Frog Dragon
2010-12-12, 07:17 AM
Divine Deceiver
How can one deceive a deity? Some priest have found out how. They have perfected the art of a bluff great enough to fool even a god. They are the ultimate priestly infiltrators, managing to be the mortals to outsmart the deities. Their abilities at deceit allow them to fool all, all the while maintaining their dedication to their true deity. Few people know of the Divine Deceivers, for they do not let themselves be known. And few people would believe their beloved brothers in the clergy to be impostors. After all, Brother Michael is one of the most pious people one could ever meet. Right?
Prerequisites
Skills: Bluff 8 ranks, Knowledge: Religion 8 Ranks
Deity: Any that would approve of its follower impersonating other clergy.
Spellcasting: Ability to cast level 2 divine spells.
HD: d8
DIVINE DECEIVER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|False God, Impenetrable Lies|
2nd|
+1|
+0|
+0|
+3|Domain|+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+1|
+3|Impenetrable Lies II|+1 level of existing divine spellcasting class
4th|
+3|
+1|
+1|
+4|Slippery Mind|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+1|
+4|Impenetrable Lies III|+1 level of existing divine spellcasting class
6th|
+4|
+2|
+2|
+5|Domain of Enchantment|+1 level of existing divine spellcasting class
7th|
+5|
+2|
+2|
+5|Domain, Impenetrable Lies IIII|+1 level of existing divine spellcasting class
8th|
+6|
+2|
+2|
+6|Domain of Illusion|+1 level of existing divine spellcasting class
9th|
+6|
+3|
+3|
+6|Impenetrable Lies IIIII|+1 level of existing divine spellcasting class
10th|
+7|
+3|
+3|
+7|Great Deception|+1 level of existing divine spellcasting class [/table]
Skill Points: A Divine Deceiver gainst 4+Int modifier skill points per level.
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis) Intimidate (Cha), Knowledge: Any, taken separately (Int), Profession (Wis), Spellcraft (Int)
Weapon and Armor Proficiencies: A Divine Deceiver gains no new weapon or armor proficiencies.
Spellcasting
At every level after the first, the Divine Deceiver gains spells per day and spells known (if applicable) as if he had gained a level in a divine spellcasting class to which he belonged before entering this prestige class. He does not however, gain any other class features from the class.
False God
At level 1, the Divine Deceiver must choose a deity who to cheat. The Divine Deceiver acts as a faithful of this deity, and is granted spells by the deity, in addition to his own. However, this does not affect his spells per day, and only affects his abilities gained from this class. If the Divine Deceiver commits an act clearly against the conduct of his false god openly, he loses the domains granted by the false god.
Impenetrable Lies (Ex)
A Divine Deceiver has spent great amounts of time conditioning his mind to appear like a faithful of his chosen false god. He can feed any info he wishes to any ability, spell or power that could read his thoughts, and any alignment detecting ability either gives his original alignment, or any alignment a cleric of his false god could be. This ability functions against any spell, power, or other effect with a spell or power level of 2 or less.
At third level, this ability functions against abilities of level 4 and less.
At fifth level, level 6 and less.
At seventh level, level 8 and less
At ninth level, level 9 and less
Domain
At levels 2 and 7, the Divine Deceiver gains a domain his false god could grant.
Slippery Mind (Ex)
At fourth level, the results of the Divine Deceiver's mental conditioning strengthen. If a Divine Deceiver with slippery mind is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on her saving throw.
Domain of Enchantment
A divine Deceiver can spontaneously cast any enchantment spell in their spell list from a domain slot of equal level.
Domain of Illusion
A divine Deceiver can spontaneously cast any illusion spell in their spell list from a domain slot of equal level.
Great Deception (Su)
At tenth level, the Divine Deceiver is immune to all divinations, alignment detecting spells and abilities, spells that might reveal lies, and no divination or similar ability spell, power or spell-like ability can reveal anything about him.
