Dvil
2010-11-30, 05:22 PM
Right, well. I posted this a while ago as little more than a thought exercise, but I've been asked to GM our group's RT game this friday and so I figured I'd throw this out there again and see if people like the sound of it. So, without any further stalling for time, here it is:
It starts off as the party arrive back at civilization after their last endeavour. Upon arriving in the atmosphere, and preparing to dock, they get a message from an anonymous source. I haven't got its exact wording sorted out yet, but the gist of it is that someone wants to hire them and their ship for a job. The transmission will ask them to head to certain spacial co-ordinates within 30 days, if they wish to take the job. It will also specify that they don't need to worry the arbites with this, that it's far too mundane to be worth their attention. It will be signed "Orion", though they do not know what this means.
If they manage to get there within the time (and they should, it ought to take 18 days on average) then they are met by another raider-type vessel 27 days from the time of transmission, and told what's going on. Basically, Orion are a criminal group who offer cheap repairs for transports. And, while doing so, they sabotage the ship's warp drive. They're so experienced at this that they can predict when it will fail, and thus where it will fail (after eavesdropping some information about what direction they're travelling). Then they get a couple of fast ships to swoop in and gut the ship, stealing any riches on board and either destroying it or leaving it for dead.
However, one of the crewmen on this Orion ship claims to be a traitor, and that he has contacts within the Arbites. If the players prefer, they can turn on the Orion ship and take what they know to the local Arbites.
Basically, at the end they get a profit factor bonus, and Orion as a recurring character. Depending on what they do, the PF is either trade routes with the merchants in charge of the transport or influence within Orion, while Orion will either be a recurring ally or enemy,
It starts off as the party arrive back at civilization after their last endeavour. Upon arriving in the atmosphere, and preparing to dock, they get a message from an anonymous source. I haven't got its exact wording sorted out yet, but the gist of it is that someone wants to hire them and their ship for a job. The transmission will ask them to head to certain spacial co-ordinates within 30 days, if they wish to take the job. It will also specify that they don't need to worry the arbites with this, that it's far too mundane to be worth their attention. It will be signed "Orion", though they do not know what this means.
If they manage to get there within the time (and they should, it ought to take 18 days on average) then they are met by another raider-type vessel 27 days from the time of transmission, and told what's going on. Basically, Orion are a criminal group who offer cheap repairs for transports. And, while doing so, they sabotage the ship's warp drive. They're so experienced at this that they can predict when it will fail, and thus where it will fail (after eavesdropping some information about what direction they're travelling). Then they get a couple of fast ships to swoop in and gut the ship, stealing any riches on board and either destroying it or leaving it for dead.
However, one of the crewmen on this Orion ship claims to be a traitor, and that he has contacts within the Arbites. If the players prefer, they can turn on the Orion ship and take what they know to the local Arbites.
Basically, at the end they get a profit factor bonus, and Orion as a recurring character. Depending on what they do, the PF is either trade routes with the merchants in charge of the transport or influence within Orion, while Orion will either be a recurring ally or enemy,