NineThePuma
2010-12-09, 07:22 PM
Hunter's Quarry
Lose: Favored Enemy class feature, Animal Companion class feature
Gain: Hunter's Quarry class feature
Starting at level 1, the Ranger can use a swift action to mark a single target as her Quarry. She gains +1d6 precision damage to all attacks made against her Quarry so long as the ranger is within 30 feet. Effects that increase the range of other sources of Precision Damage (such as Crossbow Sniper) work with Hunter's Quarry.
Bonus damage improves by 1d6 at 5th level and every five levels thereafter.
Mostly just my ramblings about 4e to Lix inspired this, but I'm actually impressed by some of the classes, and am liable to make other '4e' ACFs for less awesome classes.
Favored enemy is a horrible class feature and extraordinarily situational, unless you're using Swift Hunter to abuse it. Two Weapon Fighting is bad, with TWF's only saving grace being when you can stack awesome precision damage on it. Archery is also pretty bad, but that's mostly feat tax problems. Thus, the Hunter's Quarry is born. It's upgraded from 4e's version, but it needs to compete with Sneak Attack Rogue TWF builds. This led me to make it a bit stronger and less situational. Archery has its own issues, but I'm not sure how to fix that without buffing Combat Style.
On suggestions from Cadian, I altered this slightly and changed out the wording some, weakening it but it's still pretty solid, I think.
Lose: Favored Enemy class feature, Animal Companion class feature
Gain: Hunter's Quarry class feature
Starting at level 1, the Ranger can use a swift action to mark a single target as her Quarry. She gains +1d6 precision damage to all attacks made against her Quarry so long as the ranger is within 30 feet. Effects that increase the range of other sources of Precision Damage (such as Crossbow Sniper) work with Hunter's Quarry.
Bonus damage improves by 1d6 at 5th level and every five levels thereafter.
Mostly just my ramblings about 4e to Lix inspired this, but I'm actually impressed by some of the classes, and am liable to make other '4e' ACFs for less awesome classes.
Favored enemy is a horrible class feature and extraordinarily situational, unless you're using Swift Hunter to abuse it. Two Weapon Fighting is bad, with TWF's only saving grace being when you can stack awesome precision damage on it. Archery is also pretty bad, but that's mostly feat tax problems. Thus, the Hunter's Quarry is born. It's upgraded from 4e's version, but it needs to compete with Sneak Attack Rogue TWF builds. This led me to make it a bit stronger and less situational. Archery has its own issues, but I'm not sure how to fix that without buffing Combat Style.
On suggestions from Cadian, I altered this slightly and changed out the wording some, weakening it but it's still pretty solid, I think.