medium optimizer meself. :smalltongue:

AstralFire
2010-11-25, 07:02 PM
Considering this disscussion i am considering adding:
"I use E6 with core classes only, deal with it."
To my sig.

Friendly advice: Being confrontational or passive-aggressive in your signature because you think it helps you make a point is one of the six least productive things you do, and doesn't actually help at all.

WeLoveFireballs
2010-11-25, 07:04 PM
What I mean by "new" is people who are incapable of creating their own character without help.
And I have seen a standard sword and board go 1 on 3 with really nasty stuff that would wipe a caster in 1 round if they did not have a meatshield. It is true not everyone has the same damage dealing ability with core classes but everyone is always equally useful.

AstralFire
2010-11-25, 07:08 PM
Okay, WeLoveFireballs - I understand where you're coming from. From one pyromaniac to another, however, I urge you to please look at the game from another angle before you continue debating. Specifically, compare a druid's animal companion, the riding dog, at 1st level to a 28 point buy human fighter.

Boci
2010-11-25, 07:11 PM
What I mean by "new" is people who are incapable of creating their own character without help.
And I have seen a standard sword and board go 1 on 3 with really nasty stuff that would wipe a caster in 1 round if they did not have a meatshield. It is true not everyone has the same damage dealing ability with core classes but everyone is always equally useful.

Not equally useful. Rogue's damage barely outpaces a fighters once their lower to hit is taken into account, and their surviveability is a lot less. That and caster's can still end threats with glitterdust, but at least in E6 they still need melee characters.

WeLoveFireballs
2010-11-25, 07:16 PM
Unfortunately that doesn't really work for us we have always played it with 4d6 best 3 reroll if it is lower than 75 total so any of our fighters would be better. Not to mention it's a dog it won't fight empathic link or not unless it thinks it can win. Add to that it cannot understand the concept of magic and how it affects the odds. Though I agree with you in many games that do use 28 pt buy and treat animal companions as they would summoned creatures the fighter would be weak.

Boci
2010-11-25, 07:20 PM
Not to mention it's a dog it won't fight empathic link or not unless it thinks it can win.

Yes DM fiat has a tendancy to weaken classes.

Swooper
2010-11-25, 07:25 PM
Aww, we got TWO Giacomos now? Man, one was enough. :smallfrown:

AstralFire
2010-11-25, 07:27 PM
Unfortunately that doesn't really work for us we have always played it with 4d6 best 3 reroll if it is lower than 75 total so any of our fighters would be better. Not to mention it's a dog it won't fight empathic link or not unless it thinks it can win. Add to that it cannot understand the concept of magic and how it affects the odds. Though I agree with you in many games that do use 28 pt buy and treat animal companions as they would summoned creatures the fighter would be weak.

You just said "if our characters have an average stat lower than 15, we reroll," I hope you realize. This is a forty-five to sixty point buy.

Wait, no, my bad on the math. ... This is less than 28 point buy in some cases.

:smallconfused:

You can't use a 28 point buy calculation why?


Next, first line on the animal companion:

A druid’s animal companion is different from a normal animal of its kind in many ways. A druid’s animal companion is superior to a normal animal of its kind and has special powers, as described below.

Finally, it only takes a DC 20 Handle Animal check even by your houserule to train an animal to fight. The druid gets a +4 bonus to this, and all animals start with 1 free trick, which can easily be 'attack' or 'guard.'

Boci
2010-11-25, 07:29 PM
Aww, we got TWO Giacomos now? Man, one was enough. :smallfrown:

Doesn't count if the claim is limited to E6.

Zeofar
2010-11-25, 07:29 PM
I recently decided that all the other 3.5 books were a scam because you could do any of it with the core books. Go ahead and argue with me i don't mind.:smallsmile:

Considering this disscussion i am considering adding:
"I use E6 with core classes only, deal with it."
To my sig.

Yeah, right, nothing wrong with that progression.


It is true not everyone has the same damage dealing ability with core classes but everyone is always equally useful.

That's right: Melee has better damage abilities, especially over an exteneded period of time. The next part isn't true, being that casters usually tend to be more useful. Even in E6, casters can be broken. I understand that you're playing in a low-optimization group but the statement is still patently false without several assumptions.

