InaVegt
2010-11-29, 10:57 AM
<Fluff to Come>
Gremlin
Small Fey
HD 10d6+10 (45 HP)
Speed 20 ft. (4 squares)
Init: +3
AC 16; touch 12; flat-footed 13
(+3 Dex, +1 Size, +4 Natural, -2 stance)
BAB +5; Grp +1
Attack Claw +8 (1d6, 19-20/x3 +1d6 (+1d6 first round of combat))
Full-Attack Claws +8/+8 (1d6, 19-20/x3 +1d6 (+1d6 first round of combat))
Space 5 ft.; Reach 5 ft.
Special Attacks Martial Adept
Special Qualities Fast Healing 5, Damage Reduction 2/cold iron
Saves Fort +4 Ref +10 Will +8
Abilities Str 10, Dex 16, Con 13, Int 11, Wis 12, Cha 8
Skills Tumble +16, Hide +16, Move Silently +16, Endurance +14, Spot +14, Listen +14
Feats Weapon Finesse, Combat Expertise, Rapid Assault, Ironheart Aura
Environment Temperate Forests
Organization Clutch (2d4)
Challenge Rating 6
Treasure 100% gold; 200% gems; 50% art; 0% magical items
Alignment Chaotic Evil
Advancement by class; Favored Class Warblade
Level Adjustment -
Martial Adept
A Gremlin knows 2 maneuvers and 1 stance of the iron heart discipline, within the limits of its initiator level (5) and the prerequisites of maneuvers. Most Gremlins know the Punishing Stance, Exorcism if Steel, and Iron Heart Surge. Gremlins have no way of recovering maneuvers in combat.
Gremlin
Small Fey
HD 10d6+10 (45 HP)
Speed 20 ft. (4 squares)
Init: +3
AC 16; touch 12; flat-footed 13
(+3 Dex, +1 Size, +4 Natural, -2 stance)
BAB +5; Grp +1
Attack Claw +8 (1d6, 19-20/x3 +1d6 (+1d6 first round of combat))
Full-Attack Claws +8/+8 (1d6, 19-20/x3 +1d6 (+1d6 first round of combat))
Space 5 ft.; Reach 5 ft.
Special Attacks Martial Adept
Special Qualities Fast Healing 5, Damage Reduction 2/cold iron
Saves Fort +4 Ref +10 Will +8
Abilities Str 10, Dex 16, Con 13, Int 11, Wis 12, Cha 8
Skills Tumble +16, Hide +16, Move Silently +16, Endurance +14, Spot +14, Listen +14
Feats Weapon Finesse, Combat Expertise, Rapid Assault, Ironheart Aura
Environment Temperate Forests
Organization Clutch (2d4)
Challenge Rating 6
Treasure 100% gold; 200% gems; 50% art; 0% magical items
Alignment Chaotic Evil
Advancement by class; Favored Class Warblade
Level Adjustment -
Martial Adept
A Gremlin knows 2 maneuvers and 1 stance of the iron heart discipline, within the limits of its initiator level (5) and the prerequisites of maneuvers. Most Gremlins know the Punishing Stance, Exorcism if Steel, and Iron Heart Surge. Gremlins have no way of recovering maneuvers in combat.