big teej
2010-12-02, 05:32 PM
greetings playgrounders, at least a few of you have seen my repeated 'cleric' 'knight' and 'bone template' questions over the past few weeks. I finally got around to working on the character itself.
misfortunately, I need to eat, so I'm taking a break, however, I do have a rough framework.
I was hoping someone could look over my 'basics' here (see spoiler below) and make sure I'm about to do this correctly.
for the record, our group pays 0 attention to multi classing xp penalties. so I'm aware of that discrepency
if you've noticed anything lacking (either explicit or implied) please point it out so I can either explain its abscense, or correct it.
thanks in advance.
Character name: skullsy *name pending Player name:
Class and level: Cleric 2/ Knight 1 Race: Bone template Human
Alignment: Lawful Good Deity: Pending domain list
Size: Medium Age: 23/94 (died at 23) Gender: male Height: 6’0 Weight:??? + 125 lbs
Eyes: none Hair: none Skin: none
Theme song:
Hit points: 3d12 + ???
AC: 10 + dex bonus + armour + shield + natural armour + etc
BAB: + 2?
Strength:
Dexterity: + 4
Constitution: ----
Intelligence:
Wisdom:
Charisma:
4d6 drop the lowest
Saving throws
Will: + wisdom + class1 + class2
Fortitude: + ??? + class1 + class2
Reflex: + dex bonus + class1 + class2
Speed: 30ft
Vision: 60 ft
Climb: 5 ft
Listen: 60ft
Racial features
Extra feat at creation
Extra skill points (+4 at creation + 1 per level)
Undead traits/immunities:
Darkvision 60 ft
Cold immunity
DR5 bludgeoning
Natural armour + 2
2 claw attacks (1d4)
Weapon finesse for free with 1 weapon
Class features
Cleric and knight class features of appropriate level
Feats taken
1 for creation
1 for human
1 for level 3
Skills 2+int x 4 + 4 + 2+int+1 + 2+int modifier + 1
Weapons in use
To be determined
Equipment/gear:
Battle plate
To be determined
Items and possessions
Languages: common + int modifier (any)
XP: 3,000 of 5,400
Money: 2,700 gp to spend (character is assumed to start but naked and has this much to fix it)
Heroic achievements:
To do list
Don’t get found out by the party
Die heroically (again)
Make sure my tomb can’t be raided (again)
misfortunately, I need to eat, so I'm taking a break, however, I do have a rough framework.
I was hoping someone could look over my 'basics' here (see spoiler below) and make sure I'm about to do this correctly.
for the record, our group pays 0 attention to multi classing xp penalties. so I'm aware of that discrepency
if you've noticed anything lacking (either explicit or implied) please point it out so I can either explain its abscense, or correct it.
thanks in advance.
Character name: skullsy *name pending Player name:
Class and level: Cleric 2/ Knight 1 Race: Bone template Human
Alignment: Lawful Good Deity: Pending domain list
Size: Medium Age: 23/94 (died at 23) Gender: male Height: 6’0 Weight:??? + 125 lbs
Eyes: none Hair: none Skin: none
Theme song:
Hit points: 3d12 + ???
AC: 10 + dex bonus + armour + shield + natural armour + etc
BAB: + 2?
Strength:
Dexterity: + 4
Constitution: ----
Intelligence:
Wisdom:
Charisma:
4d6 drop the lowest
Saving throws
Will: + wisdom + class1 + class2
Fortitude: + ??? + class1 + class2
Reflex: + dex bonus + class1 + class2
Speed: 30ft
Vision: 60 ft
Climb: 5 ft
Listen: 60ft
Racial features
Extra feat at creation
Extra skill points (+4 at creation + 1 per level)
Undead traits/immunities:
Darkvision 60 ft
Cold immunity
DR5 bludgeoning
Natural armour + 2
2 claw attacks (1d4)
Weapon finesse for free with 1 weapon
Class features
Cleric and knight class features of appropriate level
Feats taken
1 for creation
1 for human
1 for level 3
Skills 2+int x 4 + 4 + 2+int+1 + 2+int modifier + 1
Weapons in use
To be determined
Equipment/gear:
Battle plate
To be determined
Items and possessions
Languages: common + int modifier (any)
XP: 3,000 of 5,400
Money: 2,700 gp to spend (character is assumed to start but naked and has this much to fix it)
Heroic achievements:
To do list
Don’t get found out by the party
Die heroically (again)
Make sure my tomb can’t be raided (again)