As for helping new players? Non-core classes help with that, not make it more difficult for them. Multiclassing adds to confusion and makes it more difficult to make a useful character; if someone only has to take a single class to get the abilities that they want the game is easier for them. The necessity of referencing different tables and class ability descriptions isn't ideal for someone just learning the game.

Flavor wise, sure, most concepts can be realized without ever cracking open a a non-core book, but that doesn't mean that they're scams. By that reasoning, D&D is a scam because you can just invent whatever RPG system you want to "do any of it." But, then again, not all concepts can be fully realized in core classes, and there's nothing wrong with using or making up a new one to get it just right.

Anyhow, I don't understand why you're even bringing this up; you're simply stating your own method of playing the game along with a tacked-on, semi-controversial statement, neither of which are really related to the topic of the thread.

Greenish
2010-11-25, 07:29 PM
Not to mention it's a dog it won't fight empathic link or not unless it thinks it can win.That's… incorrect. There's nothing in rules to support that, and you really can't claim it to be realistic either.

Add to that it cannot understand the concept of magic and how it affects the odds.They have int score, hence, they have skillpoints, hence, you can train them in Spellcraft to recognize it. :smalltongue:

WeLoveFireballs
2010-11-25, 07:31 PM
I was assuming you did train it. And 75/6 is 12.5 not 15 they are heroic after all.

AstralFire
2010-11-25, 07:32 PM
I was assuming you did train it. And 75/6 is 12.5 not 15 they are heroic after all.

Yes, that was my math slip. ... 28 point buy is totally a reasonable comparison. So basically, your entire basis for "the dog can't compare" is "we made up something about how the dog is afraid."

Elfstone
2010-11-25, 07:34 PM
What I mean by "new" is people who are incapable of creating their own character without help.
And I have seen a standard sword and board go 1 on 3 with really nasty stuff that would wipe a caster in 1 round if they did not have a meatshield. It is true not everyone has the same damage dealing ability with core classes but everyone is always equally useful.

I completely disagree and feel this is headed toward a tier discussion in disguise...

and WOW. This exploded. Into something off topic. Completely offtopic, but what the heck.

WeLoveFireballs
2010-11-25, 07:36 PM
That's… incorrect. There's nothing in rules to support that, and you really can't claim it to be realistic either.
They have int score, hence, they have skillpoints, hence, you can train them in Spellcraft to recognize it. :smalltongue:

You cannot possibly be claiming that it is realistic to train a dog in spellcraft. And even if you did there is that little -5 int modifier.
Even full warhorses in the medieval age ran once their riders weren't driving spurs in their sides or threw their riders if numerous people were dying nearby. I can claim that it is realistic and houserules are still rules.

Lhurgyof
2010-11-25, 07:37 PM
Aww, we got TWO Giacomos now? Man, one was enough. :smallfrown:

You sir, just earned an internet.

WeLoveFireballs
2010-11-25, 07:37 PM
I completely disagree and feel this is headed toward a tier discussion in disguise...

and WOW. This exploded. Into something off topic. Completely offtopic, but what the heck.

Back on topic what's someones opinion on my bandit build.:smallsmile:

Elfstone
2010-11-25, 07:40 PM
I'm not sure what edition this thread is but I'll make some 3.5 suggestions since i don't know anything else.

For an intelligent mount i recommed getting a well trained horse and treating it nicely until you are able to buy an awaken spell. Saves your levels for rogue/fighter and for magic i would go with enchanter for fear and charm and a decent dabble in illusions for hallucinatory bandit buddies to give you a bonus on intimidate. Definitely have at least enough levels in fighter to get the right mounted combat feats.

I recently decided that all the other 3.5 books were a scam because you could do any of it with the core books. Go ahead and argue with me i don't mind.:smallsmile:
This one?
Its not really clear..

Zeofar
2010-11-25, 07:41 PM
Back on topic: A pretty simple homebrew fix would be to take the Paladin of Freedom (Unearthed Arcana), remove the "no evil acts" limitation, allow them to smite anything, and be happy. Or, if you want to get more simple and perhaps more evil, use the Paladin of Slaughter instead.

gbprime
2010-11-25, 07:41 PM
You cannot possibly be claiming that it is realistic to train a dog in spellcraft. And even if you did there is that little -5 int modifier.

