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View Full Version : Neverending Dungeon - Fuzzy (theterran)



term1nally s1ck
2010-11-30, 05:21 PM
You come to in the following room:{table]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_
1||||||||N||||||
2||->|||||||||||->|
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6||->|||||->||||||->|
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Arrows are dancing lights of the appropriate color pointing toward the floor in that square. N is a note hanging next to a button on the wall. It may be difficult to see the yellow arrow depending on your monitor, but there are five of them.

This room has full vending machine access.

DMs:
Sheet (http://coyotecode.net/profiler/view.php?id=8898)

theterran
2010-12-01, 10:19 AM
As wary as I am of notes, I will actually move over to and read this note...:smallconfused:

term1nally s1ck
2010-12-01, 10:45 AM
It reads “Push this when you are are ready to leave.”

theterran
2010-12-01, 12:36 PM
Push what? I look for something that I can push. (but if I find something, I don't push it)

term1nally s1ck
2010-12-01, 12:36 PM
The button that the note is next to?

theterran
2010-12-01, 12:57 PM
Oh, missed that part ><

I'll cast Alter Self on, well, myself, morphing into a tiny Shadow Dragon.

Then I'll move to the arrow in B-2 and brace myself. :smalleek:

term1nally s1ck
2010-12-01, 01:04 PM
You're in an middle-sized area of tall grass.

Spot check, and do you have any vision modes?

theterran
2010-12-01, 04:28 PM
Darkvision 60ft

[roll0]
[roll1]

term1nally s1ck
2010-12-01, 06:23 PM
You are aware of nothing. What do?

theterran
2010-12-02, 07:16 AM
I will invoke Darkness on my headband, I will then hide using blend into darkness.
[roll0]

(How tall is the grass?)

term1nally s1ck
2010-12-02, 10:34 AM
Not tall enough to impede movement, tall enough to provide concealment.

Also, this is quite stupid at this point. Do you have a way to negate hiding? If not this encounter is going to be based on rolling d% to see if you accidentally bump into each other. -_-

theterran
2010-12-02, 03:49 PM
((If I fly up into the air, I should be able to see where it's is based on movements of the grass and/or bent grass...yes?))

term1nally s1ck
2010-12-02, 05:28 PM
Nope, It's got HiPS.

theterran
2010-12-03, 07:46 AM
But even with HiPS it would still move the grass when it moved...:smallannoyed:

term1nally s1ck
2010-12-04, 10:36 AM
I'll give you a bonus to the spot check, but that's it. It does make it possible for you to detect it though.

theterran
2010-12-06, 10:57 AM
Very well. Take off and fly about, moving up 30ft above the grass (if I have that much room). Fuzzy will then take a standard action to survey the area.

[roll0]
[roll1]

term1nally s1ck
2010-12-06, 07:36 PM
[roll0]
[roll1]

Sadly distance penalties put it out of range. You have to be within 10' to be capable of seeing him.

Your turn.

theterran
2010-12-07, 03:09 PM
Can I see the dimensions of the room that I'm in? (Just curious to see how far I need to fly before I have to turn around :smallbiggrin: )

term1nally s1ck
2010-12-15, 11:26 AM
35'x55', and 50' high.

You appeared dead centre.

theterran
2010-12-15, 01:04 PM
Any chance I can see a way back to the room I came from?

term1nally s1ck
2010-12-15, 01:13 PM
Nope, there's no teleporter in sight.

theterran
2010-12-15, 01:18 PM
Freaking awesome.
I will fly around the area with my 120ft fly movement, looking for whatever might be in here.

[roll0]

term1nally s1ck
2010-12-15, 02:55 PM
You'll have to make a new Hide and Move silently check each round. Don't forget the penalty for full speed movement.

[roll0] Hide
[roll1] Move silently.

[roll2] Spot
[roll3] Listen.