Lateral
2010-12-06, 09:32 PM
Okay, so I just posted on this thread (http://www.giantitp.com/forums/showthread.php?p=9910504#post9910504), which is about whether a hybrid goblin/kobold race should be called 'Koblins' or 'Gobolds'. I came up with the word 'Bugbold' (Bugbear+Kobold) in my post, and I just find it so hilarious that I have to make it myself, even though I suck at homebrewing my own stuff.
I mean, just say it.
'Bugbolds'.
http://upload.wikimedia.org/wikipedia/en/d/d4/Bugbear_Dark_Alliance.jpg+http://www.wizards.com/dnd/images/eo_kobold_med.jpg=WIN
Bugbolds
Medium Humanoid (Goblinoid, Reptilian)
3d8+2 (15 HP)
Speed 30 ft. (6 squares)
Init: +2
AC 17; touch 12; flat-footed 16
(+2 Dex, +4 Natural, +2 leather armor)
BAB +3; Grp +5
Attack Greatclub +4 melee (1d10+1, 20/x2) or Javelin +5 ranged (1d6+2, 20/x2)
Full-Attack Greatclub +6 and Javelin +4
Space 5 ft.; Reach 5 ft.
Special Attacks-
Special Qualities Darkvision 60 ft, scent
Saves Fort +6 Ref +5 Will +1
Abilities Str 13, Dex 15, Con 14, Int 10, Wis 10, Cha 9
Skills TBD
Feats Weapon Focus (Greatclub), Power Attack
Environment As Bugbear or Kobold
Organization Solitary, gang (3-6), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Challenge Rating 2
Treasure Standard
Alignment Usually NE
Advancement by Character Class; Favored Class: Rogue
Level Adjustment +1
Bugbolds As Characters
Bugbold characters possess the following racial traits.
+4 Dexterity, +2 Strength, +2 Constitution, -2 Charisma.
Medium size.
A bugbold’s base land speed is 30 feet.
Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +1.
Racial Skills: A bugbear’s humanoid levels give it skill points equal to 6 × (2 + Int modifier). Its class skills are Climb, Craft (trapmaking), Hide, Listen, Move Silently, Search, and Spot.
Racial Feats: A bugbear’s humanoid levels give it two feats.
+4 natural armor bonus.
+4 racial bonus on Move Silently checks.
Special Qualities: Darkvision 60 ft., scent.
Automatic Languages: Common, Draconic, Goblin. Bonus Languages: Elven, Giant, Gnoll, Orc, Undercommon.
Favored Class: Rogue.
Level adjustment +1.
Well?
Edit: Okay, description. Picture a bugbear. A standard bugbear. Now, give it orange scales, with thick brown hair coming out between and covering the scales so that you can just see them. Now, elongate the jaw a bit- not into a reptilian snout, but just a bit longer. Enlarge its eyes, give it a slightly thinner build, and add three ridges with small spikes going up the back, coming together and cresting at the brainstem. Now, switch the morningstar for a greatclub, give the whole thing a dark tan leather jerkin, and you're done.
I mean, just say it.
'Bugbolds'.
http://upload.wikimedia.org/wikipedia/en/d/d4/Bugbear_Dark_Alliance.jpg+http://www.wizards.com/dnd/images/eo_kobold_med.jpg=WIN
Bugbolds
Medium Humanoid (Goblinoid, Reptilian)
3d8+2 (15 HP)
Speed 30 ft. (6 squares)
Init: +2
AC 17; touch 12; flat-footed 16
(+2 Dex, +4 Natural, +2 leather armor)
BAB +3; Grp +5
Attack Greatclub +4 melee (1d10+1, 20/x2) or Javelin +5 ranged (1d6+2, 20/x2)
Full-Attack Greatclub +6 and Javelin +4
Space 5 ft.; Reach 5 ft.
Special Attacks-
Special Qualities Darkvision 60 ft, scent
Saves Fort +6 Ref +5 Will +1
Abilities Str 13, Dex 15, Con 14, Int 10, Wis 10, Cha 9
Skills TBD
Feats Weapon Focus (Greatclub), Power Attack
Environment As Bugbear or Kobold
Organization Solitary, gang (3-6), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Challenge Rating 2
Treasure Standard
Alignment Usually NE
Advancement by Character Class; Favored Class: Rogue
Level Adjustment +1
Bugbolds As Characters
Bugbold characters possess the following racial traits.
+4 Dexterity, +2 Strength, +2 Constitution, -2 Charisma.
Medium size.
A bugbold’s base land speed is 30 feet.
Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +3, Ref +3, and Will +1.
Racial Skills: A bugbear’s humanoid levels give it skill points equal to 6 × (2 + Int modifier). Its class skills are Climb, Craft (trapmaking), Hide, Listen, Move Silently, Search, and Spot.
Racial Feats: A bugbear’s humanoid levels give it two feats.
+4 natural armor bonus.
+4 racial bonus on Move Silently checks.
Special Qualities: Darkvision 60 ft., scent.
Automatic Languages: Common, Draconic, Goblin. Bonus Languages: Elven, Giant, Gnoll, Orc, Undercommon.
Favored Class: Rogue.
Level adjustment +1.
Well?
Edit: Okay, description. Picture a bugbear. A standard bugbear. Now, give it orange scales, with thick brown hair coming out between and covering the scales so that you can just see them. Now, elongate the jaw a bit- not into a reptilian snout, but just a bit longer. Enlarge its eyes, give it a slightly thinner build, and add three ridges with small spikes going up the back, coming together and cresting at the brainstem. Now, switch the morningstar for a greatclub, give the whole thing a dark tan leather jerkin, and you're done.