Blue healer. it even has a wisdom bonus. :smalltongue:

AstralFire
2010-11-25, 07:41 PM
Back on topic what's someones opinion on my bandit build.:smallsmile:

Okay... there's not much there to- You know what, just. Just forget it. I'll go back to the topic. This is not worth it.

Okay, SO. ELFSTONE. What about Swordsage doesn't fit as well as you'd like, specifically? There are feats off of the WotC site to get animal companions and riders, so that can be a secondary consideration.

Lhurgyof
2010-11-25, 07:43 PM
I think in the wheel of time RPG using D20 rules, there's a class that's pretty much literally a Bandit.

WeLoveFireballs
2010-11-25, 07:47 PM
This one?
Its not really clear..

Use a regular horse and Awaken it to make it intelligent. Treat it nicely so it won't get pissed at you when it is.

Take levels in rouge for skills and sneak attack.
Take levels in your choice of combat class for weapon skill.
Take levels in enchanter with a decent number of illusion spells as well so you can use fear spells, charm spells and illusionary lackeys to help intimidate your robbery targets.

Any questions?

Elfstone
2010-11-25, 07:48 PM
Okay... there's not much there to- You know what, just. Just forget it. I'll go back to the topic. This is not worth it.

Okay, SO. ELFSTONE. What about Swordsage doesn't fit as well as you'd like, specifically? There are feats off of the WotC site to get animal companions and riders, so that can be a secondary consideration.

The fact that it is very move oriented and agile. But mostly on the ground. Like the Desert wind stance that makes you trail fire(love it, just not for a mounted char). Another example being the jumping attacks like "Leaping dragon attack?"(jump over target and make an attack with each weapon you hold) *I think*
The manouvers just don't seem to work very well with a mounted PC in my opinion.

The paladin of freedom idea is good. But the DM said that those who get advanced mounts suffer consequences. (not named specifically yet).

Zeofar
2010-11-25, 07:52 PM
Use a regular horse and Awaken it to make it intelligent. Treat it nicely so it won't get pissed at you when it is.

Take levels in rouge for skills and sneak attack.
Take levels in your choice of combat class for weapon skill.
Take levels in enchanter with a decent number of illusion spells as well so you can use fear spells, charm spells and illusionary lackeys to help intimidate your robbery targets.

Any questions?

Buying a fifth level spell is going to be pretty expensive to awaken that horse. Also, I don't think there are enough levels in E6 to do all those dips effectively.

AstralFire
2010-11-25, 07:52 PM
The fact that it is very move oriented and agile. But mostly on the ground. Like the Desert wind stance that makes you trail fire(love it, just not for a mounted char). Another example being the jumping attacks like "Leaping dragon attack?"(jump over target and make an attack with each weapon you hold) *I think*
The manouvers just don't seem to work very well with a mounted PC in my opinion.

The paladin of freedom idea is good. But the DM said that those who get advanced mounts suffer consequences. (not named specifically yet).

Yeah, but not all of the Swordsage maneuvers are that kinda mobile. If you stick to Stone Dragon and Diamond Mind as your primary two, you should be okay.

Elfstone
2010-11-25, 07:54 PM
This is true, but I feel that no swordsage is complete with out a few desert wind manouvers =). See the thread about the iconic swordsage diciplines.

I might try a warblade, but I like the feel of the hexblade class. The fixes available on the brilliant gamoligists forum are really good.

AstralFire
2010-11-25, 07:56 PM
This is true, but I feel that no swordsage is complete with out a few desert wind manouvers =). See the thread about the iconic swordsage diciplines.

I might try a warblade, but I like the feel of the hexblade class. The fixes available on the brilliant gamoligists forum are really good.

Hexblade is a really great choice, yes. It's the first splat class that was published that I felt was really solid. (I think. Did CW come out before or after XPH? I forget now.) I mean, it wasn't that powerful, but it worked, and it had interesting mechanics.

