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McClintock
2010-12-06, 09:40 AM
Am I missing something?? One of our players is convinced that ranged attackers get 50% miss chance when he is in his darkness spell? If he is right then the DM will be able to use this against us. HELP, please. Below is SRD of Concealment

Concealment

To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.

When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks.

In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists.
Concealment Miss Chance

Shhalahr Windrider
2010-12-06, 09:52 AM
Miss chance depends upon the type of concealment. Normal or Total. Normal Concealment, such as that granted by the shadowy illumination created by the spell darkness (http://www.d20srd.org/srd/spells/darkness.htm) only grants 20% miss chance (as noted in the spell description). Only Total Concealment grants 50% miss chance. This goes for both ranged and melee attacks.

Note that a character with Total Concealment is effectively invisible. The character cannot be seen at all, and an attacker—whether ranged or melee—must guess which square the target occupies. If the attacker chooses the an empty square, the attack naturally misses.

Multiple squares of shadowy illumination do not provide greater concealment than a single square. This should be especially obvious when one considers how mundane light sources have shadowy illumination at their outer edges.

Claudius Maximus
2010-12-06, 10:29 AM
I'm pretty sure it worked that way in 3.0, when Darkness effectively blinded people. If the player played back then, that's probably where he's getting the idea.

But yeah, in 3.5 it would only be 20%.

LordBlades
2010-12-06, 10:31 AM
I'm pretty sure it worked that way in 3.0, when Darkness effectively blinded people. If the player played back then, that's probably where he's getting the idea.

But yeah, in 3.5 it would only be 20%.


Yeah, as weird as it seems, in 3.5 casting Darkness in a completely dark room, actually makes light:)

McClintock
2010-12-06, 10:38 AM
Thanks for the quick responses. We were pretty sure he had it wrong.