rubycona
2010-12-01, 05:59 PM
Hey, quick question.
Could someone toss me a link on how to use illusion magics effectively and/or what circumstances = you think it's real, no save | you get a save | you know it's fake, no save?
I Do make use of my illusion magics, and I do like them, but I'm positive I'm not using them anywhere near potential. I like the idea of the Beguiler class, but there's no way I'd make an effective character out of it at the moment.
I'm thinking in our games, we allow for will saves too readily for illusions, but I'm not sure. Like, I think, if I'm hiding in a corner, trying to spy on some NPCs, and I'm making it look like there's, I dunno, a potted plant instead of me in that particular location, and the NPCs don't know there's not supposed to be a potted plant, they shouldn't all get will saves. 'Cause if there's 20 of them, say, my odds of success suck, if they all get saves, even if my DC is nice.
Thanks for your help :)
Edit: I've got ideas on the what circumstances = what results thing, but I think that those ideas may be skewed. Like, obviously, if an NPC decides to pick up said potted plant, there's no save necessary.
Could someone toss me a link on how to use illusion magics effectively and/or what circumstances = you think it's real, no save | you get a save | you know it's fake, no save?
I Do make use of my illusion magics, and I do like them, but I'm positive I'm not using them anywhere near potential. I like the idea of the Beguiler class, but there's no way I'd make an effective character out of it at the moment.
I'm thinking in our games, we allow for will saves too readily for illusions, but I'm not sure. Like, I think, if I'm hiding in a corner, trying to spy on some NPCs, and I'm making it look like there's, I dunno, a potted plant instead of me in that particular location, and the NPCs don't know there's not supposed to be a potted plant, they shouldn't all get will saves. 'Cause if there's 20 of them, say, my odds of success suck, if they all get saves, even if my DC is nice.
Thanks for your help :)
Edit: I've got ideas on the what circumstances = what results thing, but I think that those ideas may be skewed. Like, obviously, if an NPC decides to pick up said potted plant, there's no save necessary.