Hanuman
2010-12-02, 01:08 PM
Alright guys, this may be the best trick I've dug up for a while so please mercilessly RAW and PEACH the hell out of it.
Eb.294 lists the Living Spell template for creatures, there's no base creature but instead has a base spell.
My proposal is to use polymorph to cast spells, except you are the spell.
Polymorph into Living Spell.
I realize I don't know a lot about polymorph mechanics, but if the slam attacks and engulf still work, I could see this being absolutely ridiculous.
1) Your new form has 10 STR, 7 Dex and 10 Con PER SPELL LEVEL. The normal cap for polymorph HD15 (HD20 after draconic polymorph feat), and since Living Spell uses caster level for HD this gives a wizard up to 8th level spells to transform into. That means you replace your STR, Dex and Con to:
Str: 80
Dex: 70
Con: 80
Or, as a level 7 wizard:
Str: 40
Dex: 28
Con: 40
You also gain DR10/Magic, SR10+CL, Deflection AC = Spell level, Bonus to Saves = Spell Level,
2) You get a single slam attack at 1 1/2 your new strength score, which even without accounting for BAB is +14 (Large Size, +15) and 1D6+22 at level 7, which makes you hit hard and consistent for your level against magic immune.
Level 15 would mean +33 (Huge Size, +35) and 1D8+52 damage, which is pretty darn reliable and consistent melee damage considering a 15th level rogue has a sneak attack die of 6dmg to 48damage (average 28) and likely misses more.
Slams have a reach of 10' and at level 13 improves to 15'.
3)
Engulf – as a Standard Action the Living Spell may move to
surround as many targets as fit within its size. It does not get to
make Slam attacks when Engulfing. Each creature engulfed may
make an Attack of Opportunity –or– a Reflex save to be pushed
out of the way (DC = 10 + spell level + Charisma modifier).
Any creature Engulfed is automatically Grappled and is effected
by the spell effect each round.
At level 7-12 a caster is large and can envelope a 10x10 area with spell damage every round, at level 13+ the caster becomes huge.
With the massive strength score, I don't think grappling will be a problem, this also grapples multiple opponents, with vague rules on how this comes together.
4) You can turn into any spell, that means that ANY spell that qualifies for the template can be polymorphed! Talk about enhanced utility!
Please find flaws in the idea! There's gotta be some fine print somewhere!
Eb.294 lists the Living Spell template for creatures, there's no base creature but instead has a base spell.
My proposal is to use polymorph to cast spells, except you are the spell.
Polymorph into Living Spell.
I realize I don't know a lot about polymorph mechanics, but if the slam attacks and engulf still work, I could see this being absolutely ridiculous.
1) Your new form has 10 STR, 7 Dex and 10 Con PER SPELL LEVEL. The normal cap for polymorph HD15 (HD20 after draconic polymorph feat), and since Living Spell uses caster level for HD this gives a wizard up to 8th level spells to transform into. That means you replace your STR, Dex and Con to:
Str: 80
Dex: 70
Con: 80
Or, as a level 7 wizard:
Str: 40
Dex: 28
Con: 40
You also gain DR10/Magic, SR10+CL, Deflection AC = Spell level, Bonus to Saves = Spell Level,
2) You get a single slam attack at 1 1/2 your new strength score, which even without accounting for BAB is +14 (Large Size, +15) and 1D6+22 at level 7, which makes you hit hard and consistent for your level against magic immune.
Level 15 would mean +33 (Huge Size, +35) and 1D8+52 damage, which is pretty darn reliable and consistent melee damage considering a 15th level rogue has a sneak attack die of 6dmg to 48damage (average 28) and likely misses more.
Slams have a reach of 10' and at level 13 improves to 15'.
3)
Engulf – as a Standard Action the Living Spell may move to
surround as many targets as fit within its size. It does not get to
make Slam attacks when Engulfing. Each creature engulfed may
make an Attack of Opportunity –or– a Reflex save to be pushed
out of the way (DC = 10 + spell level + Charisma modifier).
Any creature Engulfed is automatically Grappled and is effected
by the spell effect each round.
At level 7-12 a caster is large and can envelope a 10x10 area with spell damage every round, at level 13+ the caster becomes huge.
With the massive strength score, I don't think grappling will be a problem, this also grapples multiple opponents, with vague rules on how this comes together.
4) You can turn into any spell, that means that ANY spell that qualifies for the template can be polymorphed! Talk about enhanced utility!
Please find flaws in the idea! There's gotta be some fine print somewhere!