Timeless Error
2010-11-26, 12:16 PM
This is my first try at homebrewing, so keep that in mind when you dash this creation to pieces against the rocks.
Also, if anyone has a better idea for a name, I'm open to suggestions. It's fairly tedious to type out "children of Fharlanghn" again and again.
EDIT: There's been some confusion on this, so I want to clarify (otherwise my post probably looks a little strange): Fharlanghn is the PHB God of the Roads.
EDIT2: Apparently there are some holes in the fluff of this race (mainly the fact that just because they're wanderers doesn't mean they're suspicious and generally introverted), so I'm looking for re-flavoring suggestions. Any advice? Never mind, somebody provided me with an excuse to keep the fluff.
Children of Fharlanghn
The children of Fharlanghn are the world's wanderers, the constant travelers with no land to call there own. They move from country to country, with their caravans and goods to trade with the natives of the lands they pass. They even travel to the farthest reaches of the world, enduring the dire cold of tundras and the searing heat of deserts. They are hardened and worn by the perils they face on their continent-spanning travels, and thus they are suspicious and always ready for a quick getaway or a fight. All the countries they journey through spurn them, and they are not popular wherever they go.
Personality: The children of Fharlaghn are gruff and suspicious (partly because of the racial discrimination they often face when among other those of other ethnicities). Always on the alert for danger, they do not socialize with strangers and often try not to interact with outsiders except to trade or in a severe emergency. They are very focused, but are willing to be flexible about a situation. A child of Fharlanghn is reluctant to befriend anyone outside of their tribe, and often vice versa, but once they do their friendship is unfaltering and they will remain loyal. Betrayal is anathema to a child of Fharlaghn's outlook.
Physical Description: Children of Fharlanghn stand from five to six feet tall, and usually have a marginally heavier build than a human of the same height. Their eyes are usually small and gray. Their skin is tan and roughly textured, and their facial features look like they were crudely chiseled into stone. Their ears are pointed like those of elves. Their hair is often light brown and wispy, with little to no body and/or facial hair. Both males and females will often braid their hair into one dangling strip.
Relations: Most countries are highly suspicious of children of Fharlanghn. Appearing as trouble-making gypsies, they are often insulted or even lynched. On the other hand, children of Fharlanghn have the same basic relationship with all countries of all races: do not interact. They will trade when necessary (and when the people available to trade with are not hostile), but otherwise try to stay out of touch with outside influences.
Alignment: Most children of Fharlanghn are True Neutral, the same as their deity. You rarely find a child of Fharlanghn with a different alignment than that.
Lands: Children of Fharlanghn have no land to call their own, but they often refer to the road as their home "country". They travel across the landscape in caravans, hunting and gathering as they go.
Despite their lack of a homeland, children of Fharlanghn have a rich culture. They perform ancient and complex rituals of worship to their patron deity every waxing crescent moon. [Possibly more to follow on culture.]
Religion: The religion of the children of Fharlanghn is, of course, centered around the belief that Fharlanghn, god of the roads, is the ultimate and most powerful deity of all the pantheon. They perform many rituals to honor their god, and will always put something in any wayside shrine to him they see on their travels.
Language: Children of Fharlanghn speak their own language, a rough, unmelodious speech called Fharla.
Names: Children of Fharlanghn have only one name for themselves, usually a short, abrupt, one-syllable word. However, when formally introducing themselves, they also list the names of their father, mother, grandfather, grandmother, and the matriarch and patriarch of the family.
Male names usually begin with an A, B, G, K, L, N, R, T, V, or Y.
Female names usually begin with a C, D, F, H, J, M, P, S, W, or Z.
Male Names: Arn, Biir, Kith, Loth, Nott, Vaan, Yri.
Female Names: Ciiar, Diith, Fal, Fiil, Miic, Zya.
Adventurers: Though many children of Fharlanghn are loathe to leave their tribes, a few wander off to experience the thrill of adventuring alone or in small groups. These upstarts often find that they are perfectly suited to life as an adventurer.
Child of Fharlanghn Racial Traits:
+2 Constitution, -4 Charisma. Due to their constant travels and the harsh environments they frequent, children of Fharlanghn have becomed hardened and tough. Their travels have also, however, made them more suspicious of outsiders.
Medium size
Base land speed 30 ft
Low-light vision
Waking Sleep: A child of Fharlanghn, instead of sleeping, goes into a quasi-sleep where he or she maintains a dull state of awareness. Sudden movements or obstacles awaken the child of Fharlanghn from their "sleep". While in this waking sleep, a child of Fharlanghn may continue walking (or moving in some other manner).
+2 racial bonus on Listen, Spot, and Survival checks. Eons of wandering through dangerous territory have honed the senses of children of Fharlanghn.
Stability: +2 racial bonus on checks to resist being bull rushed or tripped while standing on the ground. Children of Fharlanghn gain this ability due to the fact that their build is denser than that of a human of the same height.
Due to their travels and varied experiences, children of Fharlanghn gain free proficiency with one exotic weapon of their choice.
+2 racial bonus on initiative checks. The travels of the children of Fharlanghn have taught them to be constantly on the alert, able to spring into action at the slightest sign of danger.
+4 racial bonus on Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, children of Fharlanghn may sleep in light or medium armor without becoming fatigued.
Once per day: Endure Elements, caster level one half HD.
Favored Class: Ranger.
Automatic Languages: Common and Fharla. Bonus Languages: Any, due to their travels across the world.
[Aging statistics coming soon]
Thanks in advance for the PEACHing!
Also, if anyone has a better idea for a name, I'm open to suggestions. It's fairly tedious to type out "children of Fharlanghn" again and again.
EDIT: There's been some confusion on this, so I want to clarify (otherwise my post probably looks a little strange): Fharlanghn is the PHB God of the Roads.
EDIT2: Apparently there are some holes in the fluff of this race (mainly the fact that just because they're wanderers doesn't mean they're suspicious and generally introverted), so I'm looking for re-flavoring suggestions. Any advice? Never mind, somebody provided me with an excuse to keep the fluff.
Children of Fharlanghn
The children of Fharlanghn are the world's wanderers, the constant travelers with no land to call there own. They move from country to country, with their caravans and goods to trade with the natives of the lands they pass. They even travel to the farthest reaches of the world, enduring the dire cold of tundras and the searing heat of deserts. They are hardened and worn by the perils they face on their continent-spanning travels, and thus they are suspicious and always ready for a quick getaway or a fight. All the countries they journey through spurn them, and they are not popular wherever they go.
Personality: The children of Fharlaghn are gruff and suspicious (partly because of the racial discrimination they often face when among other those of other ethnicities). Always on the alert for danger, they do not socialize with strangers and often try not to interact with outsiders except to trade or in a severe emergency. They are very focused, but are willing to be flexible about a situation. A child of Fharlanghn is reluctant to befriend anyone outside of their tribe, and often vice versa, but once they do their friendship is unfaltering and they will remain loyal. Betrayal is anathema to a child of Fharlaghn's outlook.
Physical Description: Children of Fharlanghn stand from five to six feet tall, and usually have a marginally heavier build than a human of the same height. Their eyes are usually small and gray. Their skin is tan and roughly textured, and their facial features look like they were crudely chiseled into stone. Their ears are pointed like those of elves. Their hair is often light brown and wispy, with little to no body and/or facial hair. Both males and females will often braid their hair into one dangling strip.
Relations: Most countries are highly suspicious of children of Fharlanghn. Appearing as trouble-making gypsies, they are often insulted or even lynched. On the other hand, children of Fharlanghn have the same basic relationship with all countries of all races: do not interact. They will trade when necessary (and when the people available to trade with are not hostile), but otherwise try to stay out of touch with outside influences.
Alignment: Most children of Fharlanghn are True Neutral, the same as their deity. You rarely find a child of Fharlanghn with a different alignment than that.
Lands: Children of Fharlanghn have no land to call their own, but they often refer to the road as their home "country". They travel across the landscape in caravans, hunting and gathering as they go.
Despite their lack of a homeland, children of Fharlanghn have a rich culture. They perform ancient and complex rituals of worship to their patron deity every waxing crescent moon. [Possibly more to follow on culture.]
Religion: The religion of the children of Fharlanghn is, of course, centered around the belief that Fharlanghn, god of the roads, is the ultimate and most powerful deity of all the pantheon. They perform many rituals to honor their god, and will always put something in any wayside shrine to him they see on their travels.
Language: Children of Fharlanghn speak their own language, a rough, unmelodious speech called Fharla.
Names: Children of Fharlanghn have only one name for themselves, usually a short, abrupt, one-syllable word. However, when formally introducing themselves, they also list the names of their father, mother, grandfather, grandmother, and the matriarch and patriarch of the family.
Male names usually begin with an A, B, G, K, L, N, R, T, V, or Y.
Female names usually begin with a C, D, F, H, J, M, P, S, W, or Z.
Male Names: Arn, Biir, Kith, Loth, Nott, Vaan, Yri.
Female Names: Ciiar, Diith, Fal, Fiil, Miic, Zya.
Adventurers: Though many children of Fharlanghn are loathe to leave their tribes, a few wander off to experience the thrill of adventuring alone or in small groups. These upstarts often find that they are perfectly suited to life as an adventurer.
Child of Fharlanghn Racial Traits:
+2 Constitution, -4 Charisma. Due to their constant travels and the harsh environments they frequent, children of Fharlanghn have becomed hardened and tough. Their travels have also, however, made them more suspicious of outsiders.
Medium size
Base land speed 30 ft
Low-light vision
Waking Sleep: A child of Fharlanghn, instead of sleeping, goes into a quasi-sleep where he or she maintains a dull state of awareness. Sudden movements or obstacles awaken the child of Fharlanghn from their "sleep". While in this waking sleep, a child of Fharlanghn may continue walking (or moving in some other manner).
+2 racial bonus on Listen, Spot, and Survival checks. Eons of wandering through dangerous territory have honed the senses of children of Fharlanghn.
Stability: +2 racial bonus on checks to resist being bull rushed or tripped while standing on the ground. Children of Fharlanghn gain this ability due to the fact that their build is denser than that of a human of the same height.
Due to their travels and varied experiences, children of Fharlanghn gain free proficiency with one exotic weapon of their choice.
+2 racial bonus on initiative checks. The travels of the children of Fharlanghn have taught them to be constantly on the alert, able to spring into action at the slightest sign of danger.
+4 racial bonus on Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, children of Fharlanghn may sleep in light or medium armor without becoming fatigued.
Once per day: Endure Elements, caster level one half HD.
Favored Class: Ranger.
Automatic Languages: Common and Fharla. Bonus Languages: Any, due to their travels across the world.
[Aging statistics coming soon]
Thanks in advance for the PEACHing!