There are some non-mobile desert wind maneuvers though.

Shyftir
2010-11-25, 07:57 PM
In an E6 environment, Magic doesn't leave Melee in quite as much dust, 'Tis true.

That said, there is a big difference between unnecessary. (Splats are not a must.) And a rip-off. (Splats aren't worth anything!) See the difference there?

WeLoveFireballs
2010-11-25, 08:00 PM
Buying a fifth level spell is going to be pretty expensive to awaken that horse. Also, I don't think there are enough levels in E6 to do all those dips effectively.

I realize not many people do E6 so my suggestions are assuming they are not. Unless you plan to spend 5 levels in pally there's no other way to get an intelligent mount. Plus you can pretend to be a friend of the druids who is just keeping travellers from defiling their woods to try and get a discount.

WeLoveFireballs
2010-11-25, 08:08 PM
In an E6 environment, Magic doesn't leave Melee in quite as much dust, 'Tis true.

That said, there is a big difference between unnecessary. (Splats are not a must.) And a rip-off. (Splats aren't worth anything!) See the difference there?

All i see them as are shortcuts to features that can be gotten through core classes and I'm sick of looking through 10 books trying to find an easy way to what i want. They are not useless unless they leave half the core classes in the dust.

AstralFire
2010-11-25, 08:11 PM
All i see them as are shortcuts to features that can be gotten through core classes and I'm sick of looking through 10 books trying to find an easy way to what i want. They are not useless unless they leave half the core classes in the dust.

I used to run games with new players entirely with the XPH and ToB, all classes from core except the rogue and bard banned. Worked just fine, no need for a dozen extra books.

Elfstone
2010-11-25, 08:12 PM
Some of the hexblade fixes are quite nice.
Such as this one (http://brilliantgameologists.com/boards/index.php?topic=2565.0)

WeLoveFireballs
2010-11-25, 08:15 PM
That is different from what we do but the concept is the same. Use the books you think you need to do anything you really want to. I was just pointing out what we did before doing core only.

Elfstone
2010-11-25, 08:18 PM
That is different from what we do but the concept is the same. Use the books you think you need to do anything you really want to. I was just pointing out what we did before doing core only.
*cough*
Topic is mounted bandit theme classes.

The Dark Fiddler
2010-11-25, 08:32 PM
I guess the best question to ask here would be what kind of abilities are you looking for? Skillful archer firing precise shots from the back of his mount, big brute using a lance to skewer people, and inspiring group leader using his mount to move to where he's needed most are three separate builds that all fit within the "mounted bandit" theme.

Elfstone
2010-11-25, 08:34 PM
Most likely anything but an archer (thats pretty much tied down by the ranger taking all the mounted combat tree)
I think im going with a duskblade/hexblade build.

Grynning
2010-11-25, 09:01 PM
Most likely anything but an archer (thats pretty much tied down by the ranger taking all the mounted combat tree)
I think im going with a duskblade/hexblade build.

Just duskblade with mounted combat feats could work pretty well, though you'd just be straight melee damage that way. Lance + Spirited Charge (http://www.d20srd.org/srd/feats.htm#spiritedCharge) + spell = ouch.

What level? I didn't see that in all the discussion.

You could also throw in levels in Human Paragon (http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#humanParagon) if you need more feats/skills; you lose a point of BAB and 1 spellcasting level but it could be worth it for the feat and ability bump.

Urpriest
2010-11-25, 09:09 PM
Yeah, but not all of the Swordsage maneuvers are that kinda mobile. If you stick to Stone Dragon and Diamond Mind as your primary two, you should be okay.

Stone Dragon requires you to be standing on the ground, so it's unusable mounted.



The paladin of freedom idea is good. But the DM said that those who get advanced mounts suffer consequences. (not named specifically yet).

Oh, see this is a big big problem. When a DM says that kind of thing, (unless they think mounts are broken for some reason) it's because the campaign simply isn't going to be kind to mounted characters. They're telling you that your mount is likely to die/be unusable much of the time, and that as such people who have a mount as a class feature will be at a disadvantage. As such, I don't think your character concept is going to work, your DM is intentionally warning you against it.

If I'm wrong about this, Halfling Outrider and Wild Plains Outrider both feel excellent for this kind of build. Go for a Paladin of Freedom based Supermount, or grab some decent quality archery and a level in Beastmaster (with Exalted Companion or the like if Int 3+ is that important to you).

true_shinken
2010-11-25, 09:12 PM
Use a regular horse and Awaken it to make it intelligent. Treat it nicely so it won't get pissed at you when it is.

Take levels in rouge for skills and sneak attack.
Take levels in your choice of combat class for weapon skill.
Take levels in enchanter with a decent number of illusion spells as well so you can use fear spells, charm spells and illusionary lackeys to help intimidate your robbery targets.

Any questions?

How is your makeup getting you extra skill points? Is that a house rule?

The Dark Fiddler
2010-11-25, 09:14 PM
Stone Dragon requires you to be standing on the ground, so it's unusable mounted.

If you do go martial adept, ask your DM if he'll waive this restriction. It's really stupid, and none of the other disciplines have a similar restriction.

Urpriest
2010-11-25, 09:17 PM
If you do go martial adept, ask your DM if he'll waive this restriction. It's really stupid, and none of the other disciplines have a similar restriction.

Not that I disagree with you, but no other disciplines have the whole "almost everything has no prereqs" situation either. I'd imagine it was intended as a balancing factor.

Zeofar
2010-11-25, 09:30 PM
I'm just wondering, what kind of bandit is this? A Robin Hood-style Chaotic Good bandit, an evil "kill anyone and everything for any profit" bandit, or a neutral "this is how I make my living" mercenary-bandit?

Hanuman
2010-11-25, 09:37 PM
Creating a bandit? Check complete scoundrel.

HunterOfJello
2010-11-25, 10:05 PM
Rogue, Scout, Factotum, Ranger all fit the bill and have probably been suggested.

For melee, a Ranger with the dragon magazine alternate fighting style of using Power Attack would work well.

Hawriel
2010-11-25, 10:15 PM
Ranger, Rogue for fighter.

Elfstone
2010-11-25, 10:40 PM
This is the first time he Dming a pbp and hes worried about being metagamed. Very much so.

He wants us to play a mounted campaign with mounts(non flying), the option being intelligent or not. Those who have classes that improve them suffer so we keep it equal???

Its on mythweavers if you wanna search around in the planning thread area for it.

Urpriest
2010-11-25, 10:49 PM
This is the first time he Dming a pbp and hes worried about being metagamed. Very much so.

He wants us to play a mounted campaign with mounts(non flying), the option being intelligent or not. Those who have classes that improve them suffer so we keep it equal???

Its on mythweavers if you wanna search around in the planning thread area for it.

Ok so just clarifying, he's letting anyone have an intelligent mount essentially for free? Alright, that changes my suggestions.

Chargers are generally nice mounted builds, but they lack the bandit flavor you're going for. And you ruled out archers.

At this point, yeah, a mounted duskblade would be interesting. I'm not sure what one would do though...perhaps you could use Wild Plains Outrider or the like to get a full attack channel while your mount makes a full move at higher levels. You'd lose some casting, but not to a terrible extent.

Elfstone
2010-11-25, 10:59 PM
Yeah I was thinking about being halfling and having a ridding dog. The halfing outrider class is pretty boss. I will research mounts in the MMs.

Urpriest
2010-11-25, 11:14 PM
Yeah I was thinking about being halfling and having a ridding dog. The halfing outrider class is pretty boss. I will research mounts in the MMs.

Halfling Outrider could be pretty good. If you want that and you're not in a good position to do supermount, a charger would be pretty fun. Arguably the leap from the saddle ability could let you do a Leap Attack on a mounted charge. Get pounce from somewhere and have fun.

Mongoose87
2010-11-25, 11:29 PM
You should point out to your DM that nerfing any class that gets a mount will put those classes at a significant disadvantage.

FMArthur
2010-11-25, 11:32 PM
Aren't they already going to be at a disadvantage when he gives out their class features to everyone else for free? Extra punishment seems unnecessary. Maybe he is hoping to frequently separate you from your mounts and fears Paladins getting around it. :smallconfused: