PDA

View Full Version : [3.5 prestige class, WIP] The Ultimate Tank!



Lateral
2010-12-05, 07:24 PM
This is an attempt on my part to create an invincible tank. Not an unplayably invincible tank, but a really, really good one. Also, it's like a real tank. It's pretty toploaded, I know, and it needs a capstone. Thoughts? Questions? Death threats? Thank you!
...please, no death threats.

THE LIVING TANK
http://static.howstuffworks.com/gif/m-47-general-george-s-patton-medium-tank-2.jpg

Hit Die: d12.

Requirements
Constitution 22+
BAB +6
Proficiency with Heavy Armor
Feats: Improved Toughness, Endurance

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+2|
+0|
+2|Damage Reduction, Bonus Feat

2nd|
+2|
+3|
+0|
+3|Living Cannon, Living Cannon Ability

3rd|
+3|
+3|
+1|
+3|Annoying Arrows, Bonus Feat

4th|
+4|
+4|
+1|
+4|Skin Armor, Living Cannon Ability, Mettle

5th|
+5|
+4|
+1|
+4|Deflective Plating

6th|
+6|
+5|
+2|
+5|Bonus Feat, Living Cannon Ability

7th|
+7|
+5|
+2|
+5|Ballistic Skill

8th|
+8|
+6|
+2|
+6|Living Cannon Ability

9th|
+9|
+6|
+3|
+6|Bonus Feat

10th|
+10|
+7|
+3|
+7|Living Cannon Ability[/table]

Bonus Feat: At 1st level, and every 3rd level thereafter, a Living Tank gains one bonus feat (chosen from the Fighter bonus feat list). He must still meet all prerequisites for the bonus feat.

Damage Reduction (Ex): A Living Tank's skin is like adamantine plating, giving him DR/- equal to his Constitution modifier plus his class level.

Living Cannon (Su): At second level, you gain the ability to fire off explosive shots from your arms. Every 1d4 rounds, as a standard action that does not provoke an AoO, you may make a ranged attack using Con instead of Dex (where applicable, range increment 40 feet) against one target that deals 1d6 damage per class level (no save) plus (1/2 class level) fire damage to everything in a 10-foot radius (reflex half; DC 10+Con mod+class level; original target gets no save.) If the ranged attack misses, the target takes half damage from the attack and gets a save for the fire damage.
Special: You may make a full attack using this power (even though it is only usable every 1d4 rounds). This power is channeled through a gauntlet which, if it is magical, imparts its magic on the ranged attack (but not the splash damage). (If you have the Skin Armor class ability, this gauntlet is not absorbed as part of the armor.)

Living Cannon Ability (Su or Sp): At every level indicated on Table: The Living Tank, you gain a Living Cannon Ability (see below). These abilities are usable as a standard action, using a use of Living Cannon. Only one Living Cannon Ability can be used per round.

Annoying Arrows (Ex): At 3nd level, small, flying objects bounce off of a Living Tank's hide. Treat the character as having the Deflect Arrows feat, except that the Tank doesn't need to be aware of the attack and can deflect up to (Con modifier) arrows per round.

Skin Armor (Su): At 4th level, a Living Tank can fuse his skin with a suit of armor. You gain a natural armor bonus equal to the armor's armor bonus (replacing said bonus), the speed/running penalties are negated, and the ACP is treated as being (Con mod) lower than it should be. A suit of magic armor can be fused, and another (magical or not) suit of armor may be worn over this (since the armor gives its bonus as NA).

Mettle (Ex): At 4th level and higher, a Living Tank can prevent even magical and unusual attacks with great fortitude. If he makes a successful Fortitude or Will saving throw against an attack that normally deals partial damage on a successful save, he instead takes no damage.

Deflective Plating (Ex): At 5th level, a Living Tank's armored skin becomes so strong that spells bounce off of his armored hide. He gains SR 10+class level+Con modifier which he may disable and enable as a free action. In addition, whenever he is targeted by a ranged touch attack, you may roll d%. On a roll of 1 to 49, the spell affects you normally (but he may still save or have it be blocked by SR). On a roll of 50 to 89, the spell is deflected (using up one use of Annoying Arrows for the round). On a roll of 90 to 100, the spell is reflected back at the caster using your RAB, and it doesn't use up an Annoying Arrows use.

Ballistic Skill (Ex): At 7th level, a Living Tank gains the ability to calculate the trajectory of his living cannon, and to fire it off at different angles to get different results. You gain a +4 insight bonus to hit with your Living Cannon attack (but not Living Cannon Abilities). In addition, you may fire the cannon in the following ways:
Standard: Same as standard cannon.
Snapshot: You may fire one cannon shot as a swift action that does not provoke an AoO. This may only be used within one range category.
Tactical Bombing: As a full-round action that provokes an AoO, you may make a full attack with Living Cannon with a range of 1 mile. These attacks takes a -10 penalty.
(...Ideas for others?)

Realms of Chaos
2010-12-05, 11:39 PM
Hard to judge without all of the living cannon abilities but I'm a bit stumped to begin with. I can see that you are using this guy to actually simulate being a real-life tank but most people reading that title would expect that you're doing this to make a pun (and a good one) over the traditional party role of being the "party tank".

If that's the case... I'm not seeing it. Beyond simply taking rediculous amounts of damage, a theoretical tank has to ensure that the enemies will be targetting them for some reason.

If that's not the case... decent class, if a bit dull. Still can't tell without those abilities.

Also, you forgot to write up the prerequisites. :smalltongue:

gkathellar
2010-12-06, 10:36 AM
Uh ... you're missing the prerequisites.

Otherwise, what RoC said.

Lateral
2010-12-06, 04:22 PM
D'oh. Fixed.