So yeah, I thought this concept up, gave it a few abilities, and there. Cleric PRC. PEACH! :smallsmile:
How can one deceive a deity? Some priest have found out how. They have perfected the art of a bluff great enough to fool even a god. They are the ultimate priestly infiltrators, managing to be the mortals to outsmart the deities. Their abilities at deceit allow them to fool all, all the while maintaining their dedication to their true deity. Few people know of the Divine Deceivers, for they do not let themselves be known. And few people would believe their beloved brothers in the clergy to be impostors. After all, Brother Michael is one of the most pious people one could ever meet. Right?
Prerequisites
Skills: Bluff 8 ranks, Knowledge: Religion 8 Ranks
Deity: Any that would approve of its follower impersonating other clergy.
Spellcasting: Ability to cast level 2 divine spells.
HD: d8
DIVINE DECEIVER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|False God, Impenetrable Lies|
2nd|
+1|
+0|
+0|
+3|Domain|+1 level of existing divine spellcasting class
3rd|
+2|
+1|
+1|
+3|Impenetrable Lies II|+1 level of existing divine spellcasting class
4th|
+3|
+1|
+1|
+4|Slippery Mind|+1 level of existing divine spellcasting class
5th|
+3|
+1|
+1|
+4|Impenetrable Lies III|+1 level of existing divine spellcasting class
6th|
+4|
+2|
+2|
+5|Domain of Enchantment|+1 level of existing divine spellcasting class
7th|
+5|
+2|
+2|
+5|Domain, Impenetrable Lies IIII|+1 level of existing divine spellcasting class
8th|
+6|
+2|
+2|
+6|Domain of Illusion|+1 level of existing divine spellcasting class
9th|
+6|
+3|
+3|
+6|Impenetrable Lies IIIII|+1 level of existing divine spellcasting class
10th|
+7|
+3|
+3|
+7|Great Deception|+1 level of existing divine spellcasting class [/table]
Skill Points: A Divine Deceiver gainst 4+Int modifier skill points per level.
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis) Intimidate (Cha), Knowledge: Any, taken separately (Int), Profession (Wis), Spellcraft (Int)
Weapon and Armor Proficiencies: A Divine Deceiver gains no new weapon or armor proficiencies.
Spellcasting
At every level after the first, the Divine Deceiver gains spells per day and spells known (if applicable) as if he had gained a level in a divine spellcasting class to which he belonged before entering this prestige class. He does not however, gain any other class features from the class.
False God
At level 1, the Divine Deceiver must choose a deity who to cheat. The Divine Deceiver acts as a faithful of this deity, and is granted spells by the deity, in addition to his own. However, this does not affect his spells per day, and only affects his abilities gained from this class. If the Divine Deceiver commits an act clearly against the conduct of his false god openly, he loses the domains granted by the false god.
Impenetrable Lies (Ex)
A Divine Deceiver has spent great amounts of time conditioning his mind to appear like a faithful of his chosen false god. He can feed any info he wishes to any ability, spell or power that could read his thoughts, and any alignment detecting ability either gives his original alignment, or any alignment a cleric of his false god could be. This ability functions against any spell, power, or other effect with a spell or power level of 2 or less.
At third level, this ability functions against abilities of level 4 and less.
At fifth level, level 6 and less.
At seventh level, level 8 and less
At ninth level, level 9 and less
Domain
At levels 2 and 7, the Divine Deceiver gains a domain his false god could grant.
Slippery Mind (Ex)
At fourth level, the results of the Divine Deceiver's mental conditioning strengthen. If a Divine Deceiver with slippery mind is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on her saving throw.
Domain of Enchantment
A divine Deceiver can spontaneously cast any enchantment spell in their spell list from a domain slot of equal level.
Domain of Illusion
A divine Deceiver can spontaneously cast any illusion spell in their spell list from a domain slot of equal level.
Great Deception (Su)
At tenth level, the Divine Deceiver is immune to all divinations, alignment detecting spells and abilities, spells that might reveal lies, and no divination or similar ability spell, power or spell-like ability can reveal anything about him.
So yeah, I thought this concept up, gave it a few abilities, and there. Cleric PRC. PEACH! :smallsmile: